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gml_Object_obj_violetta_body_Create_0

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1
anim_loop_time = room_speed * 6;
2
anim_stretch_current = 1;
3
anim_stretch_max = 1.1;
4
anim_stage = 1;
5
anim_inc_multiplier = 2;
6
anim_inc_multiplier_max = 2;
7
anim_head_offset = y - obj_violetta_head.y;
8
anim_hands_offset = y - obj_violetta_hands.y;
9
head_offset_x = x - obj_violetta_head.x;
10
hands_offset_x = x - obj_violetta_hands.x;
11
death_sprite = false;
12
image_speed = 0;
13
damage_disjoint_count = 0;
14
damage_disjoint_x = 0;
15
no_loop_damage_disjoint_count = false;
16
starting_point_x = x;
17
starting_point_y = y;
18
no_loop_create_clouds = false;
19
enemy_hurt_noise = 587;
20
enemy_hurt_pitch = 1.2;