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gml_Object_obj_trihecta_together_Other_7

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1
if (sprite_index == spr_trihecta_falling)
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{
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    global.battle_phase_step += 1;
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    global.battle_enemy_name = "trihecta separated";
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    script_execute(scr_generate_battle_trihecta_separated);
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    global.enemy_attacking = true;
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    instance_destroy();
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    exit;
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}