1 |
var actor_starlo = 1169; |
2 |
var actor_ed = 1162; |
3 |
var actor_ace = 1158; |
4 |
var actor_mooch = 1165; |
5 |
var actor_moray = 1167; |
6 |
var actor_ceroba = 1161; |
7 |
var actor_clover = 1168; |
8 |
switch (scene) |
9 |
{ |
10 |
case 0: |
11 |
if (cutscene_wait(1.5)) |
12 |
cutscene_advance(6); |
13 |
break; |
14 |
case 1: |
15 |
cutscene_fade_in(actor_starlo, 2); |
16 |
break; |
17 |
case 2: |
18 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, 270, 3, "y", "down", "nothing", 640, 270, 720, 375); |
19 |
cutscene_advance(); |
20 |
break; |
21 |
case 3: |
22 |
cutscene_wait(0.4); |
23 |
break; |
24 |
case 4: |
25 |
cutscene_fade_in(actor_clover, 2); |
26 |
break; |
27 |
case 5: |
28 |
cutscene_npc_walk(actor_clover, actor_clover.x, 270, 3, "y", "down", "nothing", 640, 270, 700, 375); |
29 |
break; |
30 |
case 6: |
31 |
cutscene_dialogue(); |
32 |
with (msg) |
33 |
{ |
34 |
sndfnt = 107; |
35 |
talker[0] = actor_starlo; |
36 |
message[0] = "* You know the drill,# team!"; |
37 |
message[1] = "* Ain't no time to be# lazin' 'round."; |
38 |
prt[0] = 415; |
39 |
prt[1] = 417; |
40 |
} |
41 |
break; |
42 |
case 7: |
43 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.25, false); |
44 |
break; |
45 |
case 8: |
46 |
cutscene_wait(1); |
47 |
break; |
48 |
case 9: |
49 |
instance_create(900, 440, obj_wild_east_tumbleweed); |
50 |
cutscene_advance(); |
51 |
break; |
52 |
case 10: |
53 |
cutscene_wait(4); |
54 |
break; |
55 |
case 11: |
56 |
cutscene_dialogue(); |
57 |
with (msg) |
58 |
{ |
59 |
message[0] = "* Uh, hellooo?"; |
60 |
message[1] = "* Where is everyone?"; |
61 |
prt[0] = 426; |
62 |
prt[1] = 428; |
63 |
talker[0] = actor_starlo; |
64 |
} |
65 |
break; |
66 |
case 12: |
67 |
cutscene_npc_direction(actor_starlo, "up"); |
68 |
break; |
69 |
case 13: |
70 |
audio_play_sound(snd_wild_east_bell, 1, 0); |
71 |
with (obj_wild_east_bell) |
72 |
{ |
73 |
image_speed = 1/3; |
74 |
alarm[0] |
75 |
} |
76 |
cutscene_advance(); |
77 |
break; |
78 |
case 14: |
79 |
if (!audio_is_playing(snd_wild_east_bell)) |
80 |
cutscene_advance(); |
81 |
break; |
82 |
case 15: |
83 |
cutscene_npc_direction(actor_starlo, "down"); |
84 |
break; |
85 |
case 16: |
86 |
cutscene_wait(0.5); |
87 |
break; |
88 |
case 17: |
89 |
cutscene_npc_direction(actor_starlo, "left"); |
90 |
break; |
91 |
case 18: |
92 |
cutscene_dialogue(); |
93 |
with (msg) |
94 |
{ |
95 |
message[0] = "* Sorry 'bout this,# Clover. They should be# here any second no- "; |
96 |
prt[0] = 418; |
97 |
talker[0] = actor_starlo; |
98 |
skippable = false; |
99 |
if (cutoff == string_length(message[message_current])) |
100 |
{ |
101 |
with (other) |
102 |
cutscene_advance(); |
103 |
global.dialogue_open = false; |
104 |
} |
105 |
} |
106 |
break; |
107 |
case 19: |
108 |
if (cutscene_dialogue()) |
109 |
{ |
110 |
cutscene_music_start(202); |
111 |
cutscene_advance(20); |
112 |
} |
113 |
with (msg) |
114 |
{ |
115 |
message[0] = "* Star, what is happening# on the west end of town?"; |
116 |
prt[0] = 370; |
117 |
talker[0] = actor_ceroba; |
118 |
} |
119 |
break; |
120 |
case 20: |
121 |
cutscene_npc_walk(actor_ceroba, 620, 400, 2, "y", "right"); |
122 |
actor_clover.npc_direction = "left"; |
123 |
break; |
