Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_waterfall_foreground_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
x += (obj_raft_cutscene.scroll_speed * 0.5);
4
var wid = sprite_width;
5
if (x < (0 - wid))
6
    x = room_width - wid;
7
if (part_system_exists(part_sys))
8
    part_system_position(part_sys, x + 10, y + (length * sprite_height));