Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_utslime_backtrack_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
if (interact)
3
{
4
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
5
    is_talking = 1;
6
    with (msg)
7
        message[0] = "* As a slime, I'm busy.";
8
}