124 |
case 21: |
125 |
cutscene_dialogue(); |
126 |
with (msg) |
127 |
{ |
128 |
message[0] = "* Would you care to# explain?"; |
129 |
message[1] = "* WHAT???"; |
130 |
prt[0] = 370; |
131 |
prt[1] = 404; |
132 |
talker[0] = actor_ceroba; |
133 |
talker[1] = actor_starlo; |
134 |
} |
135 |
break; |
136 |
case 22: |
137 |
cutscene_npc_walk(actor_starlo, actor_ceroba.x + 60, actor_ceroba.y, 4, "y", "left"); |
138 |
break; |
139 |
case 23: |
140 |
if (cutscene_dialogue()) |
141 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 300); |
142 |
with (msg) |
143 |
{ |
144 |
message[0] = "* Is anyone in danger???"; |
145 |
message[1] = "* Well... no probably not-"; |
146 |
message[2] = "* THEY ARE????"; |
147 |
message[3] = "* By George! This must be# an attack from Vengeful# Virgil!"; |
148 |
message[4] = "* Vengeful... Virgil?"; |
149 |
message[5] = "* Who is that?"; |
150 |
message[6] = "* Ceroba, come on!"; |
151 |
message[7] = "* We drew his wanted# poster last month!"; |
152 |
message[8] = "* It's on the news# board..."; |
153 |
message[9] = "* You helped me find the# thumb tacks and# everythin'..."; |
154 |
message[10] = "* Um..."; |
155 |
message[11] = "* Oh yeah!"; |
156 |
message[12] = "* Well, you better go# stop him then!"; |
157 |
message[13] = "* What are you waiting# for?"; |
158 |
message[14] = "* That's the spirit!"; |
159 |
message[15] = "* Let's put a stop to# this, Clover!"; |
160 |
prt[0] = 421; |
161 |
prt[1] = 394; |
162 |
prt[2] = 404; |
163 |
prt[3] = 417; |
164 |
prt[4] = 393; |
165 |
prt[5] = 371; |
166 |
prt[6] = 410; |
167 |
prt[7] = 410; |
168 |
prt[8] = 406; |
169 |
prt[9] = 406; |
170 |
prt[10] = 388; |
171 |
prt[11] = 393; |
172 |
prt[12] = 3754; |
173 |
prt[13] = 3754; |
174 |
prt[14] = 417; |
175 |
prt[15] = 417; |
176 |
talker[0] = actor_starlo; |
177 |
talker[1] = actor_ceroba; |
178 |
talker[2] = actor_starlo; |
179 |
talker[4] = actor_ceroba; |
180 |
talker[6] = actor_starlo; |
181 |
talker[10] = actor_ceroba; |
182 |
talker[14] = actor_starlo; |
183 |
if (message_current == 1) |
184 |
{ |
185 |
skippable = false; |
186 |
if (cutoff == string_length(message[message_current])) |
187 |
{ |
188 |
message_current += 1; |
189 |
cutoff = 0; |
190 |
} |
191 |
} |
192 |
else |
193 |
{ |
194 |
skippable = true; |
195 |
} |
196 |
} |
197 |
break; |
198 |
case 24: |
199 |
cutscene_event_wildeast_stamp(1262, 253, 150, 2, 50); |
200 |
break; |
201 |
case 25: |
202 |
cutscene_npc_walk(actor_starlo, 120, 480, 4, "y", "left", false); |
203 |
cutscene_music_start(203); |
204 |
break; |
205 |
case 26: |
206 |
if (actor_clover.x > (actor_starlo.x - 40)) |
207 |
{ |
208 |
cutscene_npc_walk(actor_clover, 120, 500, 4, "y", "left", false); |
209 |
cutscene_advance(); |
210 |
} |
211 |
break; |
212 |
case 27: |
213 |
if (actor_ceroba.x > (actor_clover.x - 40)) |
214 |
{ |
215 |
cutscene_npc_walk(actor_ceroba, 120, 440, 4, "y", "left", false); |
216 |
cutscene_advance(); |
217 |
} |
218 |
break; |
219 |
case 28: |
220 |
if (actor_ceroba.npc_arrived && actor_clover.npc_arrived && actor_starlo.npc_arrived) |
221 |
cutscene_advance(); |
222 |
break; |
223 |
case 29: |
224 |
cutscene_wait(2); |
225 |
break; |
226 |
case 30: |
227 |
