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gml_Object_obj_wild_east_cutscene_04_Step_0

(view raw script w/o annotations or w/e)
1
var actor_starlo = 1169;
2
var actor_ed = 1162;
3
var actor_ace = 1158;
4
var actor_mooch = 1165;
5
var actor_moray = 1167;
6
var actor_ceroba = 1161;
7
var actor_clover = 1168;
8
switch (scene)
9
{
10
    case 0:
11
        if (cutscene_wait(1.5))
12
            cutscene_advance(6);
13
        break;
14
    case 1:
15
        cutscene_fade_in(actor_starlo, 2);
16
        break;
17
    case 2:
18
        cutscene_npc_walk(actor_starlo, actor_starlo.x, 270, 3, "y", "down", "nothing", 640, 270, 720, 375);
19
        cutscene_advance();
20
        break;
21
    case 3:
22
        cutscene_wait(0.4);
23
        break;
24
    case 4:
25
        cutscene_fade_in(actor_clover, 2);
26
        break;
27
    case 5:
28
        cutscene_npc_walk(actor_clover, actor_clover.x, 270, 3, "y", "down", "nothing", 640, 270, 700, 375);
29
        break;
30
    case 6:
31
        cutscene_dialogue();
32
        with (msg)
33
        {
34
            sndfnt = 107;
35
            talker[0] = actor_starlo;
36
            message[0] = "* You know the drill,#  team!";
37
            message[1] = "* Ain't no time to be#  lazin' 'round.";
38
            prt[0] = 415;
39
            prt[1] = 417;
40
        }
41
        break;
42
    case 7:
43
        cutscene_audio_fade(cutscene_music, 0, 500, 0.25, false);
44
        break;
45
    case 8:
46
        cutscene_wait(1);
47
        break;
48
    case 9:
49
        instance_create(900, 440, obj_wild_east_tumbleweed);
50
        cutscene_advance();
51
        break;
52
    case 10:
53
        cutscene_wait(4);
54
        break;
55
    case 11:
56
        cutscene_dialogue();
57
        with (msg)
58
        {
59
            message[0] = "* Uh, hellooo?";
60
            message[1] = "* Where is everyone?";
61
            prt[0] = 426;
62
            prt[1] = 428;
63
            talker[0] = actor_starlo;
64
        }
65
        break;
66
    case 12:
67
        cutscene_npc_direction(actor_starlo, "up");
68
        break;
69
    case 13:
70
        audio_play_sound(snd_wild_east_bell, 1, 0);
71
        with (obj_wild_east_bell)
72
        {
73
            image_speed = 1/3;
74
alarm[0]
75
        }
76
        cutscene_advance();
77
        break;
78
    case 14:
79
        if (!audio_is_playing(snd_wild_east_bell))
80
            cutscene_advance();
81
        break;
82
    case 15:
83
        cutscene_npc_direction(actor_starlo, "down");
84
        break;
85
    case 16:
86
        cutscene_wait(0.5);
87
        break;
88
    case 17:
89
        cutscene_npc_direction(actor_starlo, "left");
90
        break;
91
    case 18:
92
        cutscene_dialogue();
93
        with (msg)
94
        {
95
            message[0] = "* Sorry 'bout this,#  Clover. They should be#  here any second no-   ";
96
            prt[0] = 418;
97
            talker[0] = actor_starlo;
98
            skippable = false;
99
            if (cutoff == string_length(message[message_current]))
100
            {
101
                with (other)
102
                    cutscene_advance();
103
                global.dialogue_open = false;
104
            }
105
        }
106
        break;
107
    case 19:
108
        if (cutscene_dialogue())
109
        {
110
            cutscene_music_start(202);
111
            cutscene_advance(20);
112
        }
113
        with (msg)
114
        {
115
            message[0] = "* Star, what is happening#  on the west end of town?";
116
            prt[0] = 370;
117
            talker[0] = actor_ceroba;
118
        }
119
        break;
120
    case 20:
121
        cutscene_npc_walk(actor_ceroba, 620, 400, 2, "y", "right");
122
        actor_clover.npc_direction = "left";
123
        break;
124
    case 21:
125
        cutscene_dialogue();
126
        with (msg)
127
        {
128
