1 | var box = 3154; |
2 | global.attack_surface = -1; |
3 | global.attack_surface_width = box.sprite_width - 8; |
4 | global.attack_surface_height = box.sprite_height - 8; |
5 | global.attack_surface_x = box.x - (global.attack_surface_width * 0.5); |
6 | global.attack_surface_y = box.y - (global.attack_surface_height * 0.5); |