| 1 |
var actor_starlo = 1169; |
| 2 |
var actor_ed = 1162; |
| 3 |
var actor_ace = 1158; |
| 4 |
var actor_mooch = 1165; |
| 5 |
var actor_moray = 1167; |
| 6 |
var actor_ceroba = 1161; |
| 7 |
var actor_clover = 1168; |
| 8 |
switch (scene) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
if (cutscene_wait(1.5)) |
| 12 |
cutscene_advance(6); |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
cutscene_fade_in(actor_starlo, 2); |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, 270, 3, "y", "down", "nothing", 640, 270, 720, 375); |
| 19 |
cutscene_advance(); |
| 20 |
break; |
| 21 |
case 3: |
| 22 |
cutscene_wait(0.4); |
| 23 |
break; |
| 24 |
case 4: |
| 25 |
cutscene_fade_in(actor_clover, 2); |
| 26 |
break; |
| 27 |
case 5: |
| 28 |
cutscene_npc_walk(actor_clover, actor_clover.x, 270, 3, "y", "down", "nothing", 640, 270, 700, 375); |
| 29 |
break; |
| 30 |
case 6: |
| 31 |
cutscene_dialogue(); |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
sndfnt = 107; |
| 35 |
talker[0] = actor_starlo; |
| 36 |
message[0] = "* You know the drill,# team!"; |
| 37 |
message[1] = "* Ain't no time to be# lazin' 'round."; |
| 38 |
prt[0] = 415; |
| 39 |
prt[1] = 417; |
| 40 |
} |
| 41 |
break; |
| 42 |
case 7: |
| 43 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.25, false); |
| 44 |
break; |
| 45 |
case 8: |
| 46 |
cutscene_wait(1); |
| 47 |
break; |
| 48 |
case 9: |
| 49 |
instance_create(900, 440, obj_wild_east_tumbleweed); |
| 50 |
cutscene_advance(); |
| 51 |
break; |
| 52 |
case 10: |
| 53 |
cutscene_wait(4); |
| 54 |
break; |
| 55 |
case 11: |
| 56 |
cutscene_dialogue(); |
| 57 |
with (msg) |
| 58 |
{ |
| 59 |
message[0] = "* Uh, hellooo?"; |
| 60 |
message[1] = "* Where is everyone?"; |
| 61 |
prt[0] = 426; |
| 62 |
prt[1] = 428; |
| 63 |
talker[0] = actor_starlo; |
| 64 |
} |
| 65 |
break; |
| 66 |
case 12: |
| 67 |
cutscene_npc_direction(actor_starlo, "up"); |
| 68 |
break; |
| 69 |
case 13: |
| 70 |
audio_play_sound(snd_wild_east_bell, 1, 0); |
| 71 |
with (obj_wild_east_bell) |
| 72 |
{ |
| 73 |
image_speed = 1/3; |
| 74 |
alarm[0] |
| 75 |
} |
| 76 |
cutscene_advance(); |
| 77 |
break; |
| 78 |
case 14: |
| 79 |
if (!audio_is_playing(snd_wild_east_bell)) |
| 80 |
cutscene_advance(); |
| 81 |
break; |
| 82 |
case 15: |
| 83 |
cutscene_npc_direction(actor_starlo, "down"); |
| 84 |
break; |
| 85 |
case 16: |
| 86 |
cutscene_wait(0.5); |
| 87 |
break; |
| 88 |
case 17: |
| 89 |
cutscene_npc_direction(actor_starlo, "left"); |
| 90 |
break; |
| 91 |
case 18: |
| 92 |
cutscene_dialogue(); |
| 93 |
with (msg) |
| 94 |
{ |
| 95 |
message[0] = "* Sorry 'bout this,# Clover. They should be# here any second no- "; |
| 96 |
prt[0] = 418; |
| 97 |
talker[0] = actor_starlo; |
| 98 |
skippable = false; |
| 99 |
if (cutoff == string_length(message[message_current])) |
| 100 |
{ |
| 101 |
with (other) |
| 102 |
cutscene_advance(); |
| 103 |
global.dialogue_open = false; |
| 104 |
