| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.y < 600) |
| 7 |
{ |
| 8 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 9 |
scr_cutscene_start(); |
| 10 |
cutscene_advance(); |
| 11 |
} |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_npc_walk(1168, 720, 540, 3, "y", "up"); |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
cutscene_camera_move(720, 440, 1); |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
cutscene_wait(0.25); |
| 21 |
break; |
| 22 |
case 4: |
| 23 |
cutscene_dialogue(); |
| 24 |
with (msg) |
| 25 |
{ |
| 26 |
talker[0] = 1169; |
| 27 |
message[0] = "* She told me to run."; |
| 28 |
message[1] = "* She told me to hide."; |
| 29 |
message[2] = "* But nah..."; |
| 30 |
message[3] = "* That ain't what a# dignified sheriff would# do."; |
| 31 |
prt[0] = 420; |
| 32 |
prt[1] = 420; |
| 33 |
prt[2] = 416; |
| 34 |
prt[3] = 418; |
| 35 |
position = 0; |
| 36 |
} |
| 37 |
break; |
| 38 |
case 5: |
| 39 |
cutscene_wait(0.25); |
| 40 |
break; |
| 41 |
case 6: |
| 42 |
cutscene_npc_direction(1169, "down"); |
| 43 |
break; |
| 44 |
case 7: |
| 45 |
cutscene_wait(0.25); |
| 46 |
break; |
| 47 |
case 8: |
| 48 |
cutscene_dialogue(); |
| 49 |
with (msg) |
| 50 |
{ |
| 51 |
talker[0] = 1169; |
| 52 |
message[0] = "* You see, I've heard# you've been up to no# good."; |
| 53 |
message[1] = "* You've been mozyin'# 'round..."; |
| 54 |
message[2] = "* ...Terrorizin' the nice# folk of this underground# settlement."; |
| 55 |
message[3] = "* You're an outlaw."; |
| 56 |
message[4] = "* My job..."; |
| 57 |
message[5] = "* My job is to bring# justice upon folks like# you."; |
| 58 |
message[6] = "* Folks who take pleasure# in disturbin' the peace."; |
| 59 |
message[7] = "* Now..."; |
| 60 |
message[8] = "* You have a method to# what yer doin'."; |
| 61 |
message[9] = "* You coulda shot me by# now but ya haven't."; |
| 62 |
message[10] = "* Howabout we settle this# fairly?"; |
| 63 |
message[11] = "* A... dual."; |
| 64 |
message[12] = "* Fastest to their weapon# wins."; |
| 65 |
prt[0] = 418; |
| 66 |
prt[1] = 421; |
| 67 |
prt[2] = 421; |
| 68 |
prt[3] = 419; |
| 69 |
prt[4] = 418; |
| 70 |
prt[5] = 421; |
| 71 |
prt[6] = 419; |
| 72 |
prt[7] = 416; |
| 73 |
prt[8] = 418; |
| 74 |
prt[9] = 418; |
| 75 |
prt[10] = 421; |
| 76 |
prt[11] = 421; |
| 77 |
prt[12] = 421; |
| 78 |
position = 0; |
| 79 |
} |
| 80 |
break; |
| 81 |
case 9: |
| 82 |
cutscene_wait(1); |
| 83 |
break; |
| 84 |
case 10: |
| 85 |
cutscene_npc_walk(1168, 720, 490, 1, "y", "up"); |
| 86 |
break; |
| 87 |
case 11: |
| 88 |
cutscene_wait(0.25); |
| 89 |
break; |
| 90 |
case 12: |
| 91 |
cutscene_npc_walk(1169, 720, 450, 1, "y", "down"); |
| 92 |
break; |
| 93 |
case 13: |
| 94 |
cutscene_wait(0.2); |
| 95 |
break; |
| 96 |
case 14: |
| 97 |
cutscene_npc_walk(1168, 740, 490, 1, "x", "left"); |
| 98 |
break; |
