Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_transition_clock_Draw_64

(view raw script w/o annotations or w/e)
1
surface_set_target(surface_room_original);
2
draw_set_blend_mode(bm_subtract);
3
draw_sprite_ext(spr_mask_clock_transition, mask_image_index, 0, 0, surface_get_width(application_surface) / 320, surface_get_height(application_surface) / 240, 0, c_white, 1);
4
draw_set_blend_mode(bm_normal);
5
surface_reset_target();
6
draw_surface_ext(surface_room_original, 0, 0, 320 / surface_get_width(application_surface), 240 / surface_get_height(application_surface), 0, c_white, 1);