} |
| 105 |
} |
| 106 |
break; |
| 107 |
case 19: |
| 108 |
if (cutscene_dialogue()) |
| 109 |
{ |
| 110 |
cutscene_music_start(202); |
| 111 |
cutscene_advance(20); |
| 112 |
} |
| 113 |
with (msg) |
| 114 |
{ |
| 115 |
message[0] = "* Star, what is happening# on the west end of town?"; |
| 116 |
prt[0] = 370; |
| 117 |
talker[0] = actor_ceroba; |
| 118 |
} |
| 119 |
break; |
| 120 |
case 20: |
| 121 |
cutscene_npc_walk(actor_ceroba, 620, 400, 2, "y", "right"); |
| 122 |
actor_clover.npc_direction = "left"; |
| 123 |
break; |
| 124 |
case 21: |
| 125 |
cutscene_dialogue(); |
| 126 |
with (msg) |
| 127 |
{ |
| 128 |
message[0] = "* Would you care to# explain?"; |
| 129 |
message[1] = "* WHAT???"; |
| 130 |
prt[0] = 370; |
| 131 |
prt[1] = 404; |
| 132 |
talker[0] = actor_ceroba; |
| 133 |
talker[1] = actor_starlo; |
| 134 |
} |
| 135 |
break; |
| 136 |
case 22: |
| 137 |
cutscene_npc_walk(actor_starlo, actor_ceroba.x + 60, actor_ceroba.y, 4, "y", "left"); |
| 138 |
break; |
| 139 |
case 23: |
| 140 |
if (cutscene_dialogue()) |
| 141 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 300); |
| 142 |
with (msg) |
| 143 |
{ |
| 144 |
message[0] = "* Is anyone in danger???"; |
| 145 |
message[1] = "* Well... no probably not-"; |
| 146 |
message[2] = "* THEY ARE????"; |
| 147 |
message[3] = "* By George! This must be# an attack from Vengeful# Virgil!"; |
| 148 |
message[4] = "* Vengeful... Virgil?"; |
| 149 |
message[5] = "* Who is that?"; |
| 150 |
message[6] = "* Ceroba, come on!"; |
| 151 |
message[7] = "* We drew his wanted# poster last month!"; |
| 152 |
message[8] = "* It's on the news# board..."; |
| 153 |
message[9] = "* You helped me find the# thumb tacks and# everythin'..."; |
| 154 |
message[10] = "* Um..."; |
| 155 |
message[11] = "* Oh yeah!"; |
| 156 |
message[12] = "* Well, you better go# stop him then!"; |
| 157 |
message[13] = "* What are you waiting# for?"; |
| 158 |
message[14] = "* That's the spirit!"; |
| 159 |
message[15] = "* Let's put a stop to# this, Clover!"; |
| 160 |
prt[0] = 421; |
| 161 |
prt[1] = 394; |
| 162 |
prt[2] = 404; |
| 163 |
prt[3] = 417; |
| 164 |
prt[4] = 393; |
| 165 |
prt[5] = 371; |
| 166 |
prt[6] = 410; |
| 167 |
prt[7] = 410; |
| 168 |
prt[8] = 406; |
| 169 |
prt[9] = 406; |
| 170 |
prt[10] = 388; |
| 171 |
prt[11] = 393; |
| 172 |
prt[12] = 3754; |
| 173 |
prt[13] = 3754; |
| 174 |
prt[14] = 417; |
| 175 |
prt[15] = 417; |
| 176 |
talker[0] = actor_starlo; |
| 177 |
talker[1] = actor_ceroba; |
| 178 |
talker[2] = actor_starlo; |
| 179 |
talker[4] = actor_ceroba; |
| 180 |
talker[6] = actor_starlo; |
| 181 |
talker[10] = actor_ceroba; |
| 182 |
talker[14] = actor_starlo; |
| 183 |
if (message_current == 1) |
| 184 |
{ |
| 185 |
skippable = false; |
| 186 |
if (cutoff == string_length(message[message_current])) |
| 187 |
{ |
| 188 |
message_current += 1; |
| 189 |
cutoff = 0; |
| 190 |
} |
| 191 |
} |
| 192 |
else |
| 193 |
{ |
| 194 |