| 99 |
cutscene_advance(); |
| 100 |
break; |
| 101 |
case 15: |
| 102 |
cutscene_npc_walk(1169, 700, 490, 1, "x", "right"); |
| 103 |
case 16: |
| 104 |
cutscene_wait(1); |
| 105 |
break; |
| 106 |
case 17: |
| 107 |
cutscene_dialogue(); |
| 108 |
with (msg) |
| 109 |
{ |
| 110 |
talker[0] = 1169; |
| 111 |
message[0] = "* Ten paces."; |
| 112 |
prt[0] = 421; |
| 113 |
} |
| 114 |
break; |
| 115 |
case 18: |
| 116 |
cutscene_npc_walk(1169, 580, 490, 1, "x", "right"); |
| 117 |
cutscene_npc_walk(1168, 860, 490, 1, "x", "left"); |
| 118 |
instance_create(160, 90, obj_duel_mark_murder); |
| 119 |
cutscene_advance(); |
| 120 |
break; |
| 121 |
case 19: |
| 122 |
if (obj_player_npc.npc_arrived && obj_starlo_npc.npc_arrived) |
| 123 |
cutscene_advance(); |
| 124 |
break; |
| 125 |
case 20: |
| 126 |
cutscene_npc_action_sprite(1169, 223, 0, true); |
| 127 |
cutscene_npc_action_sprite(1168, 316, 0, true); |
| 128 |
cutscene_advance(); |
| 129 |
break; |
| 130 |
case 21: |
| 131 |
if (cutscene_duel_timer == 0) |
| 132 |
cutscene_duel_timer = 2; |
| 133 |
cutscene_wait(cutscene_duel_timer); |
| 134 |
if (cutscene_key_prompt()) |
| 135 |
{ |
| 136 |
obj_player_npc.npc_direction = "left"; |
| 137 |
obj_player_npc.can_walk = false; |
| 138 |
obj_starlo_npc.npc_direction = "right"; |
| 139 |
obj_starlo_npc.can_walk = false; |
| 140 |
obj_starlo_npc.image_index = 0; |
| 141 |
obj_starlo_npc.image_speed = 0; |
| 142 |
cutscene_advance(28); |
| 143 |
instance_destroy(obj_duel_mark_murder); |
| 144 |
} |
| 145 |
break; |
| 146 |
case 22: |
| 147 |
cutscene_duel_timer = 0; |
| 148 |
cutscene_duel_delay = 10; |
| 149 |
cutscene_advance(); |
| 150 |
break; |
| 151 |
case 23: |
| 152 |
if (obj_starlo_npc.image_speed == 0) |
| 153 |
{ |
| 154 |
if (cutscene_duel_delay > 0) |
| 155 |
cutscene_duel_delay -= 1; |
| 156 |
if (cutscene_duel_delay == 0) |
| 157 |
{ |
| 158 |
audio_play_sound(snd_duel_mark, 1, 0); |
| 159 |
cutscene_advance(); |
| 160 |
} |
| 161 |
} |
| 162 |
break; |
| 163 |
case 24: |
| 164 |
instance_destroy(obj_duel_mark_murder); |
| 165 |
cutscene_npc_action_sprite(1169, 223, 0.6, true, 0); |
| 166 |
cutscene_sfx_play_at_frame(1169, 6, 248); |
| 167 |
break; |
| 168 |
case 25: |
| 169 |
cutscene_npc_action_sprite(1168, 33, 1/3, true, 0); |
| 170 |
break; |
| 171 |
break; |
| 172 |
case 26: |
| 173 |
cutscene_wait(0.5); |
| 174 |
break; |
| 175 |
case 27: |
| 176 |
cutscene_dialogue(); |
| 177 |
with (msg) |
| 178 |
{ |
| 179 |
sndfnt = 107; |
| 180 |
message[0] = "* Heh..."; |
| 181 |
message[1] = "* I... can't do it."; |
| 182 |
message[2] = "* Not for real."; |
| 183 |
message[3] = "* I'm... I'm such a# fraud..."; |
| 184 |
message[4] = "* ..."; |
| 185 |
message[5] = "* Thanks for letting me# feel cool for a short# moment."; |
| 186 |
prt[0] = 413; |
| 187 |
prt[1] = 415; |
| 188 |
prt[2] = 416; |
| 189 |
