1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
draw_alpha = 1; |
6 |
obj_pl.image_alpha = 0; |
7 |
var string_hours = string(global.elapsed_seconds div 3600); |
8 |
var string_minutes = string((global.elapsed_seconds div 60) % 60); |
9 |
var string_seconds = string(global.elapsed_seconds % 60); |
10 |
if (real(string_hours) < 10) |
11 |
string_hours = "0" + string_hours; |
12 |
if (real(string_minutes) < 10) |
13 |
string_minutes = "0" + string_minutes; |
14 |
if (real(string_seconds) < 10) |
15 |
string_seconds = "0" + string_seconds; |
16 |
playtime = string_hash_to_newline(string_hours + ":" + string_minutes + ":" + string_seconds); |
17 |
boss_list = ds_list_create(); |
18 |
if (global.flag[17 Dalv fate] == 2) |
19 |
ds_list_add(boss_list, "Da"); |
20 |
if (global.flag[15 Decibat fate] == 3) |
21 |
ds_list_add(boss_list, "De"); |
22 |
if (global.dunes_flag[24] == 2) |
23 |
ds_list_add(boss_list, "St"); |
24 |
if (global.sworks_flag[31] == 3) |
25 |
ds_list_add(boss_list, "Ax"); |
26 |
killed_bosses = ""; |
27 |
for (var i = 0; i < ds_list_size(boss_list); i++) |
28 |
{ |
29 |
if (i != 0) |
30 |
killed_bosses = string_insert(", ", killed_bosses, string_length(killed_bosses) - 1); |
31 |
killed_bosses = string_insert(ds_list_find_value(boss_list, i), killed_bosses, string_length(killed_bosses) - 1); |
32 |
} |
33 |
if (killed_bosses == "") |
34 |
killed_bosses = "NONE"; |
35 |
monumber = irandom_range(100, 9000); |
36 |
monumber_current = monumber; |