1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (act == 1) |
4 |
{ |
5 |
switch (scene) |
6 |
{ |
7 |
case 0: |
8 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
9 |
break; |
10 |
case 1: |
11 |
cutscene_npc_walk(1168, 160, 120, 3, "x", "down"); |
12 |
break; |
13 |
case 2: |
14 |
cutscene_wait(0.5); |
15 |
break; |
16 |
case 3: |
17 |
audio_play_sound(snd_ring, 1, 0); |
18 |
cutscene_advance(); |
19 |
break; |
20 |
case 4: |
21 |
if (door_closed_amount < 1) |
22 |
door_closed_amount += 0.05; |
23 |
else |
24 |
cutscene_sfx_play(13, 1); |
25 |
break; |
26 |
case 5: |
27 |
cutscene_wait(1); |
28 |
break; |
29 |
case 6: |
30 |
cutscene_advance(); |
31 |
break; |
32 |
case 7: |
33 |
cutscene_sfx_play(271, 1); |
34 |
audio_sound_pitch(snd_elevator, 1); |
35 |
break; |
36 |
case 8: |
37 |
cutscene_wait(3.7); |
38 |
break; |
39 |
case 9: |
40 |
cutscene_advance(); |
41 |
break; |
42 |
case 10: |
43 |
cutscene_wait(1); |
44 |
break; |
45 |
case 11: |
46 |
cutscene_sfx_play(572, 1); |
47 |
break; |
48 |
case 12: |
49 |
if (door_closed_amount > 0) |
50 |
door_closed_amount -= 0.05; |
51 |
else |
52 |
cutscene_advance(); |
53 |
break; |
54 |
case 13: |
55 |
cutscene_wait(0.25); |
56 |
break; |
57 |
case 14: |
58 |
cutscene_npc_walk(1168, 160, 220, 3, "x", "down"); |
59 |
break; |
60 |
case 15: |
61 |
audio_stop_all(); |
62 |
instance_destroy(obj_player_npc); |
63 |
scr_cutscene_end(); |
64 |
switch (asset_get_index(global.last_room_overworld)) |
65 |
{ |
66 |
case 210: |
67 |
cutscene_change_room(207, 170, 140, 0.1); |
68 |
break; |
69 |
case 207: |
70 |
cutscene_change_room(210, 160, 120, 0.1); |
71 |
break; |
72 |
} |
73 |
} |
74 |
camera_set_view_pos(view_camera[0], 0, 0); |
75 |
camera_set_view_pos(view_camera[0], random_range(-screenshake_intensity, screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)); |
76 |
if (scene > 7 && scene < 9) |
77 |
{ |
78 |
if (screenshake_intensity < 1) |
79 |
screenshake_intensity += 0.05; |
80 |
} |
81 |
else if (screenshake_intensity > 0) |
82 |
{ |
83 |
screenshake_intensity -= 0.15; |
84 |
} |
85 |
} |
86 |
else |
87 |
{ |
88 |
var flash = false; |
89 |
switch (scene) |
90 |
{ |
91 |
case 0: |
92 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
93 |
break; |
94 |
case 1: |
95 |
cutscene_npc_walk(1168, 160, 120, 2, "x", "down"); |
96 |
break; |
97 |
case 2: |
98 |
cutscene_wait(2); |
99 |
break; |
100 |
case 3: |
101 |
case 5: |
102 |
case 7: |
103 |
flash = true; |
104 |
cutscene_advance(); |
105 |
break; |
106 |
case 4: |
107 |
cutscene_wait(0.9); |
108 |
break; |
109 |
case 6: |
110 |
cutscene_wait(0.4); |
111 |
break; |
112 |
case 8: |
113 |
cutscene_wait(1.2); |
114 |
break; |
115 |
case 9: |
116 |
if (scene != 9) |
117 |
audio_play_sound(snd_electric_flash, 1, 0); |
118 |
layer_enable_fx("effect_dark_overlay", false); |
119 |
scene++; |
120 |
break; |
121 |
case 10: |
122 |
cutscene_wait(1); |
123 |
break; |
124 |
case 11: |
125 |
audio_play_sound(snd_ring, 1, 0); |
126 |
cutscene_advance(); |
127 |
break; |
128 |
case 12: |
129 |
if (door_closed_amount < 1) |
130 |
door_closed_amount += 0.05; |
131 |
else |
132 |
cutscene_sfx_play(13, 1); |
133 |
break; |
134 |
case 13: |
135 |
cutscene_wait(1); |
136 |
break; |
137 |
case 14: |
138 |
cutscene_advance(); |
139 |
break; |
140 |
case 15: |
141 |
cutscene_sfx_play(590, 1); |
142 |
break; |
143 |
case 16: |
144 |
cutscene_wait(2); |
145 |
break; |
146 |
case 17: |
147 |
audio_sound_gain(snd_elevator_long, 0.5, 1000); |
148 |
obj_radio.bgm = 353; |
149 |
global.radio_restart = true; |
150 |
cutscene_advance(); |
151 |
break; |
152 |
case 18: |
153 |
if (!audio_is_playing(snd_elevator_long)) |
154 |
cutscene_advance(); |
155 |
break; |
156 |
case 19: |
157 |
cutscene_sfx_play(572, 1); |
158 |
break; |
159 |
case 20: |
160 |
if (door_closed_amount > 0) |
161 |
door_closed_amount -= 0.05; |
162 |
else |
163 |
cutscene_advance(); |
164 |
break; |
165 |
case 21: |
166 |
cutscene_wait(0.55); |
167 |
break; |
168 |
case 22: |
169 |
cutscene_npc_walk(1168, 160, 220, 2, "x", "down"); |
170 |
break; |
171 |
case 23: |
172 |
instance_destroy(obj_player_npc); |
173 |
scr_cutscene_end(); |
174 |
global.hotland_flag[6] = 1; |
175 |
switch (asset_get_index(global.last_room_overworld)) |
176 |
{ |
177 |
case 210: |
178 |
cutscene_change_room(207, 170, 140, 0.1); |
179 |
break; |
180 |
case 207: |
181 |
cutscene_change_room(210, 160, 120, 0.1); |
182 |
break; |
183 |
} |
184 |
break; |
185 |
} |
186 |
if (scene > 15 && scene < 19) |
187 |
{ |
188 |
if (screenshake_intensity < 1) |
189 |
screenshake_intensity += 0.05; |
190 |
} |
191 |
else if (screenshake_intensity > 0) |
192 |
{ |
193 |
screenshake_intensity -= 0.15; |
194 |
} |
195 |
if (flash == true) |
196 |
{ |
197 |
audio_play_sound(snd_electric_flash, 1, 0); |
198 |
layer_enable_fx("effect_dark_overlay", true); |
199 |
if (!alarm[0]) |
200 |
alarm[0] = 8; |
201 |
} |
202 |
camera_set_view_pos(view_camera[0], 0, 0); |
203 |
camera_set_view_pos(view_camera[0], random_range(-screenshake_intensity, screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)); |
204 |
} |