prt[3] = 418; |
| 190 |
prt[4] = 406; |
| 191 |
prt[5] = 420; |
| 192 |
} |
| 193 |
break; |
| 194 |
case 28: |
| 195 |
if (cutscene_wait(0.25)) |
| 196 |
audio_play_sound(snd_guardener_gun_cock, 1, 0); |
| 197 |
break; |
| 198 |
case 29: |
| 199 |
cutscene_npc_action_sprite(1168, 316, 1, true, 0, 232, 7); |
| 200 |
if (obj_player_npc.image_index >= 2 && !instance_exists(obj_wild_east_shot_overworld)) |
| 201 |
{ |
| 202 |
instance_create(obj_starlo_npc.x, obj_starlo_npc.y - 10, obj_wild_east_shot_overworld); |
| 203 |
obj_wild_east_shot_overworld.image_speed = 0; |
| 204 |
obj_wild_east_shot_overworld.image_index = 0; |
| 205 |
} |
| 206 |
if (obj_player_npc.image_index >= 7) |
| 207 |
{ |
| 208 |
obj_wild_east_shot_overworld.image_speed = 0.5; |
| 209 |
cutscene_advance(31); |
| 210 |
exit; |
| 211 |
} |
| 212 |
if (instance_exists(obj_wild_east_shot_overworld) && obj_player_npc.image_index >= 1) |
| 213 |
{ |
| 214 |
obj_wild_east_shot_overworld.image_index = 3 * ((obj_player_npc.image_index - 2) / 5); |
| 215 |
show_debug_message(obj_wild_east_shot_overworld.image_index); |
| 216 |
} |
| 217 |
break; |
| 218 |
case 30: |
| 219 |
instance_create(obj_starlo_npc.x, obj_starlo_npc.y - 40, obj_wild_east_shot_overworld); |
| 220 |
cutscene_advance(); |
| 221 |
break; |
| 222 |
case 31: |
| 223 |
cutscene_sfx_play(411, 1); |
| 224 |
starlo_shake_x = 3; |
| 225 |
starlo_x_original = obj_starlo_npc.x; |
| 226 |
with (obj_starlo_npc) |
| 227 |
{ |
| 228 |
action_sprite = true; |
| 229 |
sprite_index = spr_starlo_goggleless_shot; |
| 230 |
image_speed = 1/3; |
| 231 |
image_index = 0; |
| 232 |
} |
| 233 |
break; |
| 234 |
case 32: |
| 235 |
cutscene_timer++; |
| 236 |
if (cutscene_timer >= 5) |
| 237 |
{ |
| 238 |
obj_starlo_npc.x = starlo_x_original + starlo_shake_x; |
| 239 |
cutscene_timer = 0; |
| 240 |
starlo_shake_x = lerp(-starlo_shake_x, 0, 0.5); |
| 241 |
} |
| 242 |
if (floor(starlo_shake_x == 0)) |
| 243 |
cutscene_advance(); |
| 244 |
with (obj_starlo_npc) |
| 245 |
{ |
| 246 |
if (image_index >= 7) |
| 247 |
{ |
| 248 |
image_speed = 0; |
| 249 |
image_index = 7; |
| 250 |
} |
| 251 |
} |
| 252 |
break; |
| 253 |
case 33: |
| 254 |
cutscene_wait(0.5); |
| 255 |
break; |
| 256 |
case 34: |
| 257 |
with (obj_starlo_npc) |
| 258 |
{ |
| 259 |
image_speed = 1/3; |
| 260 |
if (image_index >= (image_number - 1)) |
| 261 |
{ |
| 262 |
image_speed = 0; |
| 263 |
image_index = image_number - 1; |
| 264 |
with (other) |
| 265 |
cutscene_advance(); |
| 266 |
} |
| 267 |
} |
| 268 |
break; |
| 269 |
case 35: |
| 270 |
cutscene_wait(0.25); |
| 271 |
break; |
| 272 |
case 36: |
| 273 |
cutscene_instance_create(obj_starlo_npc.x + 30, 710, 1161); |
| 274 |
break; |
| 275 |
case 37: |
| 276 |
cutscene_dialogue(); |
| 277 |
with (msg) |
| 278 |
{ |
| 279 |
talker[0] = 1161; |
| 280 |
