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gml_Object_obj_text_battle_move_selected_spare_Draw_0

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1
draw_set_font(global.font_type_text);
2
if (sparing == true)
3
    draw_set_color(c_yellow);
4
else if (sparing == false)
5
    draw_set_color(c_white);
6
draw_set_halign(fa_left);
7
draw_set_valign(fa_top);
8
battle_menu_option_x = obj_dialogue_box_battle.x + 68;
9
battle_menu_option_y = obj_dialogue_box_battle.y + 20;
10
battle_menu_option_string = "* Spare";
11
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);