1 |
depth = -room_height - global.depth_overworld_text_normal; |
2 |
global.item_info_hold = id; |
3 |
item_slot = global.item_slot[global.item_pause_screen_number]; |
4 |
var game_mode = global.game_mode; |
5 |
story_item = false; |
6 |
if (game_mode == "customs") |
7 |
{ |
8 |
if (item_slot == "Monster Candy") |
9 |
item_info_message[0] = "Heals 10 HP#* Has a distinct,# non-licorice flavor."; |
10 |
else if (item_slot == "Croquet Roll") |
11 |
item_info_message[0] = "Heals 15 HP#* Fried dough traditionally served with a mallet."; |
12 |
else if (item_slot == "Stick") |
13 |
item_info_message[0] = "Weapon AT 0#* Its bark is worse than# its bite."; |
14 |
else if (item_slot == "Bandage") |
15 |
item_info_message[0] = "Heals 10 HP#* It has already been used several times."; |
16 |
else if (item_slot == "Rock Candy") |
17 |
item_info_message[0] = "Heals 1 HP#* Here is a recipe to make this at home: 1. Find a rock"; |
18 |
else if (item_slot == "Pumpkin Rings") |
19 |
item_info_message[0] = "Heals 8 HP#* A small pumpkin cooked like onion rings."; |
20 |
else if (item_slot == "Spider Donut") |
21 |
item_info_message[0] = "Heals 12 HP#* A donut made with Spider Cider in the batter."; |
22 |
else if (item_slot == "Stoic Onion") |
23 |
item_info_message[0] = "Heals 5 HP#* Even eating it raw, the tears just won't come."; |
24 |
else if (item_slot == "Ghost Fruit") |
25 |
item_info_message[0] = "Heals 16 HP#* If eaten, it will never pass to the other side."; |
26 |
else if (item_slot == "Spider Cider") |
27 |
item_info_message[0] = "Heals 24 HP#* Made with whole spiders, not just the juice."; |
28 |
else if (item_slot == "Butterscotch Pie") |
29 |
item_info_message[0] = "All HP#* Butterscotch-cinnamon pie, one slice."; |
30 |
else if (item_slot == "Faded Ribbon") |
31 |
item_info_message[0] = "Armor DF 3#* If you're cuter, monsters won't hit you as hard."; |
32 |
else if (item_slot == "Toy Knife") |
33 |
item_info_message[0] = "Weapon AT 3#* Made of plastic. A rarity nowadays."; |
34 |
else if (item_slot == "Tough Glove") |
35 |
item_info_message[0] = "Weapon AT 5#* A worn pink leather glove. For five-fingered folk."; |
36 |
else if (item_slot == "Manly Bandanna") |
37 |
item_info_message[0] = "Armor DF 7#* It has seen some wear. It has abs drawn on it."; |
38 |
else if (item_slot == "Snowman Piece") |
39 |
item_info_message[0] = "Heals 45 HP#* Please take this to the ends of the earth."; |
40 |
else if (item_slot == "Nice Cream") |
41 |
item_info_message[0] = "Heals 15 HP#* Instead of a joke, the wrapper says something nice."; |
42 |
else if (item_slot == "Puppydough Icecream") |
43 |
item_info_message[0] = "Heals 28 HP#* Made by young pups."; |
44 |
else if (item_slot == "Bisicle") |
45 |
item_info_message[0] = "Heals 11 HP#* It's a two-pronged popsicle, so you can eat it twice."; |
46 |
else if (item_slot == "Unisicle") |
47 |
item_info_message[0] = "Heals 11 HP#* It's a SINGLE-pronged popsicle. Wait, that's just normal..."; |
48 |
else if (item_slot == "Cinnamon Bun") |
49 |
item_info_message[0] = "Heals 22 HP#* A cinnamon roll in the shape of a bunny."; |
50 |
else if (item_slot == "Temmie Flakes") |
51 |
item_info_message[0] = "Heals 2 HP#* It's just torn up pieces of colored construction paper."; |
52 |
