| 1 |
anim_loop_time = room_speed * 6; |
| 2 |
anim_stretch_current = 1; |
| 3 |
anim_stretch_max = 1.1; |
| 4 |
anim_stage = 1; |
| 5 |
anim_inc_multiplier = 2; |
| 6 |
anim_inc_multiplier_max = 2; |
| 7 |
anim_head_offset = y - obj_violetta_head.y; |
| 8 |
anim_hands_offset = y - obj_violetta_hands.y; |
| 9 |
head_offset_x = x - obj_violetta_head.x; |
| 10 |
hands_offset_x = x - obj_violetta_hands.x; |
| 11 |
death_sprite = false; |
| 12 |
image_speed = 0; |
| 13 |
damage_disjoint_count = 0; |
| 14 |
damage_disjoint_x = 0; |
| 15 |
no_loop_damage_disjoint_count = false; |
| 16 |
starting_point_x = x; |
| 17 |
starting_point_y = y; |
| 18 |
no_loop_create_clouds = false; |
| 19 |
enemy_hurt_noise = 587; |
| 20 |
enemy_hurt_pitch = 1.2; |