cutscene_npc_direction(actor_starlo, "up"); |
228 |
break; |
229 |
case 31: |
230 |
cutscene_dialogue(); |
231 |
with (msg) |
232 |
{ |
233 |
message[0] = "* Huh."; |
234 |
message[1] = "* You sure you saw# somethin' troublin'# here?"; |
235 |
message[2] = "* Look down."; |
236 |
prt[0] = 421; |
237 |
prt[1] = 407; |
238 |
prt[2] = 382; |
239 |
talker[0] = actor_starlo; |
240 |
talker[2] = actor_ceroba; |
241 |
} |
242 |
break; |
243 |
case 32: |
244 |
cutscene_npc_direction(actor_starlo, "left"); |
245 |
break; |
246 |
case 33: |
247 |
cutscene_dialogue(); |
248 |
with (msg) |
249 |
{ |
250 |
message[0] = "* GASP!"; |
251 |
prt[0] = 404; |
252 |
talker[0] = actor_starlo; |
253 |
} |
254 |
break; |
255 |
case 34: |
256 |
if (cutscene_move_all(false, 5, 160, 1000001, 1000004, true, false)) |
257 |
audio_play_sound(snd_wild_east_shocking_sound, 1, 0); |
258 |
break; |
259 |
case 35: |
260 |
cutscene_wait(2); |
261 |
break; |
262 |
case 36: |
263 |
cutscene_dialogue(); |
264 |
with (msg) |
265 |
{ |
266 |
message[0] = "* Hey! I did not sign up# for this!"; |
267 |
message[1] = "* Get me out of here!"; |
268 |
message[2] = "* Ed! Keep it down! I# need to focus!"; |
269 |
message[3] = "* How in the heck will I# solve this colossal# conundrum?"; |
270 |
message[4] = "* Just untie them."; |
271 |
message[5] = "* And risk being tricked# into a booby trap?"; |
272 |
message[6] = "* Touching those ropes is# exactly what Virgil# wants!"; |
273 |
message[7] = "* ...What?"; |
274 |
message[8] = "* This is scary, Star!"; |
275 |
message[9] = "* I'm afraid you must# choose which track the# train travels on!"; |
276 |
message[10] = "* Yeah! Choose Ed!"; |
277 |
message[11] = "* Mooch, you are dead to# me."; |
278 |
message[12] = "* Unless Star chooses you# instead."; |
279 |
message[13] = "* ...That's cold."; |
280 |
message[14] = "* This is all too# overwhelmin'! I can't# do it!"; |
281 |
message[15] = "* Then have Clover choose."; |
282 |
message[16] = "* Of course!"; |
283 |
message[17] = "* Clover don't have no# emotional attachment to# y'all!"; |
284 |
message[18] = "* Should be simple!"; |
285 |
message[19] = "* Don't you think this is# a bit much?"; |
286 |
message[20] = "* Nah, it's easy!"; |
287 |
message[21] = "* Choose to leave the# track as is..."; |
288 |
message[22] = "* It won't be yer fault# but many monsters get# hit."; |
289 |
message[23] = "* Choose to change the# track..."; |
290 |
message[24] = "* It'll be by yer hand# but only Ed gets hit."; |
291 |
message[25] = "* Not as much of a# sacrifice."; |
292 |
message[26] = "* What did I do to# deserve this?"; |
293 |
prt[0] = 453; |
294 |
prt[1] = 453; |
295 |
prt[2] = 419; |
296 |
prt[3] = 421; |
297 |
prt[4] = 384; |
298 |
prt[5] = 413; |
299 |
prt[6] = 419; |
300 |
prt[7] = 371; |
301 |
prt[8] = 450; |
302 |
prt[9] = 446; |
303 |
prt[10] = 463; |
304 |
prt[11] = 454; |
305 |
prt[12] = 458; |
306 |
prt[13] = 454; |
307 |
prt[14] = 418; |
308 |
prt[15] = 435; |
309 |
prt[16] = 419; |
310 |
prt[17] = 424; |
311 |
prt[18] = 417; |
312 |
prt[19] = 381; |
313 |
prt[20] = 422; |
314 |
prt[21] = 419; |
315 |
prt[22] = 421; |
316 |
prt[23] = 407; |
317 |
prt[24] = 421; |
318 |
prt[25] = 421; |
319 |
prt[26] = 454; |
320 |
