1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (execute_create == true) |
4 |
{ |
5 |
var fight_number = global.fight_number; |
6 |
var enemy_sparing, enemy_vulnerable, current_hp_enemy, attacking_damage_stat_critical, enemy_target_x, enemy_target_y; |
7 |
if (fight_number == 1) |
8 |
{ |
9 |
enemy_sparing = global.enemy_sparing; |
10 |
enemy_vulnerable = global.enemy_vulnerable; |
11 |
current_hp_enemy = global.current_hp_enemy; |
12 |
attacking_damage_stat_critical = global.attacking_damage_stat_critical; |
13 |
enemy_target_x = global.enemy_target_x; |
14 |
enemy_target_y = global.enemy_target_y; |
15 |
} |
16 |
else if (fight_number == 2) |
17 |
{ |
18 |
enemy_sparing = global.enemy_sparing_2; |
19 |
enemy_vulnerable = global.enemy_vulnerable_2; |
20 |
current_hp_enemy = global.current_hp_enemy_2; |
21 |
attacking_damage_stat_critical = global.attacking_damage_stat_critical_2; |
22 |
enemy_target_x = global.enemy_target_x_2; |
23 |
enemy_target_y = global.enemy_target_y_2; |
24 |
} |
25 |
else if (fight_number == 3) |
26 |
{ |
27 |
enemy_sparing = global.enemy_sparing_3; |
28 |
enemy_vulnerable = global.enemy_vulnerable_3; |
29 |
current_hp_enemy = global.current_hp_enemy_3; |
30 |
attacking_damage_stat_critical = global.attacking_damage_stat_critical_3; |
31 |
enemy_target_x = global.enemy_target_x_3; |
32 |
enemy_target_y = global.enemy_target_y_3; |
33 |
} |
34 |
script_execute(scr_controls_battle_reticle_multi); |
35 |
for (i = 0; i <= final_circle; i++) |
36 |
{ |
37 |
if (outline[i] <= 0 && shrink[i] == true) |
38 |
{ |
39 |
outline[i] = 0; |
40 |
shrink[i] = false; |
41 |
imagea[i] = 0; |
42 |
audio_play_sound(snd_fail, 1, 0); |
43 |
shrink_speed = 0; |
44 |
circle_current = final_circle + 1; |
45 |
var missed_shot = true; |
46 |
alarm[0] = 10; |
47 |
no_loop = true; |
48 |
} |
49 |
} |
50 |
if (key_select && circle_current <= final_circle) |
51 |
{ |
52 |
var missed_shot = false; |
53 |
var enemy_target_x_offset = 0; |
54 |
var enemy_target_y_offset = 0; |
55 |
switch (global.player_weapon_modifier) |
56 |
{ |
57 |
case "Flint": |
58 |
case "Ice Pellets": |
59 |
enemy_target_x_offset = irandom_range(-40, 40); |
60 |
enemy_target_y_offset = irandom_range(-40, 40); |
61 |
break; |
62 |
default: |
63 |
enemy_target_x_offset = 0; |
64 |
enemy_target_y_offset = 0; |
65 |
break; |
66 |
} |
67 |
if (outline[circle_current] >= small_circle) |
68 |
{ |
69 |
outline[circle_current] = 0; |
70 |
shrink[circle_current] = false; |
71 |
imagea[circle_current] = 0; |
72 |
shrink_speed = 0; |
73 |
circle_current = final_circle + 1; |
74 |
missed_shot = true; |
75 |
audio_play_sound(snd_fail, 1, 0); |
76 |
alarm[0] = 10; |
77 |
no_loop = true; |
78 |
} |
79 |
else if ((enemy_sparing == true && enemy_vulnerable == true) || (enemy_vulnerable == true && current_hp_enemy <= attacking_damage_stat_critical) || outline[circle_current] <= (small_circle * 0.25)) |
80 |
{ |
81 |
hit[circle_current] = 2; |
82 |
color_hit_number[circle_current] = 1; |
83 |
shot_total += 3; |
84 |
if (circle_current == final_circle) |
85 |
hit_object = 2913; |
86 |
else |
87 |
hit_object = 2916; |
88 |
} |
89 |
else if (outline[circle_current] <= (small_circle * 0.6) && outline[circle_current] > (small_circle * 0.25)) |
90 |
{ |
91 |
hit[circle_current] = 1; |
92 |
color_hit_number[circle_current] = 0; |
93 |
shot_total += 2; |
94 |
if (circle_current == final_circle) |
95 |
hit_object = 2912; |
96 |
else |
97 |
hit_object = 2915; |
98 |
} |
99 |
else if (outline[circle_current] < small_circle && outline[circle_current] > (small_circle * 0.6)) |
100 |
{ |
101 |
hit[circle_current] = 1; |
102 |
color_hit_number[circle_current] = 0; |
103 |
shot_total += 1; |
104 |
if (circle_current == final_circle) |
105 |
hit_object = 2911; |
106 |
else |
107 |
hit_object = 2914; |
108 |
} |
109 |
if (missed_shot == false) |
110 |
{ |
111 |
instance_create(enemy_target_x + enemy_target_x_offset, enemy_target_y + enemy_target_y_offset, hit_object); |
112 |
shrink[circle_current] = false; |
113 |
button_pressed = true; |
114 |
} |
115 |
circle_current += 1; |
116 |
} |
117 |
for (i = 0; i <= final_circle; i++) |
118 |
{ |
119 |
if (outline[i] > 0 && shrink[i] == true) |
120 |
{ |
121 |
outline[i] -= shrink_speed; |
122 |
if (outline[i] < 0) |
123 |
outline[i] = 0; |
124 |
} |
125 |
if (shrink[i] == false && imagea[i] > 0) |
126 |
{ |
127 |
if (hit[i] == 2) |
128 |
{ |
129 |
color_alt_total[i] += color_alt_speed; |
130 |
if (color_alt_total[i] >= color_alt_max) |
131 |
{ |
132 |
color_alt_total[i] = 0; |
133 |
color_hit_number[i] += 1; |
134 |
if (color_hit_number[i] > 2) |
135 |
color_hit_number[i] = 0; |
136 |
} |
137 |
} |
138 |
if (hit[i] != 0) |
139 |
{ |
140 |
cursor_color[i] = color_hit[color_hit_number[i]]; |
141 |
outline_color[i] = color_hit[color_hit_number[i]]; |
142 |
} |
143 |
thickness[i] += thick_increase; |
144 |
imagea[i] -= imagea_dec; |
145 |
if (imagea[i] < 0) |
146 |
imagea[i] = 0; |
147 |
} |
148 |
} |
149 |
if (no_loop == false) |
150 |
{ |
151 |
if (outline[final_circle] == 0 && hit[final_circle] == false) |
152 |
{ |
153 |
if (!instance_exists(obj_strike_fake)) |
154 |
{ |
155 |
if (button_pressed == true) |
156 |
alarm[0] = 3; |
157 |
else |
158 |
alarm[0] = 1; |
159 |
no_loop = true; |
160 |
} |
161 |
} |
162 |
} |
163 |
} |