| 1 |
var enemy_dead = global.enemy_dead; |
| 2 |
var enemy_spared = global.enemy_spared; |
| 3 |
if (damage_disjoint_count > 0) |
| 4 |
damage_disjoint_count -= 1; |
| 5 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
| 6 |
{ |
| 7 |
damage_disjoint_count = 12; |
| 8 |
no_loop_damage_disjoint_count = true; |
| 9 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); |
| 10 |
} |
| 11 |
else if (!instance_exists(obj_text_damage_count)) |
| 12 |
{ |
| 13 |
no_loop_damage_disjoint_count = false; |
| 14 |
} |
| 15 |
if (damage_disjoint_count == 12) |
| 16 |
damage_disjoint_x = -50; |
| 17 |
else if (damage_disjoint_count == 10) |
| 18 |
damage_disjoint_x = 50; |
| 19 |
else if (damage_disjoint_count == 8) |
| 20 |
damage_disjoint_x = -20; |
| 21 |
else if (damage_disjoint_count == 6) |
| 22 |
damage_disjoint_x = 20; |
| 23 |
else if (damage_disjoint_count == 4) |
| 24 |
damage_disjoint_x = -10; |
| 25 |
else if (damage_disjoint_count == 2) |
| 26 |
damage_disjoint_x = 10; |
| 27 |
else if (damage_disjoint_count == 0) |
| 28 |
damage_disjoint_x = 0; |
| 29 |
x = starting_point_x + damage_disjoint_x; |
| 30 |
if (enemy_dead == true) |
| 31 |
{ |
| 32 |
x = starting_point_x; |
| 33 |
y = starting_point_y; |
| 34 |
image_xscale = 1; |
| 35 |
image_yscale = 1; |
| 36 |
instance_create(starting_point_x, starting_point_y, obj_flowergirls_dead); |
| 37 |
instance_destroy(); |
| 38 |
instance_destroy(obj_violetta_head); |
| 39 |
instance_destroy(obj_violetta_hands); |
| 40 |
exit; |
| 41 |
image_alpha = 0.5; |
| 42 |
} |
| 43 |
else if (enemy_spared == true) |
| 44 |
{ |
| 45 |
sprite_index = spr_violetta_spared; |
| 46 |
instance_destroy(obj_violetta_head); |
| 47 |
instance_destroy(obj_violetta_hands); |
| 48 |
x = starting_point_x; |
| 49 |
y = starting_point_y; |
| 50 |
image_xscale = 1; |
| 51 |
image_yscale = 1; |
| 52 |
image_speed = 0; |
| 53 |
image_index = 0; |
| 54 |
image_alpha = 0.5; |
| 55 |
if (no_loop_create_clouds == false) |
| 56 |
{ |
| 57 |
for (i = 0; i <= 11; i += 1) |
| 58 |
instance_create(x, y - 22, obj_spare_cloud); |
| 59 |
} |
| 60 |
no_loop_create_clouds = true; |
| 61 |
} |
| 62 |
if (!enemy_dead && !enemy_spared) |
| 63 |
{ |
| 64 |
var anim_loop_time_half = anim_loop_time / 2; |
| 65 |
var anim_inc_current = ((anim_stretch_max - 1) / anim_loop_time_half) * anim_inc_multiplier; |
| 66 |
if (anim_stage == 1) |
| 67 |
{ |
| 68 |
anim_stretch_current += anim_inc_current; |
| 69 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half); |
| 70 |
if (anim_stretch_current >= anim_stretch_max) |
| 71 |
{ |
| 72 |
anim_stretch_current = anim_stretch_max; |
| 73 |
anim_stage = 2; |
| 74 |
anim_inc_multiplier = anim_inc_multiplier_max; |
| 75 |
} |
| 76 |
} |
| 77 |
if (anim_stage == 2) |
| 78 |
{ |
| 79 |
anim_stretch_current -= ((anim_stretch_max - 1) / anim_loop_time_half); |
| 80 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half); |
| 81 |
if (anim_stretch_current <= 1) |
| 82 |
{ |
| 83 |
anim_stretch_current = 1; |
| 84 |
anim_stage = 1; |
| 85 |
anim_inc_multiplier = anim_inc_multiplier_max; |
| 86 |
} |
| 87 |
} |
| 88 |
image_yscale = anim_stretch_current; |
| 89 |
obj_violetta_head.y = y - (anim_head_offset * image_yscale); |
| 90 |
obj_violetta_hands.y = y - (anim_hands_offset * image_yscale); |
| 91 |
obj_violetta_head.x = obj_violetta_head.xstart + damage_disjoint_x; |
| 92 |
obj_violetta_hands.x = obj_violetta_hands.xstart + damage_disjoint_x; |
| 93 |
if (damage_disjoint_x != 0) |
| 94 |
obj_violetta_head.sprite_index = spr_violet_head_hurt; |
| 95 |
else if (global.enemy_low_hp) |
| 96 |
obj_violetta_head.sprite_index = spr_violet_head_lowhp; |
| 97 |
else |
| 98 |
obj_violetta_head.sprite_index = spr_violet_head; |
| 99 |
} |