1 |
var actor_starlo = 1169; |
2 |
var actor_ed = 1162; |
3 |
var actor_mooch = 1165; |
4 |
var actor_moray = 1167; |
5 |
var actor_ace = 1158; |
6 |
var actor_clover = 1168; |
7 |
if (live_call()) |
8 |
return global.live_result; |
9 |
switch (scene) |
10 |
{ |
11 |
case 0: |
12 |
cutscene_music_start(184, 0); |
13 |
break; |
14 |
case 1: |
15 |
if (cutscene_wait(1.5)) |
16 |
cutscene_advance(6); |
17 |
break; |
18 |
case 6: |
19 |
cutscene_dialogue(); |
20 |
with (msg) |
21 |
{ |
22 |
sndfnt = 107; |
23 |
talker[0] = actor_starlo; |
24 |
message[0] = "* Group up, everyone!"; |
25 |
prt[0] = 417; |
26 |
} |
27 |
break; |
28 |
case 7: |
29 |
cutscene_npc_walk(actor_ace, 680, 440, 4, "x", "up"); |
30 |
cutscene_npc_walk(actor_mooch, 760, 440, 4, "y", "up"); |
31 |
cutscene_npc_walk(actor_ed, 640, 375, 4, "y", "right"); |
32 |
cutscene_npc_walk(actor_moray, 800, 375, 4, "x", "left"); |
33 |
cutscene_advance(); |
34 |
break; |
35 |
case 8: |
36 |
if (actor_moray.npc_arrived && actor_ed.npc_arrived && actor_mooch.npc_arrived && actor_ace.npc_arrived) |
37 |
cutscene_advance(); |
38 |
break; |
39 |
case 9: |
40 |
cutscene_dialogue(); |
41 |
with (msg) |
42 |
{ |
43 |
position = 1; |
44 |
message[0] = "* Gettin' a bit of deja# vu here."; |
45 |
prt[0] = 454; |
46 |
sndfnt_array[0] = 104; |
47 |
talker[0] = actor_ed; |
48 |
message[1] = "* As ya should, buddy."; |
49 |
message[2] = "* Thanks to Ace's keen# eye for fashion, we# took a lil detour."; |
50 |
message[3] = "* Great job there."; |
51 |
prt[1] = 421; |
52 |
prt[2] = 407; |
53 |
prt[3] = 421; |
54 |
sndfnt_array[1] = 107; |
55 |
talker[1] = actor_starlo; |
56 |
message[4] = "* Thank you, Star."; |
57 |
message[5] = "* Clover looks much# better now."; |
58 |
prt[4] = 436; |
59 |
prt[5] = 435; |
60 |
sndfnt_array[4] = 106; |
61 |
talker[4] = actor_ace; |
62 |
message[6] = "* I agree! Clover's# looking like a real# wrangler!"; |
63 |
prt[6] = 445; |
64 |
sndfnt_array[6] = 391; |
65 |
talker[6] = actor_moray; |
66 |
message[7] = "* For sure!"; |
67 |
message[8] = "* That new gun is...# awfully shiny."; |
68 |
prt[7] = 458; |
69 |
prt[8] = 463; |
70 |
sndfnt_array[7] = 105; |
71 |
talker[7] = actor_mooch; |
72 |
message[9] = "* Had to shake Mr.# Blackjack down for it."; |
73 |
message[10] = "* I was real tough, too."; |
74 |
message[11] = "* Put ol' Jack in his# place, I did."; |
75 |
prt[9] = 417; |
76 |
prt[10] = 424; |
77 |
prt[11] = 424; |
78 |
sndfnt_array[9] = 107; |
79 |
talker[9] = actor_starlo; |
80 |
message[12] = "* You coulda' sent me in# to get it."; |
81 |
message[13] = "* You know I'm the best# negotiator."; |
82 |
prt[12] = 455; |
83 |
prt[13] = 463; |
84 |
sndfnt_array[12] = 105; |
85 |
talker[12] = actor_mooch; |
86 |
message[14] = "* We might bend the rules# a bit but we ain't# bandits."; |
87 |
prt[14] = 419; |
88 |
