1 | if (live_call()) |
2 | return global.live_result; |
3 | steam_active = false; |
4 | steam_interval = 0; |
5 | steam_delay = 0; |
6 | steam_sound = 289; |
7 | steam_sound_played = false; |
8 | draw_alpha = 0; |
9 | draw_overlay = false; |
10 | draw_alpha_target = 0.2; |
11 | collision_counter_max = 3; |
12 | collision_counter = 3; |
13 | if (instance_exists(obj_overworld_fade_in_screen)) |
14 | alarm[2] = 15; |
15 | else |
16 | alarm[2] = 1; |