else if (item_slot == "Abandoned Quiche") |
53 |
item_info_message[0] = "Heals 34 HP#* A psychologically damaged spinach egg pie."; |
54 |
else if (item_slot == "Old Tutu") |
55 |
item_info_message[0] = "Armor DF 10#* Finally, a protective piece of armor."; |
56 |
else if (item_slot == "Ballet Shoes") |
57 |
item_info_message[0] = "Wpn AT 7#* These used shoes make you feel incredibly dangerous."; |
58 |
else if (item_slot == "Punch Card") |
59 |
item_info_message[0] = "Battle Item#* Use to make punching attacks stronger in one battle. Use outside of battle to look at the card."; |
60 |
else if (item_slot == "Annoying Dog") |
61 |
item_info_message[0] = "Dog A little white dog. It's fast"; |
62 |
else if (item_slot == "Dog Salad") |
63 |
item_info_message[0] = "Heals ?? HP#* Recovers HP. (Hit Poodles.)"; |
64 |
else if (item_slot == "Dog Residue") |
65 |
item_info_message[0] = "Dog Item Shiny trail left behind by a dog."; |
66 |
else if (item_slot == "Dog Residue") |
67 |
item_info_message[0] = "Dog Item Dog-shaped husk shed from a dog's carapace."; |
68 |
else if (item_slot == "Dog Residue") |
69 |
item_info_message[0] = "Dog Item Dirty dishes left unwashed by a dog."; |
70 |
else if (item_slot == "Dog Residue") |
71 |
item_info_message[0] = "Dog Item Glowing crystals secreted by a dog."; |
72 |
else if (item_slot == "Dog Residue") |
73 |
item_info_message[0] = "Dog Item Jigsaw puzzle left unfinished by a dog."; |
74 |
else if (item_slot == "Dog Residue") |
75 |
item_info_message[0] = "Dog Item Web spun by a dog to ensnare prey."; |
76 |
else if (item_slot == "Astronaut Food") |
77 |
item_info_message[0] = "Heals 21 HP#* For feeding a pet astronaut."; |
78 |
else if (item_slot == "Instant Noodles") |
79 |
item_info_message[0] = "Heals HP#* Comes with everything you need for a quick meal!"; |
80 |
else if (item_slot == "Crab Apple") |
81 |
item_info_message[0] = "Heals 18 HP#* An aquatic fruit that resembles a crustacean."; |
82 |
else if (item_slot == "Hot Dog...?") |
83 |
item_info_message[0] = "Heals 20 HP#* The \"meat\" is made of something# called a \"water sausage.\""; |
84 |
else if (item_slot == "Hot Cat") |
85 |
item_info_message[0] = "Heals 21 HP#* Like a hot dog, but with little cat ears on the end."; |
86 |
else if (item_slot == "Glamburger") |
87 |
item_info_message[0] = "Heals 27 HP#* A hamburger made of edible glitter and sequins."; |
88 |
else if (item_slot == "Sea Tea") |
89 |
item_info_message[0] = "Heals 10 HP#* Made from glowing marshwater. Increases SPEED for one battle."; |
90 |
else if (item_slot == "Starfait") |
91 |
item_info_message[0] = "Heals 14 HP#* A sweet treat made of sparkling stars."; |
92 |
else if (item_slot == "Legendary Hero") |
93 |
item_info_message[0] = "Heals 40 HP#* Sandwich shaped like a sword. Increases ATTACK when eaten."; |
94 |
else if (item_slot == "Butty Glasses") |
95 |
item_info_message[0] = "Armor DF 6#* Glasses marred with wear. Increases INV by 9. (After you get hurt by an attack, you stay invulnerable for longer.)"; |
96 |
else if (item_slot == "Torn Notebook") |
97 |
item_info_message[0] = "Weapon AT 2#* Contains illegible scrawls. Increases INV by 6. (After you get hurt by an attack, you stay invulnerable for longer.)"; |
98 |
else if (item_slot == "Stained Apron") |
99 |