sndfnt_array[14] = 107; |
89 |
talker[14] = actor_starlo; |
90 |
message[15] = "* Mhm, totally."; |
91 |
prt[15] = 458; |
92 |
sndfnt_array[15] = 105; |
93 |
talker[15] = actor_mooch; |
94 |
message[16] = "* Let's get to the# mission already."; |
95 |
prt[16] = 454; |
96 |
sndfnt_array[16] = 104; |
97 |
talker[16] = actor_ed; |
98 |
message[17] = "* Right ya are, Ed."; |
99 |
message[18] = "* What other mission# would it be than the# one we skipped before?"; |
100 |
message[19] = "* Get ready, Clover!"; |
101 |
prt[17] = 417; |
102 |
prt[18] = 417; |
103 |
prt[19] = 415; |
104 |
sndfnt_array[17] = 107; |
105 |
talker[17] = actor_starlo; |
106 |
} |
107 |
break; |
108 |
case 10: |
109 |
cutscene_wait(1); |
110 |
break; |
111 |
case 11: |
112 |
cutscene_audio_fade(cutscene_music, 0, 300, 0.25, false); |
113 |
break; |
114 |
case 12: |
115 |
cutscene_event_wildeast_stamp(1260, 253, 150, 10, 50); |
116 |
break; |
117 |
case 13: |
118 |
cutscene_audio_fade(cutscene_music, 1, 300, 0.75, true); |
119 |
break; |
120 |
case 14: |
121 |
cutscene_dialogue(); |
122 |
with (msg) |
123 |
{ |
124 |
position = 1; |
125 |
message[0] = "* It's time for us to# dual!"; |
126 |
prt[0] = 422; |
127 |
talker[0] = actor_starlo; |
128 |
} |
129 |
break; |
130 |
case 15: |
131 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (cutscene_music, 5, 1); |
132 |
cutscene_advance(); |
133 |
break; |
134 |
case 16: |
135 |
cutscene_wait(2); |
136 |
break; |
137 |
case 17: |
138 |
cutscene_dialogue(); |
139 |
with (msg) |
140 |
{ |
141 |
position = 1; |
142 |
message[0] = "* You mean \"duel.\""; |
143 |
prt[0] = 447; |
144 |
talker[0] = actor_moray; |
145 |
} |
146 |
break; |
147 |
case 18: |
148 |
cutscene_wait(1); |
149 |
break; |
150 |
case 19: |
151 |
cutscene_npc_direction(actor_starlo, "right"); |
152 |
break; |
153 |
case 20: |
154 |
cutscene_dialogue(); |
155 |
with (msg) |
156 |
{ |
157 |
position = 1; |
158 |
message[0] = "* That's what I said."; |
159 |
message[1] = "* No, you pronounced it# with a \"UA\" sound# instead of a \"OO\" sound."; |
160 |
message[2] = "* Boss, have you been# skippin' Cowboy Grammar# Class?"; |
161 |
message[3] = "* Dual, duel, who cares?# Tomato potato and all# that."; |
162 |
message[4] = "* Y'all need to quit# interrupin' me so often."; |
163 |
message[5] = "* Upsets my frontier zen."; |
164 |
prt[0] = 413; |
165 |
prt[1] = 437; |
166 |
prt[2] = 453; |
167 |
prt[3] = 410; |
168 |
prt[4] = 410; |
169 |
prt[5] = 410; |
170 |
talker[0] = actor_starlo; |
171 |
talker[1] = actor_ace; |
172 |
talker[2] = actor_ed; |
173 |
talker[3] = actor_starlo; |
174 |
if (message_current == 3) |
175 |
{ |
176 |
with (actor_starlo) |
177 |
npc_direction = "down"; |
178 |
} |
179 |
} |
180 |
break; |
181 |
case 21: |
182 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (cutscene_music, 5, false); |
183 |
