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gml_Object_obj_text_item_talk_shop_Draw_0

(view raw script w/o annotations or w/e)
1
draw_set_font(fnt_battle);
2
draw_set_color(c_white);
3
draw_set_halign(fa_left);
4
draw_set_valign(fa_top);
5
for (i = 1; i < array_length_1d(global.shop_talk); i += 1)
6
    draw_text(obj_main_screen_shop.x + 30, obj_main_screen_shop.y + 10 + ((i - 1) * 20), string_hash_to_newline(string(global.shop_talk[i])));
7
draw_text(obj_main_screen_shop.x + 30, obj_main_screen_shop.y + 90, string_hash_to_newline("Exit"));