skippable = true; |
| 195 |
} |
| 196 |
} |
| 197 |
break; |
| 198 |
case 24: |
| 199 |
cutscene_event_wildeast_stamp(1262, 253, 150, 2, 50); |
| 200 |
break; |
| 201 |
case 25: |
| 202 |
cutscene_npc_walk(actor_starlo, 120, 480, 4, "y", "left", false); |
| 203 |
cutscene_music_start(203); |
| 204 |
break; |
| 205 |
case 26: |
| 206 |
if (actor_clover.x > (actor_starlo.x - 40)) |
| 207 |
{ |
| 208 |
cutscene_npc_walk(actor_clover, 120, 500, 4, "y", "left", false); |
| 209 |
cutscene_advance(); |
| 210 |
} |
| 211 |
break; |
| 212 |
case 27: |
| 213 |
if (actor_ceroba.x > (actor_clover.x - 40)) |
| 214 |
{ |
| 215 |
cutscene_npc_walk(actor_ceroba, 120, 440, 4, "y", "left", false); |
| 216 |
cutscene_advance(); |
| 217 |
} |
| 218 |
break; |
| 219 |
case 28: |
| 220 |
if (actor_ceroba.npc_arrived && actor_clover.npc_arrived && actor_starlo.npc_arrived) |
| 221 |
cutscene_advance(); |
| 222 |
break; |
| 223 |
case 29: |
| 224 |
cutscene_wait(2); |
| 225 |
break; |
| 226 |
case 30: |
| 227 |
cutscene_npc_direction(actor_starlo, "up"); |
| 228 |
break; |
| 229 |
case 31: |
| 230 |
cutscene_dialogue(); |
| 231 |
with (msg) |
| 232 |
{ |
| 233 |
message[0] = "* Huh."; |
| 234 |
message[1] = "* You sure you saw# somethin' troublin'# here?"; |
| 235 |
message[2] = "* Look down."; |
| 236 |
prt[0] = 421; |
| 237 |
prt[1] = 407; |
| 238 |
prt[2] = 382; |
| 239 |
talker[0] = actor_starlo; |
| 240 |
talker[2] = actor_ceroba; |
| 241 |
} |
| 242 |
break; |
| 243 |
case 32: |
| 244 |
cutscene_npc_direction(actor_starlo, "left"); |
| 245 |
break; |
| 246 |
case 33: |
| 247 |
cutscene_dialogue(); |
| 248 |
with (msg) |
| 249 |
{ |
| 250 |
message[0] = "* GASP!"; |
| 251 |
prt[0] = 404; |
| 252 |
talker[0] = actor_starlo; |
| 253 |
} |
| 254 |
break; |
| 255 |
case 34: |
| 256 |
if (cutscene_move_all(false, 5, 160, 1000001, 1000004, true, false)) |
| 257 |
audio_play_sound(snd_wild_east_shocking_sound, 1, 0); |
| 258 |
break; |
| 259 |
case 35: |
| 260 |
cutscene_wait(2); |
| 261 |
break; |
| 262 |
case 36: |
| 263 |
cutscene_dialogue(); |
| 264 |
with (msg) |
| 265 |
{ |
| 266 |
message[0] = "* Hey! I did not sign up# for this!"; |
| 267 |
message[1] = "* Get me out of here!"; |
| 268 |
message[2] = "* Ed! Keep it down! I# need to focus!"; |
| 269 |
message[3] = "* How in the heck will I# solve this colossal# conundrum?"; |
| 270 |
message[4] = "* Just untie them."; |
| 271 |
message[5] = "* And risk being tricked# into a booby trap?"; |
| 272 |
message[6] = "* Touching those ropes is# exactly what Virgil# wants!"; |
| 273 |
message[7] = "* ...What?"; |
| 274 |
message[8] = "* This is scary, Star!"; |
| 275 |
message[9] = "* I'm afraid you must# choose which track the# train travels on!"; |
| 276 |
message[10] = "* Yeah! Choose Ed!"; |
| 277 |
message[11] = "* Mooch, you are dead to# me."; |
| 278 |
message[12] = "* Unless Star chooses you# instead."; |
| 279 |
message[13] = "* ...That's cold."; |