cutscene_advance(); |
184 |
case 22: |
185 |
cutscene_dialogue(); |
186 |
with (msg) |
187 |
{ |
188 |
position = 1; |
189 |
message[0] = "* Where was I?"; |
190 |
message[1] = "* Oh yeah, it's time to# d..."; |
191 |
message[2] = "* Participate in a# carefully timed# shootin' competition."; |
192 |
message[3] = "* Mooch! Provide Clover# with the designated# tool."; |
193 |
prt[0] = 421; |
194 |
prt[1] = 417; |
195 |
prt[2] = 421; |
196 |
prt[3] = 417; |
197 |
talker[0] = actor_starlo; |
198 |
} |
199 |
break; |
200 |
case 23: |
201 |
cutscene_npc_walk(actor_mooch, obj_pl.x, obj_pl.y + 20, 3, "x", "up"); |
202 |
break; |
203 |
case 24: |
204 |
cutscene_dialogue(); |
205 |
with (msg) |
206 |
{ |
207 |
position = 1; |
208 |
message[0] = "* Here's a BB gun for the# duel!"; |
209 |
message[1] = "* I'll uh... take that# sixshooter off your# hands for now."; |
210 |
message[2] = "* Mooooch? Bring the gun# here."; |
211 |
message[3] = "* That's what I was gonna# do, Moray."; |
212 |
message[4] = "* Get off my back, will# ya?"; |
213 |
prt[0] = 458; |
214 |
prt[1] = 462; |
215 |
prt[2] = 445; |
216 |
prt[3] = 460; |
217 |
prt[4] = 460; |
218 |
talker[0] = actor_mooch; |
219 |
talker[2] = actor_moray; |
220 |
talker[3] = actor_mooch; |
221 |
} |
222 |
break; |
223 |
case 25: |
224 |
cutscene_npc_walk(actor_mooch, actor_moray.x, actor_moray.y + 20, 3, "y", "up"); |
225 |
break; |
226 |
case 26: |
227 |
cutscene_wait(1); |
228 |
break; |
229 |
case 27: |
230 |
cutscene_npc_walk(actor_mooch, 760, 440, 3, "x", "up"); |
231 |
break; |
232 |
case 28: |
233 |
cutscene_wait(0.5); |
234 |
break; |
235 |
case 29: |
236 |
cutscene_dialogue(); |
237 |
with (msg) |
238 |
{ |
239 |
position = 1; |
240 |
message[0] = "* Alright. It's finally# time to go head to hea-"; |
241 |
message[1] = "* Wait."; |
242 |
message[2] = "* What is it, Ace?"; |
243 |
message[3] = "* What could possibly be# so pressin' to interrupt# the mission again?"; |
244 |
message[4] = "* You forgot the safety# glasses."; |
245 |
message[5] = "* Gee, boss. You coulda# hurt Clover."; |
246 |
message[6] = "* Right..."; |
247 |
message[7] = "* I take responsibility# and apologize for the# oversight."; |
248 |
message[8] = "* Bring the glasses here."; |
249 |
prt[0] = 422; |
250 |
prt[1] = 439; |
251 |
prt[2] = 416; |
252 |
prt[3] = 416; |
253 |
prt[4] = 435; |
254 |
prt[5] = 454; |
255 |
prt[6] = 412; |
256 |
prt[7] = 412; |
257 |
prt[8] = 417; |
258 |
talker[0] = actor_starlo; |
259 |
talker[1] = actor_ace; |
260 |
talker[2] = actor_starlo; |
261 |
talker[4] = actor_ace; |
262 |
talker[5] = actor_ed; |
263 |
talker[6] = actor_starlo; |
264 |
if (message_current == 1 && counter == 0) |
265 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (other.cutscene_music, 5, true); |
266 |
} |
267 |
break; |
268 |
case 30: |