            message[0] = "* Would you care to#  explain?";
129
            message[1] = "* WHAT???";
130
            prt[0] = 370;
131
            prt[1] = 404;
132
            talker[0] = actor_ceroba;
133
            talker[1] = actor_starlo;
134
        }
135
        break;
136
    case 22:
137
        cutscene_npc_walk(actor_starlo, actor_ceroba.x + 60, actor_ceroba.y, 4, "y", "left");
138
        break;
139
    case 23:
140
        if (cutscene_dialogue())
141
            scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(cutscene_music, 300);
142
        with (msg)
143
        {
144
            message[0] = "* Is anyone in danger???";
145
            message[1] = "* Well... no probably not-";
146
            message[2] = "* THEY ARE????";
147
            message[3] = "* By George! This must be#  an attack from Vengeful#  Virgil!";
148
            message[4] = "* Vengeful... Virgil?";
149
            message[5] = "* Who is that?";
150
            message[6] = "* Ceroba, come on!";
151
            message[7] = "* We drew his wanted#  poster last month!";
152
            message[8] = "* It's on the news#  board...";
153
            message[9] = "* You helped me find the#  thumb tacks and#  everythin'...";
154
            message[10] = "* Um...";
155
            message[11] = "* Oh yeah!";
156
            message[12] = "* Well, you better go#  stop him then!";
157
            message[13] = "* What are you waiting#  for?";
158
            message[14] = "* That's the spirit!";
159
            message[15] = "* Let's put a stop to#  this, Clover!";
160
            prt[0] = 421;
161
            prt[1] = 394;
162
            prt[2] = 404;
163
            prt[3] = 417;
164
            prt[4] = 393;
165
            prt[5] = 371;
166
            prt[6] = 410;
167
            prt[7] = 410;
168
            prt[8] = 406;
169
            prt[9] = 406;
170
            prt[10] = 388;
171
            prt[11] = 393;
172
            prt[12] = 3754;
173
            prt[13] = 3754;
174
            prt[14] = 417;
175
            prt[15] = 417;
176
            talker[0] = actor_starlo;
177
            talker[1] = actor_ceroba;
178
            talker[2] = actor_starlo;
179
            talker[4] = actor_ceroba;
180
            talker[6] = actor_starlo;
181
            talker[10] = actor_ceroba;
182
            talker[14] = actor_starlo;
183
            if (message_current == 1)
184
            {
185
                skippable = false;
186
                if (cutoff == string_length(message[message_current]))
187
                {
188
                    message_current += 1;
189
                    cutoff = 0;
190
                }
191
            }
192
            else
193
            {
194
                skippable = true;
195
            }
196
        }
197
        break;
198
    case 24:
199
        cutscene_event_wildeast_stamp(1262, 253, 150, 2, 50);
200
        break;
201
    case 25:
202
        cutscene_npc_walk(actor_starlo, 120, 480, 4, "y", "left", false);
203
        cutscene_music_start(203);
204
        break;
205
    case 26:
206
        if (actor_clover.x > (actor_starlo.x - 40))
207
        {
208
            cutscene_npc_walk(actor_clover, 120, 500, 4, "y", "left", false);
209
            cutscene_advance();
210
        }
211
        break;
212
    case 27:
213
        if (actor_ceroba.x > (actor_clover.x - 40))
214
        {
215
            cutscene_npc_walk(actor_ceroba, 120, 440, 4, "y", "left", false);
216
            cutscene_advance();
217
        }
218
        break;
219
    case 28:
220
        if (actor_ceroba.npc_arrived && actor_clover.npc_arrived && actor_starlo.npc_arrived)
221
            cutscene_advance();
222
        break;
223
    case 29:
224
        cutscene_wait(2);
225
        break;
226
    case 30:
227
        cutscene_npc_direction(actor_starlo, "up");
228
        break;
229
    case 31:
230
        cutscene_dialogue();
231
        with (msg)
