1 |
var player_character = global.player_character; |
2 |
draw_set_font(fnt_hachicro); |
3 |
draw_set_color(c_red); |
4 |
draw_set_halign(fa_center); |
5 |
draw_set_valign(fa_top); |
6 |
draw_set_alpha(image_alpha); |
7 |
if (obj_target_bar_battle.damage_type == "betrayed") |
8 |
{ |
9 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_betrayal))); |
10 |
} |
11 |
else if (obj_target_bar_battle.damage_type == "critical") |
12 |
{ |
13 |
if (global.fight_number == 1) |
14 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical))); |
15 |
if (global.fight_number == 2) |
16 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical_2))); |
17 |
if (global.fight_number == 3) |
18 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat_critical_3))); |
19 |
} |
20 |
else |
21 |
{ |
22 |
draw_text(x, y, string_hash_to_newline(string(global.attacking_damage_stat))); |
23 |
} |
24 |
draw_set_alpha(1); |