269 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (other.cutscene_music, 5, false); |
270 |
cutscene_advance(); |
271 |
break; |
272 |
case 31: |
273 |
cutscene_npc_walk(actor_ace, actor_starlo.x, actor_starlo.y + 20, 3, "x", "up"); |
274 |
break; |
275 |
case 32: |
276 |
cutscene_dialogue(); |
277 |
with (msg) |
278 |
{ |
279 |
position = 1; |
280 |
message[0] = "* (I want the pair with# the blue flames.)"; |
281 |
message[1] = "* (Red flames clash with# my uniform.)"; |
282 |
message[2] = "* Here."; |
283 |
prt[0] = 407; |
284 |
prt[1] = 407; |
285 |
prt[2] = 434; |
286 |
talker[0] = actor_starlo; |
287 |
talker[2] = actor_ace; |
288 |
} |
289 |
break; |
290 |
case 33: |
291 |
cutscene_npc_action_sprite(actor_ace, actor_ace.up_sprite, 0.2, true); |
292 |
break; |
293 |
case 34: |
294 |
cutscene_wait(0.5); |
295 |
break; |
296 |
case 35: |
297 |
cutscene_npc_reset_sprite(actor_ace, "up"); |
298 |
break; |
299 |
case 36: |
300 |
cutscene_npc_set_sprites(actor_starlo, 214, 213, 215, 210, 214, 220, 218, 219); |
301 |
break; |
302 |
case 37: |
303 |
cutscene_npc_walk(actor_ace, actor_clover.x, actor_clover.y + 20, 3, "x", "up"); |
304 |
break; |
305 |
case 38: |
306 |
cutscene_npc_action_sprite(actor_ace, actor_ace.up_sprite, 0.2, true); |
307 |
break; |
308 |
case 39: |
309 |
cutscene_wait(0.5); |
310 |
break; |
311 |
case 40: |
312 |
cutscene_npc_reset_sprite(actor_ace, "up"); |
313 |
break; |
314 |
case 41: |
315 |
cutscene_npc_set_sprites(actor_clover, 28, 26, 27, 25, 28, 26, 27, 25); |
316 |
break; |
317 |
case 42: |
318 |
cutscene_wait(0.5); |
319 |
break; |
320 |
case 43: |
321 |
cutscene_npc_walk(actor_ace, 680, 440, 3, "y", "up"); |
322 |
break; |
323 |
case 44: |
324 |
cutscene_wait(0.5); |
325 |
break; |
326 |
case 45: |
327 |
cutscene_npc_direction(actor_starlo, "left"); |
328 |
break; |
329 |
case 46: |
330 |
cutscene_dialogue(); |
331 |
with (msg) |
332 |
{ |
333 |
position = 1; |
334 |
message[0] = "* Now we're in business!"; |
335 |
message[1] = "* Alllrighty, Clover!"; |
336 |
message[2] = "* We're gonna take ten# paces and turn to face# each other."; |
337 |
message[3] = "* When you hear the# \"draw\" sound..."; |
338 |
message[4] = "* Grab yer gun and shoot# me as fast as you can!"; |
339 |
message[5] = "* Here we go!"; |
340 |
prt[0] = 422; |
341 |
prt[1] = 417; |
342 |
prt[2] = 417; |
343 |
prt[3] = 417; |
344 |
prt[4] = 419; |
345 |
prt[5] = 422; |
346 |
talker[0] = actor_starlo; |
347 |
if (message_current == 1) |
348 |
actor_clover.npc_direction = "right"; |
349 |
} |
350 |
break; |
351 |
case 47: |
352 |
cutscene_audio_fade(cutscene_music, 0, 500, 1, false, true); |
353 |
break; |
354 |
case 48: |
355 |
cutscene_sfx_play(179, 1); |
356 |
cutscene_npc_walk(actor_starlo, 700, 490, 2, "x", "right"); |
357 |
cutscene_npc_walk(actor_clover, 740, 490, 2, "x", "left"); |
358 |
