1 | if (sprite_index == spr_trihecta_falling) |
2 | { |
3 | global.battle_phase_step += 1; |
4 | global.battle_enemy_name = "trihecta separated"; |
5 | script_execute(scr_generate_battle_trihecta_separated); |
6 | global.enemy_attacking = true; |
7 | instance_destroy(); |
8 | exit; |
9 | } |