1 | up_sprite = spr_rals_up; |
2 | right_sprite = spr_rals_right; |
3 | down_sprite = spr_rals_down; |
4 | left_sprite = spr_rals_left; |
5 | up_sprite_idle = 262; |
6 | right_sprite_idle = 263; |
7 | down_sprite_idle = 265; |
8 | left_sprite_idle = 268; |
9 | can_animate = false; |
10 | npc_move_delay_max = 10; |
11 | npc_move_current = 0; |
12 | last_player_dir = obj_pl.direction; |
13 | for (var i = npc_move_delay_max; i > 0; i--) |
14 | { |
15 | x_new[i] = -1; |
16 | y_new[i] = -1; |
17 | dir_new[i] = -1; |
18 | } |
19 | image_index = 0; |
20 | image_speed = 0; |