| 1 |
event_inherited(); |
| 2 |
if (interact == 1) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
message[0] = "* O-Oh... Hello."; |
| 12 |
message[1] = "* Please don't mind me."; |
| 13 |
message[2] = "* I was only tending to this# little fella."; |
| 14 |
} |
| 15 |
npc_flag += 1; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
with (msg) |
| 19 |
{ |
| 20 |
message[0] = "* You wanna talk more?"; |
| 21 |
message[1] = "* Uh... h-how about that# weather?"; |
| 22 |
message[2] = "* Sure is hot today... like...# always."; |
| 23 |
} |
| 24 |
npc_flag += 1; |
| 25 |
break; |
| 26 |
case 2: |
| 27 |
with (msg) |
| 28 |
{ |
| 29 |
message[0] = "* Do you like, um... air?"; |
| 30 |
message[1] = "* I do... I breathe it all the# time."; |
| 31 |
} |
| 32 |
npc_flag += 1; |
| 33 |
break; |
| 34 |
case 3: |
| 35 |
with (msg) |
| 36 |
{ |
| 37 |
message[0] = "* ...Uh, I'm very sorry."; |
| 38 |
message[1] = "* I'm just not in a talking mood# right now."; |
| 39 |
message[2] = "* M-Maybe later...?"; |
| 40 |
} |
| 41 |
break; |
| 42 |
} |
| 43 |
} |