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gml_Object_obj_transition_clock_Create_0

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1
surface_room_original = surface_create(surface_get_width(application_surface), surface_get_height(application_surface));
2
surface_copy(surface_room_original, 0, 0, application_surface);
3
mask_image_speed = 0.5;
4
mask_image_index = 0;
5
newRoom = 7;
6
xx = 0;
7
yy = 0;
8
alarm[0] = 1;
gml_Object_obj_transition_clock_Alarm_0.gml

room_goto(newRoom); obj_pl.x = xx; obj_pl.y = yy;
9
depth = -9999;