cutscene_npc_walk(actor_ace, 700, 378, 3, "x", "down"); |
359 |
cutscene_npc_walk(actor_mooch, 740, 375, 3, "y", "down"); |
360 |
cutscene_npc_direction(actor_ed, "down"); |
361 |
cutscene_npc_direction(actor_moray, "down"); |
362 |
cutscene_camera_move(720, 440, 1); |
363 |
cutscene_advance(49); |
364 |
break; |
365 |
case 49: |
366 |
if (actor_clover.npc_arrived && actor_starlo.npc_arrived) |
367 |
cutscene_advance(); |
368 |
break; |
369 |
case 50: |
370 |
cutscene_wait(1); |
371 |
break; |
372 |
case 51: |
373 |
cutscene_npc_walk(actor_starlo, 580, 490, 1, "x", "right"); |
374 |
cutscene_npc_walk(actor_clover, 860, 490, 1, "x", "left"); |
375 |
cutscene_advance(52); |
376 |
break; |
377 |
case 52: |
378 |
if (actor_clover.npc_arrived && actor_starlo.npc_arrived) |
379 |
cutscene_advance(); |
380 |
break; |
381 |
case 53: |
382 |
cutscene_npc_action_sprite(actor_starlo, 221, 0, true); |
383 |
actor_starlo.image_index = 0; |
384 |
cutscene_npc_action_sprite(actor_clover, 30, 0, true); |
385 |
cutscene_advance(54); |
386 |
break; |
387 |
case 54: |
388 |
if (cutscene_duel_timer == 0) |
389 |
cutscene_duel_timer = irandom_range(1, 5); |
390 |
cutscene_wait(cutscene_duel_timer); |
391 |
if (cutscene_key_prompt()) |
392 |
{ |
393 |
audio_play_sound(snd_fail, 1, 0); |
394 |
cutscene_advance(61); |
395 |
} |
396 |
break; |
397 |
case 55: |
398 |
cutscene_duel_timer = 0; |
399 |
cutscene_duel_delay = 10; |
400 |
instance_create(160, 90, obj_duel_mark); |
401 |
cutscene_advance(); |
402 |
break; |
403 |
case 56: |
404 |
if (cutscene_key_prompt()) |
405 |
{ |
406 |
if (actor_clover.image_speed == 0) |
407 |
actor_clover.image_speed = 0.5; |
408 |
} |
409 |
if (actor_starlo.image_speed == 0) |
410 |
{ |
411 |
if (cutscene_duel_delay > 0) |
412 |
cutscene_duel_delay -= 1; |
413 |
if (cutscene_duel_delay == 0) |
414 |
actor_starlo.image_speed = 0.5; |
415 |
} |
416 |
cutscene_sfx_play_at_frame(actor_clover, 6, 248); |
417 |
if (!audio_is_playing(snd_duel_shot)) |
418 |
cutscene_sfx_play_at_frame(actor_starlo, 6, 230); |
419 |
if (actor_clover.image_index >= 6) |
420 |
cutscene_advance(63); |
421 |
else |
422 |
cutscene_animation_end(actor_starlo, true); |
423 |
break; |
424 |
case 57: |
425 |
cutscene_npc_action_sprite(actor_clover, 31, 0.5, true, 0); |
426 |
case 58: |
427 |
cutscene_wait(1); |
428 |
break; |
429 |
case 59: |
430 |
cutscene_dialogue(); |
431 |
with (msg) |
432 |
{ |
433 |
message[0] = "* Awww, too bad!"; |
434 |
message[1] = "* Let's try one more time!"; |
435 |
prt[0] = 406; |
436 |
prt[1] = 417; |
437 |
talker[0] = actor_starlo; |
438 |
} |
439 |
break; |
440 |
case 60: |
441 |
cutscene_sfx_play(180, 1); |
442 |
cutscene_advance(53); |
443 |
break; |
444 |
case 61: |
445 |
cutscene_dialogue(); |
446 |
with (msg) |
447 |
{ |
448 |
message[0] = "* Whoa, whoa, whoa!"; |
449 |
message[1] = "* You gotta wait for# the signal, or it# ain't fair!"; |
