| 1 | if (waiter == 1 && room == newRoom) |
| 2 | { |
| 3 | if (room_persistent == true && global.battlecheck == 0) |
| 4 | { |
| 5 | room_persistent = false; |
| 6 | room_restart(); |
| 7 | waiter = 0; |
| 8 | } |
| 9 | else if (global.battlecheck == 1) |
| 10 | { |
| 11 | global.battlecheck = 0; |
| 12 | } |
| 13 | } |
| 14 | if (instance_exists(obj_pl)) |
| 15 | obj_pl.alarm[0] = 1; |