232
        {
233
            message[0] = "* Huh.";
234
            message[1] = "* You sure you saw#  somethin' troublin'#  here?";
235
            message[2] = "* Look down.";
236
            prt[0] = 421;
237
            prt[1] = 407;
238
            prt[2] = 382;
239
            talker[0] = actor_starlo;
240
            talker[2] = actor_ceroba;
241
        }
242
        break;
243
    case 32:
244
        cutscene_npc_direction(actor_starlo, "left");
245
        break;
246
    case 33:
247
        cutscene_dialogue();
248
        with (msg)
249
        {
250
            message[0] = "* GASP!";
251
            prt[0] = 404;
252
            talker[0] = actor_starlo;
253
        }
254
        break;
255
    case 34:
256
        if (cutscene_move_all(false, 5, 160, 1000001, 1000004, true, false))
257
            audio_play_sound(snd_wild_east_shocking_sound, 1, 0);
258
        break;
259
    case 35:
260
        cutscene_wait(2);
261
        break;
262
    case 36:
263
        cutscene_dialogue();
264
        with (msg)
265
        {
266
            message[0] = "* Hey! I did not sign up#  for this!";
267
            message[1] = "* Get me out of here!";
268
            message[2] = "* Ed! Keep it down! I#  need to focus!";
269
            message[3] = "* How in the heck will I#  solve this colossal#  conundrum?";
270
            message[4] = "* Just untie them.";
271
            message[5] = "* And risk being tricked#  into a booby trap?";
272
            message[6] = "* Touching those ropes is#  exactly what Virgil#  wants!";
273
            message[7] = "* ...What?";
274
            message[8] = "* This is scary, Star!";
275
            message[9] = "* I'm afraid you must#  choose which track the#  train travels on!";
276
            message[10] = "* Yeah! Choose Ed!";
277
            message[11] = "* Mooch, you are dead to#  me.";
278
            message[12] = "* Unless Star chooses you#  instead.";
279
            message[13] = "* ...That's cold.";
280
            message[14] = "* This is all too#  overwhelmin'! I can't#  do it!";
281
            message[15] = "* Then have Clover choose.";
282
            message[16] = "* Of course!";
283
            message[17] = "* Clover don't have no#  emotional attachment to#  y'all!";
284
            message[18] = "* Should be simple!";
285
            message[19] = "* Don't you think this is#  a bit much?";
286
            message[20] = "* Nah, it's easy!";
287
            message[21] = "* Choose to leave the#  track as is...";
288
            message[22] = "* It won't be yer fault#  but many monsters get#  hit.";
289
            message[23] = "* Choose to change the#  track...";
290
            message[24] = "* It'll be by yer hand#  but only Ed gets hit.";
291
            message[25] = "* Not as much of a#  sacrifice.";
292
            message[26] = "* What did I do to#  deserve this?";
293
            prt[0] = 453;
294
            prt[1] = 453;
295
            prt[2] = 419;
296
            prt[3] = 421;
297
            prt[4] = 384;
298
            prt[5] = 413;
299
            prt[6] = 419;
300
            prt[7] = 371;
301
            prt[8] = 450;
302
            prt[9] = 446;
303
            prt[10] = 463;
304
            prt[11] = 454;
305
            prt[12] = 458;
306
            prt[13] = 454;
307
            prt[14] = 418;
308
            prt[15] = 435;
309
            prt[16] = 419;
310
            prt[17] = 424;
311
            prt[18] = 417;
312
            prt[19] = 381;
313
            prt[20] = 422;
314
            prt[21] = 419;
315
            prt[22] = 421;
316
            prt[23] = 407;
317
            prt[24] = 421;
318
            prt[25] = 421;
319
            prt[26] = 454;
320
            talker[0] = actor_ed;
321
            talker[2] = actor_starlo;
322
            talker[4] = actor_ceroba;
323
            talker[5] = actor_starlo;
324
            talker[7] = actor_ceroba;
