1 |
depth = -room_height - global.depth_overworld_text_normal; |
2 |
global.item_use_hold = id; |
3 |
item_slot = global.item_slot[global.item_pause_screen_number]; |
4 |
game_mode = global.game_mode; |
5 |
item_category = "nothing"; |
6 |
item_type = "nothing"; |
7 |
item_number = 0; |
8 |
item_sound = 390; |
9 |
con_keep_previous = true; |
10 |
con_message_number = 1; |
11 |
if (game_mode == "customs") |
12 |
{ |
13 |
if (item_slot == "Hot Dog...?") |
14 |
{ |
15 |
message[0] = "* You eat the " + string(item_slot); |
16 |
message[1] = "#* Your HP was maxed out."; |
17 |
} |
18 |
} |
19 |
else if (game_mode == "yellow") |
20 |
{ |
21 |
script_execute(scr_item_use_text_yellow); |
22 |
} |
23 |
if (item_type == "weapon") |
24 |
{ |
25 |
var item_hold = global.player_weapon; |
26 |
global.player_weapon = global.item_slot[global.item_pause_screen_number]; |
27 |
global.item_slot[global.item_pause_screen_number] = item_hold; |
28 |
global.player_weapon_attack = script_execute(scr_determine_weapon_attack); |
29 |
audio_play_sound(item_sound, 20, 0); |
30 |
} |
31 |
else if (item_type == "armor") |
32 |
{ |
33 |
var item_hold = global.player_armor; |
34 |
global.player_armor = global.item_slot[global.item_pause_screen_number]; |
35 |
global.item_slot[global.item_pause_screen_number] = item_hold; |
36 |
global.player_armor_defense = script_execute(scr_determine_armor_defense); |
37 |
audio_play_sound(item_sound, 20, 0); |
38 |
} |
39 |
else if (item_type == "ammo") |
40 |
{ |
41 |
var item_hold = global.player_weapon_modifier; |
42 |
global.player_weapon_modifier = global.item_slot[global.item_pause_screen_number]; |
43 |
global.item_slot[global.item_pause_screen_number] = item_hold; |
44 |
global.player_weapon_modifier_attack = script_execute(scr_determine_weapon_modifier_attack); |
45 |
audio_play_sound(item_sound, 20, 0); |
46 |
} |
47 |
else if (item_type == "accessory") |
48 |
{ |
49 |
var item_hold = global.player_armor_modifier; |
50 |
global.player_armor_modifier = global.item_slot[global.item_pause_screen_number]; |
51 |
global.item_slot[global.item_pause_screen_number] = item_hold; |
52 |
global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense); |
53 |
audio_play_sound(item_sound, 20, 0); |
54 |
} |
55 |
message_current = 0; |
56 |
message_end = array_length_1d(message) - 1; |
57 |
message_draw = ""; |
58 |
increase = global.text_speed; |
59 |
characters = 0; |
60 |
hold = 0; |
61 |
message_length = string_length(message[message_current]); |
62 |
no_loop = false; |
63 |
script_execute(scr_generate_text_counters); |