1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = true; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false; |
12 |
sndfnt = 99; |
13 |
message[0] = "* I'm not up to anything# suspicious, okay?"; |
14 |
message[1] = "* There is no treasure behind# this wall, okay?"; |
15 |
message[2] = "* Don't rat me out, okay?"; |
16 |
} |
17 |
npc_flag = 1; |
18 |
break; |
19 |
case 1: |
20 |
with (msg) |
21 |
{ |
22 |
portrait = false; |
23 |
sndfnt = 99; |
24 |
message[0] = "* This is my TNT, okay?"; |
25 |
message[1] = "* I didn't steal it from my# brother at the mines, okay?"; |
26 |
message[2] = "* This X was here before I# arrived, okay?"; |
27 |
} |
28 |
npc_flag = 2; |
29 |
break; |
30 |
case 2: |
31 |
with (msg) |
32 |
{ |
33 |
portrait = false; |
34 |
sndfnt = 99; |
35 |
message[0] = "* I'm just waiting out the storm,# okay?"; |
36 |
message[1] = "* Get off my case......"; |
37 |
message[2] = "* please."; |
38 |
} |
39 |
break; |
40 |
} |
41 |
} |