message[0] = "* Star! Everyone's# evacuated!"; |
| 281 |
message[1] = "* Why are you still here?# I told you to-"; |
| 282 |
prt[0] = 370; |
| 283 |
prt[1] = 370; |
| 284 |
} |
| 285 |
break; |
| 286 |
case 38: |
| 287 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, obj_starlo_npc.y + 60, 3, "y", "up"); |
| 288 |
break; |
| 289 |
case 39: |
| 290 |
cutscene_dialogue(); |
| 291 |
with (msg) |
| 292 |
{ |
| 293 |
talker[0] = 1161; |
| 294 |
message[0] = "* !"; |
| 295 |
message[1] = "* STARLO!!!"; |
| 296 |
prt[0] = 381; |
| 297 |
prt[1] = 381; |
| 298 |
} |
| 299 |
break; |
| 300 |
case 40: |
| 301 |
cutscene_npc_set_sprites(1161, 67, 68, 66, 69, 61, 65, 60, 63); |
| 302 |
break; |
| 303 |
case 41: |
| 304 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, obj_starlo_npc.y, 4, "y", "left"); |
| 305 |
break; |
| 306 |
case 42: |
| 307 |
cutscene_music = audio_play_sound(mus_sadlo, 1, 0); |
| 308 |
cutscene_advance(); |
| 309 |
break; |
| 310 |
case 43: |
| 311 |
obj_ceroba_npc.image_alpha = 0; |
| 312 |
cutscene_action_sprite(1169, 226, 0.25, true, 0); |
| 313 |
break; |
| 314 |
case 44: |
| 315 |
cutscene_camera_move(obj_starlo_npc.x + 20, obj_starlo_npc.y, 3, false); |
| 316 |
break; |
| 317 |
case 45: |
| 318 |
cutscene_wait(0.1); |
| 319 |
break; |
| 320 |
case 46: |
| 321 |
background_fade_alpha += 0.025; |
| 322 |
if (background_fade_alpha >= 1) |
| 323 |
cutscene_advance(); |
| 324 |
break; |
| 325 |
case 47: |
| 326 |
cutscene_dialogue(); |
| 327 |
with (msg) |
| 328 |
{ |
| 329 |
talker[0] = 1169; |
| 330 |
talker[1] = 1161; |
| 331 |
talker[2] = 1169; |
| 332 |
talker[3] = 1161; |
| 333 |
talker[6] = 1169; |
| 334 |
message[0] = "* C-Ceroba I..."; |
| 335 |
message[1] = "* Nonononono, why didn't# you listen!?"; |
| 336 |
message[2] = "* I almost w... won..."; |
| 337 |
message[3] = "* Y-you... did your best."; |
| 338 |
message[4] = "* You're the greatest# s-sheriff in the# Underground, Starlo."; |
| 339 |
message[5] = "* You are."; |
| 340 |
message[6] = "* Th... thanks... for# playing a... along all# these... years."; |
| 341 |
message[7] = "* Now... d... do what's# right."; |
| 342 |
message[8] = "* Deliver... "; |
| 343 |
message[9] = "* J-Justice."; |
| 344 |
prt[0] = 410; |
| 345 |
prt[1] = 381; |
| 346 |
prt[2] = 416; |
| 347 |
prt[3] = 377; |
| 348 |
prt[4] = 377; |
| 349 |
prt[5] = 377; |
| 350 |
prt[6] = 413; |
| 351 |
prt[7] = 410; |
| 352 |
prt[8] = 410; |
| 353 |
prt[9] = 416; |
| 354 |
} |
| 355 |
break; |
| 356 |
case 48: |
| 357 |
cutscene_wait(0.25); |
| 358 |
break; |
| 359 |
case 49: |
| 360 |
cutscene_action_sprite(1169, 227, 0.25, true, 0, 412, 40); |
| 361 |
break; |
| 362 |
case 50: |
| 363 |
cutscene_wait(0.5); |
| 364 |
break; |
| 365 |
case 51: |
| 366 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.25, false, true); |
| 367 |
break; |
| 368 |
case 52: |
| 369 |
cutscene_wait(1); |
