| 1 |
event_inherited(); |
| 2 |
var current_song = obj_rodney_snowdin_14b_overworld_yellow.song; |
| 3 |
var fav_song = 145; |
| 4 |
var message_repeating; |
| 5 |
message_repeating[0] = "* (You got the band merch pin.)"; |
| 6 |
message_repeating[1] = "* That one's super rare, so don't# you lose it!"; |
| 7 |
message_repeating[2] = "* Only was sold at the concert# they did at the dump that one# time!"; |
| 8 |
message_repeating[3] = "* Man, that was so grungy..."; |
| 9 |
if (interact == 1 && waiter == 0) |
| 10 |
{ |
| 11 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 12 |
is_talking = 1; |
| 13 |
waiter = 1; |
| 14 |
} |
| 15 |
if (waiter == 1 && !instance_exists(obj_dialogue)) |
| 16 |
waiter = 0; |
| 17 |
if (waiter == 1) |
| 18 |
{ |
| 19 |
with (msg) |
| 20 |
{ |
| 21 |
portrait = false; |
| 22 |
switch (other.npc_flag) |
| 23 |
{ |
| 24 |
case 0: |
| 25 |
message[0] = "* Are you enjoying the tunes as# much as I am?"; |
| 26 |
message[1] = "* Actually. Don't answer that.# You're not."; |
| 27 |
message[2] = "* I used to be one of those# superfans you hear about."; |
| 28 |
message[3] = "* Followed the band around from# place to place,"; |
| 29 |
message[4] = "* Learned all the aliases they# used in hotels,"; |
| 30 |
message[5] = "* Watched them buy their favorite# brands of cereal."; |
| 31 |
message[6] = "* I'm reformed now though."; |
| 32 |
message[7] = "* Now I'm content to sit and# listen."; |
| 33 |
if (!global.dialogue_open) |
| 34 |
other.npc_flag += 1; |
| 35 |
break; |
| 36 |
case 1: |
| 37 |
message[0] = "* Nothing could beat this..."; |
| 38 |
message[1] = "* Actually. That's a lie."; |
| 39 |
message[2] = "* If they were playing my# favorite song,"; |
| 40 |
message[3] = "* That would beat this easy."; |
| 41 |
message[4] = "* Mind asking them to play it for# me?"; |
| 42 |
message[5] = "* I'll make it worth your while."; |
| 43 |
if (!global.dialogue_open) |
| 44 |
other.npc_flag += 1; |
| 45 |
break; |
| 46 |
case 2: |
| 47 |
if (current_song != fav_song) |
| 48 |
{ |
| 49 |
message[0] = "* Hmm, nice tune."; |
| 50 |
message[1] = "* Boy, do I remember the first# time I heard this song."; |
| 51 |
message[2] = "* Not my favorite though."; |
| 52 |
} |
| 53 |
else |
| 54 |
{ |
| 55 |
message[0] = "* My gosh, I haven't heard this# song in forever!"; |
| 56 |
message[1] = "* Definitely my favorite! Hands# down!"; |
| 57 |
message[2] = "* Thank you so so so much!"; |
| 58 |
message[3] = "* What can I give you..."; |
| 59 |
message[4] = "* I know! Here! You can put it on# your hat!"; |
| 60 |
if (other.item_got == false && scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Band Merch Pin")) |
| 61 |
{ |
| 62 |
message[5] = message_repeating[0]; |
| 63 |
message[6] = message_repeating[1]; |
| 64 |
message[7] = message_repeating[2]; |
| 65 |
message[8] = message_repeating[3]; |
| 66 |
other.item_got = true; |
| 67 |
} |
| 68 |
else if (other.item_got == true) |
| 69 |
{ |
| 70 |
if (message_current == 5 && other.is_talking == true) |
| 71 |
{ |
| 72 |
other.is_talking = false; |
| 73 |
audio_play_sound(snd_success, 20, 0); |
| 74 |
} |
| 75 |
else if (message_current > 5) |
| 76 |
{ |
| 77 |
other.is_talking = true; |
| 78 |
} |
| 79 |
if (!global.dialogue_open) |
| 80 |
other.npc_flag = 4; |
| 81 |
} |
| 82 |
else |
| 83 |
{ |
| 84 |
message[5] = " (Inventory Full)"; |
| 85 |
message[6] = "* Wait... are you telling me you# have too much stuff to take# this?"; |
| 86 |
message[7] = "* You think the boring stuff you# have can possibly compare to# this?!"; |
| 87 |
message[8] = "* This is a concert exclusive# piece of memorabilia!"; |
| 88 |
message[9] = "* Come back when you can# appreciate that, okay bozo?"; |
| 89 |
if (message_current == 5 && other.is_talking == true) |
| 90 |
{ |
| 91 |
audio_play_sound(snd_fail, 20, 0); |
| 92 |
other.waiter = 0; |
| 93 |
other.npc_flag = 3; |
| 94 |
} |
| 95 |
} |
| 96 |
} |
| 97 |
break; |
| 98 |
case 3: |
| 99 |
if (other.item_got == false && scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Band Merch Pin")) |
| 100 |
{ |
| 101 |
message[0] = "* Oh, have you come to your# senses?"; |
| 102 |
message[1] = "* Fine, the pin is yours."; |
| 103 |
message[2] = "* You better be thankful for that,# you got that?"; |
| 104 |
message[3] = message_repeating[0]; |
| 105 |
message[4] = message_repeating[1]; |
| 106 |
message[5] = message_repeating[2]; |
| 107 |
message[6] = message_repeating[3]; |
| 108 |
other.item_got = true; |
| 109 |
} |
| 110 |
else if (other.item_got == true) |
| 111 |
{ |
| 112 |
if (message_current == 3 && other.is_talking == true) |
| 113 |
{ |
| 114 |
other.is_talking = false; |
| 115 |
audio_play_sound(snd_success, 20, 0); |
| 116 |
} |
| 117 |
else if (message_current > 3) |
| 118 |
{ |
| 119 |
other.is_talking = true; |
| 120 |
} |
| 121 |
if (!global.dialogue_open) |
| 122 |
other.npc_flag = 4; |
| 123 |
} |
| 124 |
else |
| 125 |
{ |
| 126 |
message[0] = "* Still no space?"; |
| 127 |
message[1] = "* This is a concert exclusive# piece of memorabilia!"; |
| 128 |
message[2] = "* Come back when you can# appreciate that, okay bozo?"; |
| 129 |
} |
| 130 |
break; |
| 131 |
case 4: |
| 132 |
message[0] = "* This day is the best."; |
| 133 |
message[1] = "* I wish I could go to their next# concert too..."; |
| 134 |
message[2] = "* Actually. No. That's how you# get addicted."; |
| 135 |
message[3] = "* Guess I'll just have to be# content here."; |
| 136 |
break; |
| 137 |
} |
| 138 |
} |
| 139 |
} |