talker[0] = actor_ed; |
321 |
talker[2] = actor_starlo; |
322 |
talker[4] = actor_ceroba; |
323 |
talker[5] = actor_starlo; |
324 |
talker[7] = actor_ceroba; |
325 |
talker[8] = actor_moray; |
326 |
talker[10] = actor_mooch; |
327 |
talker[11] = actor_ed; |
328 |
talker[12] = actor_mooch; |
329 |
talker[13] = actor_ed; |
330 |
talker[14] = actor_starlo; |
331 |
talker[15] = actor_ace; |
332 |
talker[16] = actor_starlo; |
333 |
talker[17] = actor_starlo; |
334 |
talker[19] = actor_ceroba; |
335 |
talker[20] = actor_starlo; |
336 |
talker[26] = actor_ed; |
337 |
} |
338 |
break; |
339 |
case 37: |
340 |
cutscene_sfx_play(266, 0.65); |
341 |
break; |
342 |
case 38: |
343 |
if (audio_is_playing(snd_wild_east_train_horn)) |
344 |
exit; |
345 |
cutscene_dialogue(); |
346 |
with (msg) |
347 |
{ |
348 |
message[0] = "* We're out of time!"; |
349 |
message[1] = "* If only we coulda# untied everyone!"; |
350 |
message[2] = "* If only."; |
351 |
message[3] = "* You gotta choose now,# Clover!"; |
352 |
prt[0] = 419; |
353 |
prt[1] = 418; |
354 |
prt[2] = 384; |
355 |
prt[3] = 419; |
356 |
talker[0] = actor_starlo; |
357 |
talker[2] = actor_ceroba; |
358 |
talker[3] = actor_starlo; |
359 |
} |
360 |
break; |
361 |
case 39: |
362 |
if (!instance_exists(obj_wild_east_train_lever)) |
363 |
{ |
364 |
prop_lever = instance_create(__view_get(e__VW.XView, 0) + __view_get(e__VW.WView, 0) + 35, actor_clover.y + 40, obj_wild_east_train_lever); |
365 |
prop_lever.hspeed = (((__view_get(e__VW.XView, 0) + __view_get(e__VW.WView, 0) + 40) - actor_clover.x) / 60) * -2; |
366 |
audio_play_sound(snd_slide_whistle, 1, 0); |
367 |
} |
368 |
if (prop_lever.hspeed < 0) |
369 |
{ |
370 |
prop_lever.hspeed += 0.05; |
371 |
} |
372 |
else |
373 |
{ |
374 |
cutscene_advance(40); |
375 |
prop_lever.hspeed = 0; |
376 |
} |
377 |
break; |
378 |
case 40: |
379 |
instance_create(0, 0, obj_train_choice); |
380 |
cutscene_advance(); |
381 |
break; |
382 |
case 41: |
383 |
if (obj_train_choice.selection_confirmed == true) |
384 |
{ |
385 |
if (obj_train_choice.selection == 0) |
386 |
cutscene_advance(42); |
387 |
if (obj_train_choice.selection == 1) |
388 |
{ |
389 |
prop_lever.image_speed = 0.2; |
390 |
cutscene_advance(49); |
391 |
} |
392 |
} |
393 |
break; |
394 |
case 42: |
395 |
cutscene_sfx_play(266, 1); |
396 |
break; |
397 |
case 43: |
398 |
if (audio_is_playing(snd_wild_east_train_horn)) |
399 |
exit; |
400 |
if (!instance_exists(obj_wild_east_npc_train)) |
401 |
actor_train = instance_create(actor_mooch.x, 310, obj_wild_east_npc_train); |
402 |
cutscene_advance(); |
403 |
break; |
404 |
case 44: |
405 |
cutscene_camera_move(obj_camera.x, 400, 2, false); |
406 |
break; |
407 |
case 45: |
408 |
if (cutscene_npc_walk(actor_train, actor_train.x, actor_mooch.y - 30, 1, "y", "down")) |
409 |
{ |
410 |
audio_play_sound(snd_mo_kick, 1, 0); |
411 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (3, 2); |
412 |
} |
413 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 100); |
414 |
break; |
415 |
case 46: |
416 |
cutscene_npc_action_sprite(actor_train, 1236, 0.3, true, 0, 425, 3); |
417 |
break; |
418 |
case 47: |
419 |
cutscene_wait(1); |
420 |
break; |
421 |
case 48: |
422 |
if (cutscene_dialogue()) |
