| 1 |
var player_weapon = global.player_weapon; |
| 2 |
var player_weapon_modifier = global.player_weapon_modifier; |
| 3 |
switch (player_weapon) |
| 4 |
{ |
| 5 |
case "Toy Gun": |
| 6 |
switch (player_weapon_modifier) |
| 7 |
{ |
| 8 |
case "Pebble Ammo": |
| 9 |
sprite_index = spr_toy_gun_battle_circle_pebbles; |
| 10 |
break; |
| 11 |
case "Cff Bean Ammo": |
| 12 |
sprite_index = spr_toy_gun_battle_circle_coffee; |
| 13 |
break; |
| 14 |
case "Glass Ammo": |
| 15 |
sprite_index = spr_toy_gun_battle_circle_glass; |
| 16 |
break; |
| 17 |
case "Silver Ammo": |
| 18 |
sprite_index = spr_toy_gun_battle_circle_silver; |
| 19 |
break; |
| 20 |
case "Nails": |
| 21 |
sprite_index = spr_toy_gun_battle_circle_nails; |
| 22 |
break; |
| 23 |
case "Friendliness Pellets": |
| 24 |
sprite_index = spr_toy_gun_battle_circle_pellets; |
| 25 |
break; |
| 26 |
case "Ice Pellets": |
| 27 |
sprite_index = spr_toy_gun_battle_circle_ice; |
| 28 |
break; |
| 29 |
case "Flint": |
| 30 |
sprite_index = spr_toy_gun_battle_circle_flint; |
| 31 |
break; |
| 32 |
} |
| 33 |
break; |
| 34 |
} |
| 35 |
image_speed = 0; |
| 36 |
image_index = 0; |
| 37 |
image_alpha = 1; |
| 38 |
image_xscale = 1; |
| 39 |
image_yscale = 1; |
| 40 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_attack); |
| 41 |
with (obj_dialogue_box_battle_transformation_attack) |
| 42 |
{ |
| 43 |
sprite_width_destination = sprite_height; |
| 44 |
sprite_height_destination = sprite_height; |
| 45 |
max_frames_default = 10; |
| 46 |
transform_type = "in"; |
| 47 |
} |