1 |
script_execute(scr_color_light_blue); |
2 |
final_circle = circle_count - 1; |
3 |
small_circle = 64; |
4 |
outline_start = 120; |
5 |
outline_start_inc = 0; |
6 |
imagea_default = 1; |
7 |
imagea_dec = 0.05263157894736842; |
8 |
thick_default = 0; |
9 |
thick_increase = 2; |
10 |
color_default[0] = 16777215; |
11 |
color_default[1] = 0; |
12 |
color_hit[0] = c_lightblue; |
13 |
color_hit[1] = 65535; |
14 |
color_hit[2] = 255; |
15 |
color_alt_speed = 0.5; |
16 |
color_alt_max = 1; |
17 |
switch (global.player_weapon_modifier) |
18 |
{ |
19 |
case "Flint": |
20 |
shrink_speed = 5; |
21 |
outline_start_inc = shrink_speed * 10; |
22 |
break; |
23 |
case "Ice Pellets": |
24 |
shrink_speed = 5; |
25 |
outline_start_inc = shrink_speed * 10; |
26 |
break; |
27 |
default: |
28 |
shrink_speed = 6; |
29 |
outline_start_inc = shrink_speed * 10; |
30 |
} |
31 |
for (i = 0; i < circle_count; i++) |
32 |
{ |
33 |
outline[i] = outline_start; |
34 |
shrink[i] = true; |
35 |
hit[i] = 0; |
36 |
imagea[i] = imagea_default; |
37 |
thickness[i] = thick_default; |
38 |
cursor_color[i] = color_default[0]; |
39 |
outline_color[i] = color_default[1]; |
40 |
color_hit_number[i] = 0; |
41 |
color_alt_total[i] = -color_alt_speed; |
42 |
outline_start += outline_start_inc; |
43 |
} |
44 |
shot_total = 0; |
45 |
button_pressed = false; |
46 |
circle_current = 0; |
47 |
no_loop = false; |
48 |
execute_create = true; |