1 |
var player_weapon = global.player_weapon; |
2 |
var player_weapon_modifier = global.player_weapon_modifier; |
3 |
switch (player_weapon) |
4 |
{ |
5 |
case "Toy Gun": |
6 |
switch (player_weapon_modifier) |
7 |
{ |
8 |
case "Pebble Ammo": |
9 |
sprite_index = spr_toy_gun_battle_circle_pebbles; |
10 |
break; |
11 |
case "Cff Bean Ammo": |
12 |
sprite_index = spr_toy_gun_battle_circle_coffee; |
13 |
break; |
14 |
case "Glass Ammo": |
15 |
sprite_index = spr_toy_gun_battle_circle_glass; |
16 |
break; |
17 |
case "Silver Ammo": |
18 |
sprite_index = spr_toy_gun_battle_circle_silver; |
19 |
break; |
20 |
case "Nails": |
21 |
sprite_index = spr_toy_gun_battle_circle_nails; |
22 |
break; |
23 |
case "Friendliness Pellets": |
24 |
sprite_index = spr_toy_gun_battle_circle_pellets; |
25 |
break; |
26 |
case "Ice Pellets": |
27 |
sprite_index = spr_toy_gun_battle_circle_ice; |
28 |
break; |
29 |
case "Flint": |
30 |
sprite_index = spr_toy_gun_battle_circle_flint; |
31 |
break; |
32 |
} |
33 |
break; |
34 |
} |
35 |
image_speed = 0; |
36 |
image_index = 0; |
37 |
image_alpha = 1; |
38 |
image_xscale = 1; |
39 |
image_yscale = 1; |
40 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_attack); |
41 |
with (obj_dialogue_box_battle_transformation_attack) |
42 |
{ |
43 |
sprite_width_destination = sprite_height; |
44 |
sprite_height_destination = sprite_height; |
45 |
max_frames_default = 10; |
46 |
transform_type = "in"; |
47 |
} |