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gml_Object_obj_storm_fan_Create_0

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1
depth = -y;
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image_speed = 0.4;
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waiter = 0;
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if (global.dunes_flag[2] || global.party_member != -4)
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{
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    sprite_index = spr_storm_fan_stop;
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    image_index = 2;
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    image_speed = 0;
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    global.dunes_flag[2] = 1;
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}