450 |
message[2] = "* Let's try one more time!"; |
451 |
prt[0] = 426; |
452 |
prt[1] = 419; |
453 |
prt[2] = 417; |
454 |
talker[0] = actor_starlo; |
455 |
} |
456 |
break; |
457 |
case 62: |
458 |
cutscene_advance(53); |
459 |
break; |
460 |
case 63: |
461 |
cutscene_npc_action_sprite(actor_starlo, 222, 0, true, 0); |
462 |
cutscene_advance(64); |
463 |
break; |
464 |
case 64: |
465 |
cutscene_camera_move(480, 440, 3, true); |
466 |
cutscene_advance(65); |
467 |
break; |
468 |
case 65: |
469 |
if (cutscene_npc_path_start(actor_starlo, 56, 2)) |
470 |
{ |
471 |
actor_starlo.image_index = 1; |
472 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (30, 3); |
473 |
cutscene_sfx_play(293, 1); |
474 |
cutscene_music_start(193); |
475 |
} |
476 |
break; |
477 |
case 66: |
478 |
cutscene_wait(2); |
479 |
break; |
480 |
case 67: |
481 |
cutscene_dialogue(); |
482 |
with (msg) |
483 |
{ |
484 |
message[0] = "* Ah... Clover got me..."; |
485 |
prt[0] = 416; |
486 |
sndfnt_array[0] = 107; |
487 |
} |
488 |
break; |
489 |
case 68: |
490 |
cutscene_npc_walk(actor_ace, 430, 445, 4, "y", "down"); |
491 |
cutscene_npc_walk(actor_mooch, 470, 445, 4, "y", "down"); |
492 |
cutscene_npc_walk(actor_ed, 390, 465, 3, "y", "down"); |
493 |
cutscene_npc_walk(actor_moray, 510, 465, 4, "y", "down"); |
494 |
cutscene_npc_walk(actor_clover, 520, 485, 4, "y", "left"); |
495 |
cutscene_advance(); |
496 |
break; |
497 |
case 69: |
498 |
if (actor_moray.npc_arrived && actor_ed.npc_arrived && actor_mooch.npc_arrived && actor_ace.npc_arrived && actor_clover.npc_arrived) |
499 |
cutscene_advance(); |
500 |
break; |
501 |
case 70: |
502 |
cutscene_dialogue(); |
503 |
with (msg) |
504 |
{ |
505 |
message[0] = "* Star! Star! Are you# okay?"; |
506 |
message[1] = "* Pretty much... the# opposite of that..."; |
507 |
message[2] = "* Oh, Star... I'm so# sorry..."; |
508 |
message[3] = "* Who... who will you# give your inheritance# to?"; |
509 |
message[4] = "* Not... you..."; |
510 |
message[5] = "* Heck."; |
511 |
message[6] = "* Clover... this was...# your..."; |
512 |
message[7] = "* Emotional trauma test!"; |
513 |
prt[0] = 450; |
514 |
prt[1] = 416; |
515 |
prt[2] = 461; |
516 |
prt[3] = 455; |
517 |
prt[4] = 416; |
518 |
prt[5] = 460; |
519 |
prt[6] = 416; |
520 |
prt[7] = 415; |
521 |
talker[0] = actor_moray; |
522 |
talker[1] = -4; |
523 |
talker[2] = actor_mooch; |
524 |
talker[4] = -4; |
525 |
talker[5] = actor_mooch; |
526 |
talker[6] = -4; |
527 |
sndfnt_array[1] = 107; |
528 |
sndfnt_array[4] = 107; |
529 |
sndfnt_array[6] = 107; |
530 |
} |
531 |
break; |
532 |
case 71: |
533 |
cutscene_music_start(184); |
534 |
break; |
535 |
case 72: |
536 |
if (cutscene_npc_reset_sprite(actor_starlo, "right")) |
537 |
audio_play_sound(snd_playerjump, 1, 0); |
538 |
break; |
539 |
case 73: |
540 |
