| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (place_meeting(x, y, obj_pl) && steam_active && obj_pl.state == scr_normal_state) |
| 4 |
{ |
| 5 |
if (collision_counter > 0) |
| 6 |
{ |
| 7 |
collision_counter -= 1; |
| 8 |
} |
| 9 |
else |
| 10 |
{ |
| 11 |
obj_pl.state = scr_frozen_state; |
| 12 |
collision_counter = collision_counter_max; |
| 13 |
global.battle_enemy_name = "steam minifight"; |
| 14 |
global.battling_enemy = true; |
| 15 |
global.battling_boss = false; |
| 16 |
global.sound_carry_overworld = true; |
| 17 |
if (room != rm_death_screen) |
| 18 |
global.current_room_overworld = room_get_name(room); |
| 19 |
global.battle_start = true; |
| 20 |
if (!instance_exists(obj_heart_initiate_battle_quick)) |
| 21 |
instance_create(x, y, obj_heart_initiate_battle_quick); |
| 22 |
} |
| 23 |
} |
| 24 |
else |
| 25 |
{ |
| 26 |
collision_counter = collision_counter_max; |
| 27 |
} |
| 28 |
if (draw_overlay == true) |
| 29 |
draw_alpha = lerp(draw_alpha, draw_alpha_target, 0.1); |
| 30 |
else |
| 31 |
draw_alpha = lerp(draw_alpha, 0, 0.1); |
| 32 |
depth = 100; |