item_info_message[0] = "Armor DF 11#* Heals 1 HP every other turn."; |
100 |
else if (item_slot == "Burnt Pan") |
101 |
item_info_message[0] = "Weapon AT 10#* Damage is rather consistent. Consumable items heal 4 more HP."; |
102 |
else if (item_slot == "Cowboy Hat") |
103 |
item_info_message[0] = "Armor DF 12#* This battle-worn hat makes you want to grow a beard. It also raises ATTACK by 5."; |
104 |
else if (item_slot == "Empty Gun") |
105 |
item_info_message[0] = "Weapon AT 12#* An antique revolver. It has no ammo. Must be used precisely, or damage will be low."; |
106 |
else if (item_slot == "Heart Locket") |
107 |
item_info_message[0] = "Armor DF 15#* It says \"Best Friends Forever.\""; |
108 |
else if (item_slot == "Worn Dagger") |
109 |
item_info_message[0] = "Weapon AT 15#* Perfect for cutting plants and vines."; |
110 |
else if (item_slot == "Real Knife") |
111 |
item_info_message[0] = "Weapon AT 99#* Here we are!"; |
112 |
else if (item_slot == "The Locket") |
113 |
item_info_message[0] = "Armor DF 99#* You can feel it beating."; |
114 |
else if (item_slot == "Bad Memory") |
115 |
item_info_message[0] = "Hurts 1 HP#* ?????"; |
116 |
else if (item_slot == "Dream") |
117 |
item_info_message[0] = "Heals 12 HP#* The goal of \"Determination.\""; |
118 |
else if (item_slot == "Undyne's Letter") |
119 |
item_info_message[0] = "Unique Letter written for Dr. Alphys."; |
120 |
else if (item_slot == "Undyne Letter EX") |
121 |
item_info_message[0] = "Unique It has DON'T DROP IT written on it."; |
122 |
else if (item_slot == "Popato Chisps") |
123 |
item_info_message[0] = "Heals 13 HP#* Regular old popato chisps."; |
124 |
else if (item_slot == "Junk Food") |
125 |
item_info_message[0] = "Heals 17 HP#* Food that was probably once thrown away."; |
126 |
else if (item_slot == "Mystery Key") |
127 |
item_info_message[0] = "Unique It is too bent to fit on your keychain."; |
128 |
else if (item_slot == "Face Steak") |
129 |
item_info_message[0] = "Heals 60 HP#* Huge steak in the shape of Mettaton's face. (You don't feel like it's made of real meat...)"; |
130 |
else if (item_slot == "Hush Puppy") |
131 |
item_info_message[0] = "Heals 65 HP#* This wonderful spell will stop a dog from casting magic."; |
132 |
else if (item_slot == "Snail Pie") |
133 |
item_info_message[0] = "Heals Some HP#* An acquired taste."; |
134 |
else if (item_slot == "temy armor") |
135 |
item_info_message[0] = "Armor DF 20#* The things you can do with a college education! Raises ATTACK when worn. Recovers HP every other turn. INV up slightly."; |
136 |
} |
137 |
else if (game_mode == "yellow") |
138 |
{ |
139 |
script_execute(scr_item_info_text_yellow); |
140 |
} |
141 |
for (i = 0; i < array_length_1d(item_info_message); i++) |
142 |
{ |
143 |
if (story_item == false && i == 0) |
144 |
message[0] = "* \"" + string(item_slot) + "\"" + " - " + string(item_info_message[0]); |
145 |
else |
146 |
message[i] = string(item_info_message[i]); |
147 |
} |
148 |
message_end = array_length_1d(item_info_message) - 1; |
149 |
message_current = 0; |
150 |
message_draw = ""; |
151 |
increase = global.text_speed; |
152 |
characters = 0; |
153 |
hold = 0; |
154 |
message_length = string_length(message[message_current]); |
155 |
script_execute(scr_generate_text_counters); |