| 1 | 
        if (global.enemy_count == 1 && global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false)  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            sparing = true;  | 
    
    
    
        | 4 | 
        }  | 
    
    
    
        | 5 | 
        else if (global.enemy_count == 2)  | 
    
    
    
        | 6 | 
        { | 
    
    
    
        | 7 | 
            if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false)  | 
    
    
    
        | 8 | 
                sparing = true;  | 
    
    
    
        | 9 | 
            else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false)  | 
    
    
    
        | 10 | 
                sparing = true;  | 
    
    
    
        | 11 | 
            else  | 
    
    
    
        | 12 | 
                sparing = false;  | 
    
    
    
        | 13 | 
        }  | 
    
    
    
        | 14 | 
        else if (global.enemy_count == 3)  | 
    
    
    
        | 15 | 
        { | 
    
    
    
        | 16 | 
            if (global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false)  | 
    
    
    
        | 17 | 
                sparing = true;  | 
    
    
    
        | 18 | 
            else if (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false)  | 
    
    
    
        | 19 | 
                sparing = true;  | 
    
    
    
        | 20 | 
            else if (global.enemy_sparing_3 == true && global.enemy_dead_3 == false && global.enemy_spared_3 == false)  | 
    
    
    
        | 21 | 
                sparing = true;  | 
    
    
    
        | 22 | 
            else  | 
    
    
    
        | 23 | 
                sparing = false;  | 
    
    
    
        | 24 | 
        }  | 
    
    
    
        | 25 | 
        else  | 
    
    
    
        | 26 | 
        { | 
    
    
    
        | 27 | 
            sparing = false;  | 
    
    
    
        | 28 | 
        }  |