| 1 | up_sprite = spr_rals_up; |
| 2 | right_sprite = spr_rals_right; |
| 3 | down_sprite = spr_rals_down; |
| 4 | left_sprite = spr_rals_left; |
| 5 | up_sprite_idle = 262; |
| 6 | right_sprite_idle = 263; |
| 7 | down_sprite_idle = 265; |
| 8 | left_sprite_idle = 268; |
| 9 | can_animate = false; |
| 10 | npc_move_delay_max = 10; |
| 11 | npc_move_current = 0; |
| 12 | last_player_dir = obj_pl.direction; |
| 13 | for (var i = npc_move_delay_max; i > 0; i--) |
| 14 | { |
| 15 | x_new[i] = -1; |
| 16 | y_new[i] = -1; |
| 17 | dir_new[i] = -1; |
| 18 | } |
| 19 | image_index = 0; |
| 20 | image_speed = 0; |