| 370 |
break; |
| 371 |
case 53: |
| 372 |
obj_player_npc.x = __view_get(e__VW.XView, 0) + 320 + 30; |
| 373 |
obj_player_npc.action_sprite = false; |
| 374 |
cutscene_advance(); |
| 375 |
break; |
| 376 |
case 54: |
| 377 |
cutscene_camera_move(obj_starlo_npc.x + 80, obj_starlo_npc.y, 0.5, 0, false); |
| 378 |
break; |
| 379 |
case 55: |
| 380 |
cutscene_wait(0.5); |
| 381 |
break; |
| 382 |
case 56: |
| 383 |
cutscene_dialogue(); |
| 384 |
with (msg) |
| 385 |
{ |
| 386 |
sndfnt = 108; |
| 387 |
message[0] = "* ..."; |
| 388 |
message[1] = "* ..."; |
| 389 |
prt[0] = 394; |
| 390 |
prt[1] = 366; |
| 391 |
portrait_can_animate = false; |
| 392 |
} |
| 393 |
break; |
| 394 |
case 57: |
| 395 |
cutscene_npc_reset_sprite(1161, "left"); |
| 396 |
obj_ceroba_npc.image_alpha = 1; |
| 397 |
instance_destroy(obj_starlo_npc); |
| 398 |
break; |
| 399 |
case 58: |
| 400 |
cutscene_wait(0.25); |
| 401 |
break; |
| 402 |
case 59: |
| 403 |
cutscene_dialogue(); |
| 404 |
with (msg) |
| 405 |
{ |
| 406 |
sndfnt = 108; |
| 407 |
message[0] = "* ..."; |
| 408 |
prt[0] = 366; |
| 409 |
portrait_can_animate = false; |
| 410 |
} |
| 411 |
break; |
| 412 |
case 60: |
| 413 |
cutscene_wait(0.05); |
| 414 |
break; |
| 415 |
case 61: |
| 416 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
| 417 |
case 62: |
| 418 |
cutscene_npc_walk(1161, obj_player_npc.x - 30, obj_ceroba_npc.y, 6, "x", "right"); |
| 419 |
break; |
| 420 |
case 63: |
| 421 |
obj_pl.direction = 180; |
| 422 |
obj_player_npc.image_alpha = 0; |
| 423 |
obj_ceroba_npc.image_alpha = 0; |
| 424 |
cutscene_battle_initiate("ceroba genocide", true, false); |
| 425 |
break; |
| 426 |
obj_heart_initiate_battle.draw_player_sprite = false; |
| 427 |
} |
| 428 |
if (scene >= 19 && scene <= 21 && obj_duel_mark_murder.draw_alpha > 0) |
| 429 |
{ |
| 430 |
if (cutscene_key_prompt()) |
| 431 |
{ |
| 432 |
obj_player_npc.npc_direction = "left"; |
| 433 |
obj_player_npc.can_walk = false; |
| 434 |
obj_starlo_npc.npc_direction = "right"; |
| 435 |
obj_starlo_npc.can_walk = false; |
| 436 |
obj_starlo_npc.image_index = 0; |
| 437 |
obj_starlo_npc.image_speed = 0; |
| 438 |
cutscene_advance(28); |
| 439 |
instance_destroy(obj_duel_mark_murder); |
| 440 |
} |
| 441 |
} |
| 442 |
if (scene >= 42 && instance_exists(obj_starlo_npc)) |
| 443 |
obj_starlo_npc.depth = depth - 1; |
| 444 |
if (scene >= 54) |
| 445 |
obj_player_npc.depth = depth - 1; |
| 446 |
if (scene >= 57) |
| 447 |
obj_ceroba_npc.depth = depth - 1; |
| 448 |
|
| 449 |
enum e__VW |
| 450 |
{ |
| 451 |
XView, |
| 452 |
YView, |
| 453 |
WView, |
| 454 |
HView, |
| 455 |
Angle, |
| 456 |
HBorder, |
| 457 |
VBorder, |
| 458 |
HSpeed, |
| 459 |
VSpeed, |
| 460 |
Object, |
| 461 |
Visible, |
| 462 |
XPort, |
| 463 |
YPort, |
| 464 |
WPort, |
| 465 |
HPort, |
| 466 |
Camera, |
| 467 |
SurfaceID |
| 468 |
} |