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gml_Object_obj_text_battle_move_selected_item_2_Draw_0

(view raw script w/o annotations or w/e)
1
global.item_object_hold = id;
2
draw_x_disjoint = 324;
3
draw_y_disjoint = 20;
4
draw_set_font(global.font_type_text);
5
draw_set_color(c_white);
6
draw_set_halign(fa_left);
7
draw_set_valign(fa_top);
8
item_slot = global.item_slot[2];
9
script_execute(scr_battle_draw_item_names);