1 |
starting_point_x = x; |
2 |
starting_point_y = y; |
3 |
starting_point_xscale = image_xscale; |
4 |
starting_point_yscale = image_yscale; |
5 |
draw_position_x = starting_point_x; |
6 |
draw_position_y = starting_point_y; |
7 |
draw_position_xscale = starting_point_xscale; |
8 |
draw_position_yscale = starting_point_yscale; |
9 |
damage_disjoint_x = 0; |
10 |
damage_disjoint_y = 0; |
11 |
damage_disjoint_count = 0; |
12 |
no_loop_damage_disjoint_count = false; |
13 |
no_loop_create_clouds = false; |
14 |
animating = false; |
15 |
image_speed = 0; |
16 |
image_index = 0; |
17 |
image_xscale = 1; |
18 |
image_yscale = 1; |
19 |
tellyvis_face_change = false; |
20 |
tellyvis_face_next = 3225; |
21 |
tellyvis_face_next_stored = 3225; |
22 |
tellyvis_face_current = 3225; |
23 |
tellyvis_face_default = 3225; |
24 |
tellyvis_face_frame = 0; |
25 |
tellyvis_draw_face = true; |
26 |
enemy_hurt_noise = 573; |
27 |
enemy_hurt_pitch = 0.6; |