| 280 |
message[14] = "* This is all too# overwhelmin'! I can't# do it!"; |
| 281 |
message[15] = "* Then have Clover choose."; |
| 282 |
message[16] = "* Of course!"; |
| 283 |
message[17] = "* Clover don't have no# emotional attachment to# y'all!"; |
| 284 |
message[18] = "* Should be simple!"; |
| 285 |
message[19] = "* Don't you think this is# a bit much?"; |
| 286 |
message[20] = "* Nah, it's easy!"; |
| 287 |
message[21] = "* Choose to leave the# track as is..."; |
| 288 |
message[22] = "* It won't be yer fault# but many monsters get# hit."; |
| 289 |
message[23] = "* Choose to change the# track..."; |
| 290 |
message[24] = "* It'll be by yer hand# but only Ed gets hit."; |
| 291 |
message[25] = "* Not as much of a# sacrifice."; |
| 292 |
message[26] = "* What did I do to# deserve this?"; |
| 293 |
prt[0] = 453; |
| 294 |
prt[1] = 453; |
| 295 |
prt[2] = 419; |
| 296 |
prt[3] = 421; |
| 297 |
prt[4] = 384; |
| 298 |
prt[5] = 413; |
| 299 |
prt[6] = 419; |
| 300 |
prt[7] = 371; |
| 301 |
prt[8] = 450; |
| 302 |
prt[9] = 446; |
| 303 |
prt[10] = 463; |
| 304 |
prt[11] = 454; |
| 305 |
prt[12] = 458; |
| 306 |
prt[13] = 454; |
| 307 |
prt[14] = 418; |
| 308 |
prt[15] = 435; |
| 309 |
prt[16] = 419; |
| 310 |
prt[17] = 424; |
| 311 |
prt[18] = 417; |
| 312 |
prt[19] = 381; |
| 313 |
prt[20] = 422; |
| 314 |
prt[21] = 419; |
| 315 |
prt[22] = 421; |
| 316 |
prt[23] = 407; |
| 317 |
prt[24] = 421; |
| 318 |
prt[25] = 421; |
| 319 |
prt[26] = 454; |
| 320 |
talker[0] = actor_ed; |
| 321 |
talker[2] = actor_starlo; |
| 322 |
talker[4] = actor_ceroba; |
| 323 |
talker[5] = actor_starlo; |
| 324 |
talker[7] = actor_ceroba; |
| 325 |
talker[8] = actor_moray; |
| 326 |
talker[10] = actor_mooch; |
| 327 |
talker[11] = actor_ed; |
| 328 |
talker[12] = actor_mooch; |
| 329 |
talker[13] = actor_ed; |
| 330 |
talker[14] = actor_starlo; |
| 331 |
talker[15] = actor_ace; |
| 332 |
talker[16] = actor_starlo; |
| 333 |
talker[17] = actor_starlo; |
| 334 |
talker[19] = actor_ceroba; |
| 335 |
talker[20] = actor_starlo; |
| 336 |
talker[26] = actor_ed; |
| 337 |
} |
| 338 |
break; |
| 339 |
case 37: |
| 340 |
cutscene_sfx_play(266, 0.65); |
| 341 |
break; |
| 342 |
case 38: |
| 343 |
if (audio_is_playing(snd_wild_east_train_horn)) |
| 344 |
exit; |
| 345 |
cutscene_dialogue(); |
| 346 |
with (msg) |
| 347 |
{ |
| 348 |
message[0] = "* We're out of time!"; |
| 349 |
message[1] = "* If only we coulda# untied everyone!"; |
| 350 |
message[2] = "* If only."; |
| 351 |
message[3] = "* You gotta choose now,# Clover!"; |
| 352 |
prt[0] = 419; |
| 353 |
prt[1] = 418; |
| 354 |
prt[2] = 384; |
| 355 |
prt[3] = 419; |
| 356 |
talker[0] = actor_starlo; |
| 357 |
talker[2] = actor_ceroba; |
| 358 |
talker[3] = actor_starlo; |
| 359 |
} |
| 360 |
break; |
| 361 |
case 39: |
| 362 |
if (!instance_exists(obj_wild_east_train_lever)) |
| 363 |
{ |
| 364 |
