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gml_Object_obj_straight_track_Step_0

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var rail_switch = false;
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with (obj_mc_button)
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{
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    if (track_number == other.track_number && swit == true)
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        rail_switch = true;
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}
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if (rail_switch == true)
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{
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    if (rotation == "horizontal")
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    {
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        sprite_index = spr_mc_rail_vertical;
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        rotation = "vertical";
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    }
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    else if (rotation == "vertical")
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    {
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        sprite_index = spr_mc_rail_horizontal;
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        rotation = "horizontal";
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    }
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}