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gml_Object_obj_steamworks_mo_hat_Step_0

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1
if (state == 1)
2
{
3
    if (vspeed == 0)
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        vspeed = -4;
5
    if (bbox_bottom < 120)
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    {
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        state = 2;
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        vspeed = 0;
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        depth = 1000006;
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    }
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}
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if (state == 2)
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{
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    vspeed += 0.25;
15
    if (bbox_top > 180)
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    {
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        instance_destroy();
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        instance_destroy(obj_steamworks_mo_flame);
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        exit;
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    }
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}
22
if (state > 0)
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{
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    if (instance_exists(obj_steamworks_mo_flame))
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    {
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        obj_steamworks_mo_flame.vspeed = vspeed;
27
        obj_steamworks_mo_flame.depth = depth - 1;
28
    }
29
}