prop_lever = instance_create(__view_get(e__VW.XView, 0) + __view_get(e__VW.WView, 0) + 35, actor_clover.y + 40, obj_wild_east_train_lever); |
| 365 |
prop_lever.hspeed = (((__view_get(e__VW.XView, 0) + __view_get(e__VW.WView, 0) + 40) - actor_clover.x) / 60) * -2; |
| 366 |
audio_play_sound(snd_slide_whistle, 1, 0); |
| 367 |
} |
| 368 |
if (prop_lever.hspeed < 0) |
| 369 |
{ |
| 370 |
prop_lever.hspeed += 0.05; |
| 371 |
} |
| 372 |
else |
| 373 |
{ |
| 374 |
cutscene_advance(40); |
| 375 |
prop_lever.hspeed = 0; |
| 376 |
} |
| 377 |
break; |
| 378 |
case 40: |
| 379 |
instance_create(0, 0, obj_train_choice); |
| 380 |
cutscene_advance(); |
| 381 |
break; |
| 382 |
case 41: |
| 383 |
if (obj_train_choice.selection_confirmed == true) |
| 384 |
{ |
| 385 |
if (obj_train_choice.selection == 0) |
| 386 |
cutscene_advance(42); |
| 387 |
if (obj_train_choice.selection == 1) |
| 388 |
{ |
| 389 |
prop_lever.image_speed = 0.2; |
| 390 |
cutscene_advance(49); |
| 391 |
} |
| 392 |
} |
| 393 |
break; |
| 394 |
case 42: |
| 395 |
cutscene_sfx_play(266, 1); |
| 396 |
break; |
| 397 |
case 43: |
| 398 |
if (audio_is_playing(snd_wild_east_train_horn)) |
| 399 |
exit; |
| 400 |
if (!instance_exists(obj_wild_east_npc_train)) |
| 401 |
actor_train = instance_create(actor_mooch.x, 310, obj_wild_east_npc_train); |
| 402 |
cutscene_advance(); |
| 403 |
break; |
| 404 |
case 44: |
| 405 |
cutscene_camera_move(obj_camera.x, 400, 2, false); |
| 406 |
break; |
| 407 |
case 45: |
| 408 |
if (cutscene_npc_walk(actor_train, actor_train.x, actor_mooch.y - 30, 1, "y", "down")) |
| 409 |
{ |
| 410 |
audio_play_sound(snd_mo_kick, 1, 0); |
| 411 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (3, 2); |
| 412 |
} |
| 413 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 100); |
| 414 |
break; |
| 415 |
case 46: |
| 416 |
cutscene_npc_action_sprite(actor_train, 1236, 0.3, true, 0, 425, 3); |
| 417 |
break; |
| 418 |
case 47: |
| 419 |
cutscene_wait(1); |
| 420 |
break; |
| 421 |
case 48: |
| 422 |
if (cutscene_dialogue()) |
| 423 |
{ |
| 424 |
cutscene_advance(55); |
| 425 |
global.dunes_flag[23] = 1; |
| 426 |
} |
| 427 |
with (msg) |
| 428 |
{ |
| 429 |
message[0] = "* Ouch!"; |
| 430 |
message[1] = "* You owe me for this."; |
| 431 |
message[2] = "* Clover... I thought we# were friends."; |
| 432 |
message[3] = "* Eh, I'm okay with it."; |
| 433 |
message[4] = "* Ha! Clover likes me# more!"; |
| 434 |
message[5] = "* Now, now."; |
| 435 |
message[6] = "* This decision was a# tough'n."; |
| 436 |
message[7] = "* Having the casualty be# on your hands is a lot# to handle, mentally."; |
| 437 |
message[8] = "* There's a lot more to# it than that, Star."; |
| 438 |
message[9] = "* This is a deep scenario# that requires a lot of# thinking."; |
| 439 |
message[10] = "* We don't have time fer# thinkin'!"; |
| 440 |
message[11] = "* This was a test of# judgment and Clover# passed!"; |
| 441 |
message[12] = "* Passed? How exactly?"; |
| 442 |
