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gml_Object_obj_transition_white_Step_0

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1
if (fadealpha >= 1 && sw == false)
2
{
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    sw = true;
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    alarm[1] = 60;
gml_Object_obj_transition_white_Alarm_1.gml

script_execute(scr_initialize); room_goto(rm_ruins00 Ruins - Flower Pile); instance_destroy();
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}