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gml_Object_obj_trigger_snowdin_21_Collision_obj_pl

related scripts: Collision_obj_pl Create_0Step_0

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1
if (active == false)
2
{
3
    
scr_cutscene_start
scr_cutscene_start

function
scr_cutscene_start()
{ global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
4
    active = true;
5
    audio_sound_gain(obj_radio.current_song, 0, 500);
6
}