1 | if (live_call()) |
2 | return global.live_result; |
3 | x += (obj_raft_cutscene.scroll_speed * 0.5); |
4 | var wid = sprite_width; |
5 | if (x < (0 - wid)) |
6 | x = room_width - wid; |
7 | if (part_system_exists(part_sys)) |
8 | part_system_position(part_sys, x + 10, y + (length * sprite_height)); |