| 1 |
script_execute(scr_color_light_blue); |
| 2 |
final_circle = circle_count - 1; |
| 3 |
small_circle = 64; |
| 4 |
outline_start = 120; |
| 5 |
outline_start_inc = 0; |
| 6 |
imagea_default = 1; |
| 7 |
imagea_dec = 0.05263157894736842; |
| 8 |
thick_default = 0; |
| 9 |
thick_increase = 2; |
| 10 |
color_default[0] = 16777215; |
| 11 |
color_default[1] = 0; |
| 12 |
color_hit[0] = c_lightblue; |
| 13 |
color_hit[1] = 65535; |
| 14 |
color_hit[2] = 255; |
| 15 |
color_alt_speed = 0.5; |
| 16 |
color_alt_max = 1; |
| 17 |
switch (global.player_weapon_modifier) |
| 18 |
{ |
| 19 |
case "Flint": |
| 20 |
shrink_speed = 5; |
| 21 |
outline_start_inc = shrink_speed * 10; |
| 22 |
break; |
| 23 |
case "Ice Pellets": |
| 24 |
shrink_speed = 5; |
| 25 |
outline_start_inc = shrink_speed * 10; |
| 26 |
break; |
| 27 |
default: |
| 28 |
shrink_speed = 6; |
| 29 |
outline_start_inc = shrink_speed * 10; |
| 30 |
} |
| 31 |
for (i = 0; i < circle_count; i++) |
| 32 |
{ |
| 33 |
outline[i] = outline_start; |
| 34 |
shrink[i] = true; |
| 35 |
hit[i] = 0; |
| 36 |
imagea[i] = imagea_default; |
| 37 |
thickness[i] = thick_default; |
| 38 |
cursor_color[i] = color_default[0]; |
| 39 |
outline_color[i] = color_default[1]; |
| 40 |
color_hit_number[i] = 0; |
| 41 |
color_alt_total[i] = -color_alt_speed; |
| 42 |
outline_start += outline_start_inc; |
| 43 |
} |
| 44 |
shot_total = 0; |
| 45 |
button_pressed = false; |
| 46 |
circle_current = 0; |
| 47 |
no_loop = false; |
| 48 |
execute_create = true; |