1 | clover_launch = 0; |
2 | if (global.route == 3) |
3 | sprite_index = spr_waterfall_clover_sit_overworld_yellow_geno; |
4 | image_speed = 0; |
5 | switch (room) |
6 | { |
7 | case rm_hotland: |
8 | sprite_index = spr_clover_sit_dark; |
9 | image_speed = 0.4; |
10 | break; |
11 | case rm_lava_tubes: |
12 | case rm_wildeast_cave: |
13 | sprite_index = spr_colver_wind; |
14 | if (global.route == 3) |
15 | sprite_index = spr_colver_wind_geno; |
16 | image_speed = 0.4; |
17 | break; |
18 | } |