423 |
{ |
424 |
cutscene_advance(55); |
425 |
global.dunes_flag[23] = 1; |
426 |
} |
427 |
with (msg) |
428 |
{ |
429 |
message[0] = "* Ouch!"; |
430 |
message[1] = "* You owe me for this."; |
431 |
message[2] = "* Clover... I thought we# were friends."; |
432 |
message[3] = "* Eh, I'm okay with it."; |
433 |
message[4] = "* Ha! Clover likes me# more!"; |
434 |
message[5] = "* Now, now."; |
435 |
message[6] = "* This decision was a# tough'n."; |
436 |
message[7] = "* Having the casualty be# on your hands is a lot# to handle, mentally."; |
437 |
message[8] = "* There's a lot more to# it than that, Star."; |
438 |
message[9] = "* This is a deep scenario# that requires a lot of# thinking."; |
439 |
message[10] = "* We don't have time fer# thinkin'!"; |
440 |
message[11] = "* This was a test of# judgment and Clover# passed!"; |
441 |
message[12] = "* Passed? How exactly?"; |
442 |
message[13] = "* Aah, quit bein' so# technical 'bout# everythin', Moray."; |
443 |
message[14] = "* Clover saved Ed.# That's... pretty good."; |
444 |
message[15] = "* I can't tell if that# was an insult."; |
445 |
message[16] = "* Anywho. I'll see ya at# the usual spot, kid."; |
446 |
message[17] = "* Come to me when ye're# ready for the final# mission!"; |
447 |
prt[0] = 456; |
448 |
prt[1] = 460; |
449 |
prt[2] = 446; |
450 |
prt[3] = 436; |
451 |
prt[4] = 452; |
452 |
prt[5] = 421; |
453 |
prt[6] = 419; |
454 |
prt[7] = 407; |
455 |
prt[8] = 377; |
456 |
prt[9] = 371; |
457 |
prt[10] = 419; |
458 |
prt[11] = 421; |
459 |
prt[12] = 447; |
460 |
prt[13] = 410; |
461 |
prt[14] = 407; |
462 |
prt[15] = 454; |
463 |
prt[16] = 417; |
464 |
prt[17] = 417; |
465 |
talker[0] = actor_mooch; |
466 |
talker[2] = actor_moray; |
467 |
talker[3] = actor_ace; |
468 |
talker[4] = actor_ed; |
469 |
talker[5] = actor_starlo; |
470 |
talker[8] = actor_ceroba; |
471 |
talker[10] = actor_starlo; |
472 |
talker[12] = actor_moray; |
473 |
talker[13] = actor_starlo; |
474 |
talker[15] = actor_ed; |
475 |
talker[16] = actor_starlo; |
476 |
} |
477 |
break; |
478 |
case 49: |
479 |
if (audio_is_playing(snd_wild_east_train_horn)) |
480 |
exit; |
481 |
if (!instance_exists(obj_wild_east_npc_train)) |
482 |
actor_train = instance_create(actor_ed.x, 310, obj_wild_east_npc_train); |
483 |
cutscene_advance(); |
484 |
break; |
485 |
case 50: |
486 |
cutscene_camera_move(obj_camera.x, 400, 2, false); |
487 |
break; |
488 |
case 51: |
489 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 100); |
490 |
if (cutscene_npc_walk(actor_train, actor_train.x, actor_ed.y - 30, 1, "y", "down")) |
491 |
{ |
492 |
audio_play_sound(snd_mo_kick, 1, 0); |
493 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (3, 2); |
494 |
} |
495 |
break; |
496 |
case 52: |
497 |
cutscene_wait(1); |
498 |
break; |
499 |
case 53: |
500 |
cutscene_npc_action_sprite(actor_train, 1236, 0.3, true, 0, 425, 3); |
501 |
break; |
502 |
case 54: |
503 |
if (cutscene_dialogue()) |
504 |
{ |
505 |
cutscene_advance(55); |
506 |
global.dunes_flag[23] = 0; |
507 |
} |
508 |
with (msg) |
509 |
{ |
510 |
message[0] = "* Oof!"; |
511 |
message[1] = "* Clover! How could you!?"; |
512 |
message[2] = "* Is this about me# carrying ya earlier?# Did I hurt ya?"; |
