| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = true; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* I entered this cave to find# treasure but I found these# fellas instead.\t"; |
| 14 |
message[1] = "* They hopped up to me and# now... I guess we're buddies?\t"; |
| 15 |
message[2] = "* Is that how that works???\t"; |
| 16 |
message[3] = "* In any case, nice."; |
| 17 |
} |
| 18 |
npc_flag = 1; |
| 19 |
break; |
| 20 |
case 1: |
| 21 |
with (msg) |
| 22 |
{ |
| 23 |
portrait = false; |
| 24 |
sndfnt = 99; |
| 25 |
message[0] = "* If there's any treasure# around, you can have it.\t"; |
| 26 |
message[1] = "* I think these funky frogs are# all I need now.\t"; |
| 27 |
message[2] = "* Oh, and my brother, I guess.# He's okay."; |
| 28 |
} |
| 29 |
npc_flag = 2; |
| 30 |
break; |
| 31 |
case 2: |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
portrait = false; |
| 35 |
sndfnt = 99; |
| 36 |
message[0] = "* Sometimes, happiness is just a# couple of pals chilling in a# cave.\t"; |
| 37 |
message[1] = "* Other times, it's more# complicated.\t"; |
| 38 |
message[2] = "* Mine is definitely the former# cause I can't even spell the# word complicated! "; |
| 39 |
} |
| 40 |
npc_flag = 3; |
| 41 |
break; |
| 42 |
case 3: |
| 43 |
with (msg) |
| 44 |
{ |
| 45 |
portrait = false; |
| 46 |
sndfnt = 99; |
| 47 |
message[0] = "* On your way out, say hi to my# brother for me, eh?"; |
| 48 |
} |
| 49 |
break; |
| 50 |
} |
| 51 |
} |