325
            talker[8] = actor_moray;
326
            talker[10] = actor_mooch;
327
            talker[11] = actor_ed;
328
            talker[12] = actor_mooch;
329
            talker[13] = actor_ed;
330
            talker[14] = actor_starlo;
331
            talker[15] = actor_ace;
332
            talker[16] = actor_starlo;
333
            talker[17] = actor_starlo;
334
            talker[19] = actor_ceroba;
335
            talker[20] = actor_starlo;
336
            talker[26] = actor_ed;
337
        }
338
        break;
339
    case 37:
340
        cutscene_sfx_play(266, 0.65);
341
        break;
342
    case 38:
343
        if (audio_is_playing(snd_wild_east_train_horn))
344
            exit;
345
        cutscene_dialogue();
346
        with (msg)
347
        {
348
            message[0] = "* We're out of time!";
349
            message[1] = "* If only we coulda#  untied everyone!";
350
            message[2] = "* If only.";
351
            message[3] = "* You gotta choose now,#  Clover!";
352
            prt[0] = 419;
353
            prt[1] = 418;
354
            prt[2] = 384;
355
            prt[3] = 419;
356
            talker[0] = actor_starlo;
357
            talker[2] = actor_ceroba;
358
            talker[3] = actor_starlo;
359
        }
360
        break;
361
    case 39:
362
        if (!instance_exists(obj_wild_east_train_lever))
363
        {
364
            prop_lever = instance_create(__view_get(e__VW.XView, 0) + __view_get(e__VW.WView, 0) + 35, actor_clover.y + 40, obj_wild_east_train_lever);
365
            prop_lever.hspeed = (((__view_get(e__VW.XView, 0) + __view_get(e__VW.WView, 0) + 40) - actor_clover.x) / 60) * -2;
366
            audio_play_sound(snd_slide_whistle, 1, 0);
367
        }
368
        if (prop_lever.hspeed < 0)
369
        {
370
            prop_lever.hspeed += 0.05;
371
        }
372
        else
373
        {
374
            cutscene_advance(40);
375
            prop_lever.hspeed = 0;
376
        }
377
        break;
378
    case 40:
379
        instance_create(0, 0, obj_train_choice);
380
        cutscene_advance();
381
        break;
382
    case 41:
383
        if (obj_train_choice.selection_confirmed == true)
384
        {
385
            if (obj_train_choice.selection == 0)
386
                cutscene_advance(42);
387
            if (obj_train_choice.selection == 1)
388
            {
389
                prop_lever.image_speed = 0.2;
390
                cutscene_advance(49);
391
            }
392
        }
393
        break;
394
    case 42:
395
        cutscene_sfx_play(266, 1);
396
        break;
397
    case 43:
398
        if (audio_is_playing(snd_wild_east_train_horn))
399
            exit;
400
        if (!instance_exists(obj_wild_east_npc_train))
401
            actor_train = instance_create(actor_mooch.x, 310, obj_wild_east_npc_train);
402
        cutscene_advance();
403
        break;
404
    case 44:
405
        cutscene_camera_move(obj_camera.x, 400, 2, false);
406
        break;
407
    case 45:
408
        if (cutscene_npc_walk(actor_train, actor_train.x, actor_mooch.y - 30, 1, "y", "down"))
409
        {
410
            audio_play_sound(snd_mo_kick, 1, 0);
411
            scr_screenshake
scr_screenshake

function scr_screenshake(arg0, arg1) { if (instance_exists(obj_screenshake_player)) exit; with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player)) {alarm[0] intensity = arg1; } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
(3, 2);
412
        }
413
        scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(cutscene_music, 100);
414
        break;
415
    case 46:
416
        cutscene_npc_action_sprite(actor_train, 1236, 0.3, true, 0, 425, 3);
417
        break;
418
    case 47:
419
        cutscene_wait(1);
420
        break;
421
    case 48:
422
        if (cutscene_dialogue())
423
        {
424
            cutscene_advance(55);
425
            global.dunes_flag[23] = 1;
