| 1 |
var player_character = global.player_character; |
| 2 |
draw_set_font(fnt_hachicro); |
| 3 |
draw_set_color(c_red); |
| 4 |
draw_set_halign(fa_center); |
| 5 |
draw_set_valign(fa_top); |
| 6 |
draw_set_alpha(image_alpha); |
| 7 |
if (obj_target_bar_battle.damage_type == "betrayed") |
| 8 |
{ |
| 9 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_betrayal))); |
| 10 |
} |
| 11 |
else if (obj_target_bar_battle.damage_type == "critical") |
| 12 |
{ |
| 13 |
if (global.fight_number == 1) |
| 14 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical))); |
| 15 |
if (global.fight_number == 2) |
| 16 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical_2))); |
| 17 |
if (global.fight_number == 3) |
| 18 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical_3))); |
| 19 |
} |
| 20 |
else |
| 21 |
{ |
| 22 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat))); |
| 23 |
} |
| 24 |
draw_set_alpha(1); |