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gml_Object_obj_torch_snowdin_14d_overworld_yellow_Alarm_0

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global.cutscene = false;
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scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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is_talking = 1;
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with (msg)
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{
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    portrait = false;
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    sndfnt = 99;
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    message[0] = "* Hello!";
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    message[1] = "* Are you enjoying the warm#  atmosphere that can only be#  brought by a torch?";
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    message[2] = "* Is it pleasant?";
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    message[3] = "* Is it sentimental?";
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    message[4] = "* Is it... attractive?";
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    message[5] = "* Man, I love being a torch!";
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}
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npc_flag = 1;