1 |
if (global.enemy_count == 1 && global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
2 |
{ |
3 |
sparing = true; |
4 |
} |
5 |
else if (global.enemy_count == 2) |
6 |
{ |
7 |
if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
8 |
sparing = true; |
9 |
else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
10 |
sparing = true; |
11 |
else |
12 |
sparing = false; |
13 |
} |
14 |
else if (global.enemy_count == 3) |
15 |
{ |
16 |
if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) |
17 |
sparing = true; |
18 |
else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
19 |
sparing = true; |
20 |
else if (global.enemy_sparing_3 == true && global.enemy_dead_3 == false && global.enemy_spared_3 == false) |
21 |
sparing = true; |
22 |
else |
23 |
sparing = false; |
24 |
} |
25 |
else |
26 |
{ |
27 |
sparing = false; |
28 |
} |