cutscene_npc_path_start(actor_starlo, 58, 3); |
541 |
break; |
542 |
case 74: |
543 |
cutscene_wait(1); |
544 |
break; |
545 |
case 75: |
546 |
cutscene_dialogue(); |
547 |
with (msg) |
548 |
{ |
549 |
message[0] = "* This job ain't all# swealterstones and# rainbows, ya understand?"; |
550 |
message[1] = "* Ya might end up hurtin'# someone and must carry# that weight on yer back."; |
551 |
message[2] = "* Hope I didn't scar ya!"; |
552 |
message[3] = "* Anyway, you pass!"; |
553 |
message[4] = "* I'll be waitin' in the# Saloon again when ye're# ready for mission three!"; |
554 |
message[5] = "* I'm seein' good things# in ya, kid!"; |
555 |
prt[0] = 419; |
556 |
prt[1] = 421; |
557 |
prt[2] = 417; |
558 |
prt[3] = 422; |
559 |
prt[4] = 417; |
560 |
prt[5] = 417; |
561 |
talker[0] = actor_starlo; |
562 |
} |
563 |
break; |
564 |
case 76: |
565 |
cutscene_npc_walk(actor_starlo, 700, 180, 3, "x", "up", 1872); |
566 |
cutscene_advance(); |
567 |
break; |
568 |
case 77: |
569 |
cutscene_wait(2); |
570 |
break; |
571 |
case 78: |
572 |
if (cutscene_npc_walk(actor_ace, actor_clover.x, actor_clover.y + 20, 3, "y", "up")) |
573 |
cutscene_advance(79); |
574 |
cutscene_npc_walk(actor_mooch, 160, 380, 3, "x", "up"); |
575 |
cutscene_npc_walk(actor_ed, 160, 380, 3, "x", "right"); |
576 |
cutscene_npc_walk(actor_moray, 160, 380, 3, "y", "left"); |
577 |
break; |
578 |
case 79: |
579 |
if (cutscene_dialogue()) |
580 |
instance_destroy(actor_clover); |
581 |
with (msg) |
582 |
{ |
583 |
message[0] = "* Here's your iron. Also,# I'll be needing those# glasses."; |
584 |
prt[0] = 435; |
585 |
talker[0] = actor_ace; |
586 |
} |
587 |
break; |
588 |
case 80: |
589 |
cutscene_npc_walk(actor_ace, __view_get(e__VW.XView, 0) - 20, actor_ace.y, 3, "x", "up"); |
590 |
break; |
591 |
case 81: |
592 |
cutscene_camera_move(520, 485, 3, false); |
593 |
break; |
594 |
case 82: |
595 |
cutscene_audio_fade(cutscene_music, 0, 300, 0.35, false, true); |
596 |
break; |
597 |
case 83: |
598 |
scr_cutscene_end(); |
599 |
instance_destroy(actor_starlo); |
600 |
instance_destroy(actor_ed); |
601 |
instance_destroy(actor_moray); |
602 |
instance_destroy(actor_mooch); |
603 |
instance_destroy(actor_ace); |
604 |
__view_set(e__VW.Object, 0, obj_pl); |
605 |
global.dunes_flag[20] = 5; |
606 |
instance_destroy(); |
607 |
instance_create(720, 380, obj_determination); |
608 |
audio_stop_sound(cutscene_music); |
609 |
scr_radio_restart(); |
610 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (1, 0); |
611 |
break; |
612 |
} |
613 |
|
614 |
enum e__VW |
615 |
{ |
616 |
XView, |
617 |
YView, |
618 |
WView, |
619 |
HView, |
620 |
Angle, |
621 |
HBorder, |
622 |
VBorder, |
623 |
HSpeed, |
624 |
VSpeed, |
625 |
Object, |
626 |
Visible, |
627 |
XPort, |
628 |
YPort, |
629 |
WPort, |
630 |
HPort, |
631 |
Camera, |
632 |
SurfaceID |
633 |
} |