| 1 | if (sprite_index == spr_trihecta_falling) |
| 2 | { |
| 3 | global.battle_phase_step += 1; |
| 4 | global.battle_enemy_name = "trihecta separated"; |
| 5 | script_execute(scr_generate_battle_trihecta_separated); |
| 6 | global.enemy_attacking = true; |
| 7 | instance_destroy(); |
| 8 | exit; |
| 9 | } |