426
        }
427
        with (msg)
428
        {
429
            message[0] = "* Ouch!";
430
            message[1] = "* You owe me for this.";
431
            message[2] = "* Clover... I thought we#  were friends.";
432
            message[3] = "* Eh, I'm okay with it.";
433
            message[4] = "* Ha! Clover likes me#  more!";
434
            message[5] = "* Now, now.";
435
            message[6] = "* This decision was a#  tough'n.";
436
            message[7] = "* Having the casualty be#  on your hands is a lot#  to handle, mentally.";
437
            message[8] = "* There's a lot more to#  it than that, Star.";
438
            message[9] = "* This is a deep scenario#  that requires a lot of#  thinking.";
439
            message[10] = "* We don't have time fer#  thinkin'!";
440
            message[11] = "* This was a test of#  judgment and Clover#  passed!";
441
            message[12] = "* Passed? How exactly?";
442
            message[13] = "* Aah, quit bein' so#  technical 'bout#  everythin', Moray.";
443
            message[14] = "* Clover saved Ed.#  That's... pretty good.";
444
            message[15] = "* I can't tell if that#  was an insult.";
445
            message[16] = "* Anywho. I'll see ya at#  the usual spot, kid.";
446
            message[17] = "* Come to me when ye're#  ready for the final#  mission!";
447
            prt[0] = 456;
448
            prt[1] = 460;
449
            prt[2] = 446;
450
            prt[3] = 436;
451
            prt[4] = 452;
452
            prt[5] = 421;
453
            prt[6] = 419;
454
            prt[7] = 407;
455
            prt[8] = 377;
456
            prt[9] = 371;
457
            prt[10] = 419;
458
            prt[11] = 421;
459
            prt[12] = 447;
460
            prt[13] = 410;
461
            prt[14] = 407;
462
            prt[15] = 454;
463
            prt[16] = 417;
464
            prt[17] = 417;
465
            talker[0] = actor_mooch;
466
            talker[2] = actor_moray;
467
            talker[3] = actor_ace;
468
            talker[4] = actor_ed;
469
            talker[5] = actor_starlo;
470
            talker[8] = actor_ceroba;
471
            talker[10] = actor_starlo;
472
            talker[12] = actor_moray;
473
            talker[13] = actor_starlo;
474
            talker[15] = actor_ed;
475
            talker[16] = actor_starlo;
476
        }
477
        break;
478
    case 49:
479
        if (audio_is_playing(snd_wild_east_train_horn))
480
            exit;
481
        if (!instance_exists(obj_wild_east_npc_train))
482
            actor_train = instance_create(actor_ed.x, 310, obj_wild_east_npc_train);
483
        cutscene_advance();
484
        break;
485
    case 50:
486
        cutscene_camera_move(obj_camera.x, 400, 2, false);
487
        break;
488
    case 51:
489
        scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(cutscene_music, 100);
490
        if (cutscene_npc_walk(actor_train, actor_train.x, actor_ed.y - 30, 1, "y", "down"))
491
        {
492
            audio_play_sound(snd_mo_kick, 1, 0);
493
            scr_screenshake
scr_screenshake

function scr_screenshake(arg0, arg1) { if (instance_exists(obj_screenshake_player)) exit; with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player)) {alarm[0] intensity = arg1; } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
(3, 2);
494
        }
495
        break;
496
    case 52:
497
        cutscene_wait(1);
498
        break;
499
    case 53:
500
        cutscene_npc_action_sprite(actor_train, 1236, 0.3, true, 0, 425, 3);
501
        break;
502
    case 54:
503
        if (cutscene_dialogue())
504
        {
505
            cutscene_advance(55);
506
            global.dunes_flag[23] = 0;
507
        }
508
        with (msg)
509
        {
510
            message[0] = "* Oof!";
511
            message[1] = "* Clover! How could you!?";
512
            message[2] = "* Is this about me#  carrying ya earlier?#  Did I hurt ya?";
