| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | x += (obj_raft_cutscene.scroll_speed * 0.5); |
| 4 | var wid = sprite_width; |
| 5 | if (x < (0 - wid)) |
| 6 | x = room_width - wid; |
| 7 | if (part_system_exists(part_sys)) |
| 8 | part_system_position(part_sys, x + 10, y + (length * sprite_height)); |