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gml_Object_obj_sworks_id_Destroy_0

related scripts: Create_0Destroy_0 Draw_0Draw_64Other_10Other_11Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
if (end_cutscene == true)
4
    
scr_cutscene_end
scr_cutscene_end

function
scr_cutscene_end()
{ global.cutscene = false; obj_pl.alarm[0] = 1; }
();