513
            message[3] = "* Now, now!";
514
            message[4] = "* In defense of Clover,#  they just saved many#  lives.";
515
            message[5] = "* I guess that's true...";
516
            message[6] = "* Clover proved that they#  were willing to#  sacrifice to be a hero.";
517
            message[7] = "* Quite noble, don'tcha#  think, Ceroba?";
518
            message[8] = "* There's a lot of layers#  to this scenario.";
519
            message[9] = "* I believe it's more of#  a gray are-  ";
520
            message[10] = "* Quite noble indeed.";
521
            message[11] = "* This was a test of yer#  judgment.";
522
            message[12] = "* I'd say you passed,#  buddy!";
523
            message[13] = "* I'll be in the usual#  spot for yer final task!";
524
            prt[0] = 454;
525
            prt[1] = 451;
526
            prt[2] = 454;
527
            prt[3] = 415;
528
            prt[4] = 419;
529
            prt[5] = 454;
530
            prt[6] = 419;
531
            prt[7] = 407;
532
            prt[8] = 370;
533
            prt[9] = 377;
534
            prt[10] = 415;
535
            prt[11] = 417;
536
            prt[12] = 422;
537
            prt[13] = 417;
538
            talker[0] = actor_ed;
539
            talker[3] = actor_starlo;
540
            talker[5] = actor_ed;
541
            talker[6] = actor_starlo;
542
            talker[8] = actor_ceroba;
543
            talker[10] = actor_starlo;
544
            if (message_current == 9)
545
            {
546
                skippable = false;
547
                if (cutoff == string_length(message[message_current]))
548
                {
549
                    message_current += 1;
550
                    cutoff = 0;
551
                }
552
            }
553
            else
554
            {
555
                skippable = true;
556
            }
557
        }
558
        break;
559
    case 55:
560
        cutscene_npc_walk(actor_starlo, 420, actor_starlo.y, 3, "x", "right");
561
        break;
562
    case 56:
563
        cutscene_dialogue();
564
        with (msg)
565
        {
566
            message[0] = "* Sigh...";
567
            message[1] = "* See you around.";
568
            prt[0] = 384;
569
            prt[1] = 382;
570
            talker[0] = actor_ceroba;
571
        }
572
        break;
573
    case 57:
574
        cutscene_npc_walk(actor_ceroba, 420, actor_ceroba.y, 3, "x", "right");
575
        break;
576
    case 58:
577
        cutscene_sfx_play(361, 1);
578
        instance_destroy(actor_ceroba);
579
        instance_destroy(actor_starlo);
580
        break;
581
    case 59:
582
        cutscene_wait(1);
583
        break;
584
    case 60:
585
        cutscene_dialogue();
586
        with (msg)
587
        {
588
            message[0] = "* Hey! Is anyone gonna#  untie us?";
589
            prt[0] = 450;
590
            talker[0] = actor_moray;
591
        }
592
        break;
593
    case 61:
594
        cutscene_move_all(false, -5, 160, 1000001, 1000004, true, false);
595
        break;
596
    case 62:
597
        cutscene_camera_move(obj_pl.x, obj_pl.y, 5);
598
        break;
599
    case 63:
600
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
601
        instance_create(720, 380, obj_determination);
602
        instance_destroy(actor_clover);
603
        __view_set(e__VW.Object, 0, obj_pl);
604
        instance_destroy();
605
        global.dunes_flag[20] = 7;
606
        scr_radio_restart
scr_radio_restart

function scr_radio_restart() { with (obj_radio) event_user(0); }
();
607
        break;
608
}
609
610
enum e__VW
611
{
612
    XView,
613
    YView,
614
    WView,
615
    HView,
616
    Angle,
617
    HBorder,
618
    VBorder,
619
    HSpeed,
620
    VSpeed,
621
    Object,
622
    Visible,
623
    XPort,
624
    YPort,
625
    WPort,
626
    HPort,
627
    Camera,
628
    SurfaceID
629
}