message[13] = "* Aah, quit bein' so# technical 'bout# everythin', Moray."; |
| 443 |
message[14] = "* Clover saved Ed.# That's... pretty good."; |
| 444 |
message[15] = "* I can't tell if that# was an insult."; |
| 445 |
message[16] = "* Anywho. I'll see ya at# the usual spot, kid."; |
| 446 |
message[17] = "* Come to me when ye're# ready for the final# mission!"; |
| 447 |
prt[0] = 456; |
| 448 |
prt[1] = 460; |
| 449 |
prt[2] = 446; |
| 450 |
prt[3] = 436; |
| 451 |
prt[4] = 452; |
| 452 |
prt[5] = 421; |
| 453 |
prt[6] = 419; |
| 454 |
prt[7] = 407; |
| 455 |
prt[8] = 377; |
| 456 |
prt[9] = 371; |
| 457 |
prt[10] = 419; |
| 458 |
prt[11] = 421; |
| 459 |
prt[12] = 447; |
| 460 |
prt[13] = 410; |
| 461 |
prt[14] = 407; |
| 462 |
prt[15] = 454; |
| 463 |
prt[16] = 417; |
| 464 |
prt[17] = 417; |
| 465 |
talker[0] = actor_mooch; |
| 466 |
talker[2] = actor_moray; |
| 467 |
talker[3] = actor_ace; |
| 468 |
talker[4] = actor_ed; |
| 469 |
talker[5] = actor_starlo; |
| 470 |
talker[8] = actor_ceroba; |
| 471 |
talker[10] = actor_starlo; |
| 472 |
talker[12] = actor_moray; |
| 473 |
talker[13] = actor_starlo; |
| 474 |
talker[15] = actor_ed; |
| 475 |
talker[16] = actor_starlo; |
| 476 |
} |
| 477 |
break; |
| 478 |
case 49: |
| 479 |
if (audio_is_playing(snd_wild_east_train_horn)) |
| 480 |
exit; |
| 481 |
if (!instance_exists(obj_wild_east_npc_train)) |
| 482 |
actor_train = instance_create(actor_ed.x, 310, obj_wild_east_npc_train); |
| 483 |
cutscene_advance(); |
| 484 |
break; |
| 485 |
case 50: |
| 486 |
cutscene_camera_move(obj_camera.x, 400, 2, false); |
| 487 |
break; |
| 488 |
case 51: |
| 489 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 100); |
| 490 |
if (cutscene_npc_walk(actor_train, actor_train.x, actor_ed.y - 30, 1, "y", "down")) |
| 491 |
{ |
| 492 |
audio_play_sound(snd_mo_kick, 1, 0); |
| 493 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (3, 2); |
| 494 |
} |
| 495 |
break; |
| 496 |
case 52: |
| 497 |
cutscene_wait(1); |
| 498 |
break; |
| 499 |
case 53: |
| 500 |
cutscene_npc_action_sprite(actor_train, 1236, 0.3, true, 0, 425, 3); |
| 501 |
break; |
| 502 |
case 54: |
| 503 |
if (cutscene_dialogue()) |
| 504 |
{ |
| 505 |
cutscene_advance(55); |
| 506 |
global.dunes_flag[23] = 0; |
| 507 |
} |
| 508 |
with (msg) |
| 509 |
{ |
| 510 |
message[0] = "* Oof!"; |
| 511 |
message[1] = "* Clover! How could you!?"; |
| 512 |
message[2] = "* Is this about me# carrying ya earlier?# Did I hurt ya?"; |
| 513 |
message[3] = "* Now, now!"; |
| 514 |
message[4] = "* In defense of Clover,# they just saved many# lives."; |
| 515 |
message[5] = "* I guess that's true..."; |
| 516 |
message[6] = "* Clover proved that they# were willing to# sacrifice to be a hero."; |
| 517 |
message[7] = "* Quite noble, don'tcha# think, Ceroba?"; |
| 518 |
message[8] = "* There's a lot of layers# to this scenario."; |
| 519 |
message[9] = "* I believe it's more of# a gray are- "; |
| 520 |
message[10] = "* Quite noble indeed."; |
