1 |
if (active) |
2 |
{ |
3 |
sprite_index = spr_stresswalk; |
4 |
image_speed = 0.4; |
5 |
if (path_position == 0) |
6 |
path_start(pt_elevator_guy, 3, path_action_stop, false); |
7 |
else if (path_position == 1) |
8 |
fade_out = true; |
9 |
if (fade_out == true) |
10 |
{ |
11 |
image_speed = 0; |
12 |
if (image_alpha > 0) |
13 |
image_alpha -= 0.2; |
14 |
else if (!alarm[0]) |
15 |
alarm[0] = 15;gml_Object_obj_stresso_Alarm_0.gmltrs = instance_create(0, 0, obj_transition);
with (trs)
{
xx = 100;
yy = 185;
newRoom = 93;
}
instance_create(0, 0, obj_elevator_controller);
instance_destroy(); |
16 |
} |
17 |
exit; |
18 |
} |
19 |
event_inherited(); |
20 |
if (interact) |
21 |
{ |
22 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
23 |
is_talking = 1; |
24 |
switch (npc_flag) |
25 |
{ |
26 |
case 0: |
27 |
with (msg) |
28 |
{ |
29 |
portrait = false; |
30 |
sndfnt = 99; |
31 |
if (global.geno_complete[2] == false) |
32 |
{ |
33 |
message[0] = "* How-How-How am I gonna get to# my station now?"; |
34 |
message[1] = "* The elevator door is jammed,# man! JAMMED!!!"; |
35 |
} |
36 |
else |
37 |
{ |
38 |
message[0] = "* Do you know where everyone# went???"; |
39 |
message[1] = "* Feeling mad anxious right now."; |
40 |
} |
41 |
} |
42 |
npc_flag = 1; |
43 |
break; |
44 |
case 1: |
45 |
with (msg) |
46 |
{ |
47 |
portrait = false; |
48 |
sndfnt = 99; |
49 |
if (global.geno_complete[2] == false) |
50 |
{ |
51 |
message[0] = "* I'm calm!"; |
52 |
message[1] = "* I'm calm, okay??"; |
53 |
message[2] = "* ..."; |
54 |
message[3] = "* That was a LIE I am FREAKING# OUT!!!"; |
55 |
} |
56 |
else |
57 |
{ |
58 |
message[0] = "* Either my co-workers are# planning a surprise b-day party# for me or..."; |
59 |
message[1] = "* ..."; |
60 |
message[2] = "* No, it's fine. I'm fine!"; |
61 |
message[3] = "* That would be silly! Heh..."; |
62 |
} |
63 |
} |
64 |
npc_flag = 2; |
65 |
break; |
66 |
case 2: |
67 |
with (msg) |
68 |
{ |
69 |
portrait = false; |
70 |
sndfnt = 99; |
71 |
if (global.geno_complete[2] == false) |
72 |
{ |
73 |
message[0] = "* You gotta help me!!"; |
74 |
} |
75 |
else |
76 |
{ |
77 |
message[0] = "* Wait, who are you?"; |
78 |
message[1] = "* Please leave me to my corner# of worry."; |
79 |
} |
80 |
} |
81 |
break; |
82 |
} |
83 |
} |