| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = true; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* I'm not up to anything# suspicious, okay?"; |
| 14 |
message[1] = "* There is no treasure behind# this wall, okay?"; |
| 15 |
message[2] = "* Don't rat me out, okay?"; |
| 16 |
} |
| 17 |
npc_flag = 1; |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
with (msg) |
| 21 |
{ |
| 22 |
portrait = false; |
| 23 |
sndfnt = 99; |
| 24 |
message[0] = "* This is my TNT, okay?"; |
| 25 |
message[1] = "* I didn't steal it from my# brother at the mines, okay?"; |
| 26 |
message[2] = "* This X was here before I# arrived, okay?"; |
| 27 |
} |
| 28 |
npc_flag = 2; |
| 29 |
break; |
| 30 |
case 2: |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
portrait = false; |
| 34 |
sndfnt = 99; |
| 35 |
message[0] = "* I'm just waiting out the storm,# okay?"; |
| 36 |
message[1] = "* Get off my case......"; |
| 37 |
message[2] = "* please."; |
| 38 |
} |
| 39 |
break; |
| 40 |
} |
| 41 |
} |