| 521 |
message[11] = "* This was a test of yer# judgment."; |
| 522 |
message[12] = "* I'd say you passed,# buddy!"; |
| 523 |
message[13] = "* I'll be in the usual# spot for yer final task!"; |
| 524 |
prt[0] = 454; |
| 525 |
prt[1] = 451; |
| 526 |
prt[2] = 454; |
| 527 |
prt[3] = 415; |
| 528 |
prt[4] = 419; |
| 529 |
prt[5] = 454; |
| 530 |
prt[6] = 419; |
| 531 |
prt[7] = 407; |
| 532 |
prt[8] = 370; |
| 533 |
prt[9] = 377; |
| 534 |
prt[10] = 415; |
| 535 |
prt[11] = 417; |
| 536 |
prt[12] = 422; |
| 537 |
prt[13] = 417; |
| 538 |
talker[0] = actor_ed; |
| 539 |
talker[3] = actor_starlo; |
| 540 |
talker[5] = actor_ed; |
| 541 |
talker[6] = actor_starlo; |
| 542 |
talker[8] = actor_ceroba; |
| 543 |
talker[10] = actor_starlo; |
| 544 |
if (message_current == 9) |
| 545 |
{ |
| 546 |
skippable = false; |
| 547 |
if (cutoff == string_length(message[message_current])) |
| 548 |
{ |
| 549 |
message_current += 1; |
| 550 |
cutoff = 0; |
| 551 |
} |
| 552 |
} |
| 553 |
else |
| 554 |
{ |
| 555 |
skippable = true; |
| 556 |
} |
| 557 |
} |
| 558 |
break; |
| 559 |
case 55: |
| 560 |
cutscene_npc_walk(actor_starlo, 420, actor_starlo.y, 3, "x", "right"); |
| 561 |
break; |
| 562 |
case 56: |
| 563 |
cutscene_dialogue(); |
| 564 |
with (msg) |
| 565 |
{ |
| 566 |
message[0] = "* Sigh..."; |
| 567 |
message[1] = "* See you around."; |
| 568 |
prt[0] = 384; |
| 569 |
prt[1] = 382; |
| 570 |
talker[0] = actor_ceroba; |
| 571 |
} |
| 572 |
break; |
| 573 |
case 57: |
| 574 |
cutscene_npc_walk(actor_ceroba, 420, actor_ceroba.y, 3, "x", "right"); |
| 575 |
break; |
| 576 |
case 58: |
| 577 |
cutscene_sfx_play(361, 1); |
| 578 |
instance_destroy(actor_ceroba); |
| 579 |
instance_destroy(actor_starlo); |
| 580 |
break; |
| 581 |
case 59: |
| 582 |
cutscene_wait(1); |
| 583 |
break; |
| 584 |
case 60: |
| 585 |
cutscene_dialogue(); |
| 586 |
with (msg) |
| 587 |
{ |
| 588 |
message[0] = "* Hey! Is anyone gonna# untie us?"; |
| 589 |
prt[0] = 450; |
| 590 |
talker[0] = actor_moray; |
| 591 |
} |
| 592 |
break; |
| 593 |
case 61: |
| 594 |
cutscene_move_all(false, -5, 160, 1000001, 1000004, true, false); |
| 595 |
break; |
| 596 |
case 62: |
| 597 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 5); |
| 598 |
break; |
| 599 |
case 63: |
| 600 |
scr_cutscene_end(); |
| 601 |
instance_create(720, 380, obj_determination); |
| 602 |
instance_destroy(actor_clover); |
| 603 |
__view_set(e__VW.Object, 0, obj_pl); |
| 604 |
instance_destroy(); |
| 605 |
global.dunes_flag[20] = 7; |
| 606 |
scr_radio_restart(); |
| 607 |
break; |
| 608 |
} |
| 609 |
|
| 610 |
enum e__VW |
| 611 |
{ |
| 612 |
XView, |
| 613 |
YView, |
| 614 |
WView, |
| 615 |
HView, |
| 616 |
Angle, |
| 617 |
HBorder, |
| 618 |
VBorder, |
| 619 |
HSpeed, |
| 620 |
VSpeed, |
| 621 |
Object, |
| 622 |
Visible, |
| 623 |
XPort, |
| 624 |
YPort, |
| 625 |
WPort, |
| 626 |
HPort, |
| 627 |
Camera, |
| 628 |
SurfaceID |
| 629 |
} |