513 |
message[3] = "* Now, now!"; |
514 |
message[4] = "* In defense of Clover,# they just saved many# lives."; |
515 |
message[5] = "* I guess that's true..."; |
516 |
message[6] = "* Clover proved that they# were willing to# sacrifice to be a hero."; |
517 |
message[7] = "* Quite noble, don'tcha# think, Ceroba?"; |
518 |
message[8] = "* There's a lot of layers# to this scenario."; |
519 |
message[9] = "* I believe it's more of# a gray are- "; |
520 |
message[10] = "* Quite noble indeed."; |
521 |
message[11] = "* This was a test of yer# judgment."; |
522 |
message[12] = "* I'd say you passed,# buddy!"; |
523 |
message[13] = "* I'll be in the usual# spot for yer final task!"; |
524 |
prt[0] = 454; |
525 |
prt[1] = 451; |
526 |
prt[2] = 454; |
527 |
prt[3] = 415; |
528 |
prt[4] = 419; |
529 |
prt[5] = 454; |
530 |
prt[6] = 419; |
531 |
prt[7] = 407; |
532 |
prt[8] = 370; |
533 |
prt[9] = 377; |
534 |
prt[10] = 415; |
535 |
prt[11] = 417; |
536 |
prt[12] = 422; |
537 |
prt[13] = 417; |
538 |
talker[0] = actor_ed; |
539 |
talker[3] = actor_starlo; |
540 |
talker[5] = actor_ed; |
541 |
talker[6] = actor_starlo; |
542 |
talker[8] = actor_ceroba; |
543 |
talker[10] = actor_starlo; |
544 |
if (message_current == 9) |
545 |
{ |
546 |
skippable = false; |
547 |
if (cutoff == string_length(message[message_current])) |
548 |
{ |
549 |
message_current += 1; |
550 |
cutoff = 0; |
551 |
} |
552 |
} |
553 |
else |
554 |
{ |
555 |
skippable = true; |
556 |
} |
557 |
} |
558 |
break; |
559 |
case 55: |
560 |
cutscene_npc_walk(actor_starlo, 420, actor_starlo.y, 3, "x", "right"); |
561 |
break; |
562 |
case 56: |
563 |
cutscene_dialogue(); |
564 |
with (msg) |
565 |
{ |
566 |
message[0] = "* Sigh..."; |
567 |
message[1] = "* See you around."; |
568 |
prt[0] = 384; |
569 |
prt[1] = 382; |
570 |
talker[0] = actor_ceroba; |
571 |
} |
572 |
break; |
573 |
case 57: |
574 |
cutscene_npc_walk(actor_ceroba, 420, actor_ceroba.y, 3, "x", "right"); |
575 |
break; |
576 |
case 58: |
577 |
cutscene_sfx_play(361, 1); |
578 |
instance_destroy(actor_ceroba); |
579 |
instance_destroy(actor_starlo); |
580 |
break; |
581 |
case 59: |
582 |
cutscene_wait(1); |
583 |
break; |
584 |
case 60: |
585 |
cutscene_dialogue(); |
586 |
with (msg) |
587 |
{ |
588 |
message[0] = "* Hey! Is anyone gonna# untie us?"; |
589 |
prt[0] = 450; |
590 |
talker[0] = actor_moray; |
591 |
} |
592 |
break; |
593 |
case 61: |
594 |
cutscene_move_all(false, -5, 160, 1000001, 1000004, true, false); |
595 |
break; |
596 |
case 62: |
597 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 5); |
598 |
break; |
599 |
case 63: |
600 |
scr_cutscene_end(); |
601 |
instance_create(720, 380, obj_determination); |
602 |
instance_destroy(actor_clover); |
603 |
__view_set(e__VW.Object, 0, obj_pl); |
604 |
instance_destroy(); |
605 |
global.dunes_flag[20] = 7; |
606 |
scr_radio_restart(); |
607 |
break; |
608 |
} |
609 |
|
610 |
enum e__VW |
611 |
{ |
612 |
XView, |
613 |
YView, |
614 |
WView, |
615 |
HView, |
616 |
Angle, |
617 |
HBorder, |
618 |
VBorder, |
619 |
HSpeed, |
620 |
VSpeed, |
621 |
Object, |
622 |
Visible, |
623 |
XPort, |
624 |
YPort, |
625 |
WPort, |
626 |
HPort, |
627 |
Camera, |
628 |
SurfaceID |
629 |
} |