| 1 |
var actor_starlo = 1169; |
| 2 |
var actor_ed = 1162; |
| 3 |
var actor_mooch = 1165; |
| 4 |
var actor_moray = 1167; |
| 5 |
var actor_ace = 1158; |
| 6 |
var actor_clover = 1168; |
| 7 |
var actor_ceroba; |
| 8 |
if (instance_exists(obj_ceroba_npc)) |
| 9 |
actor_ceroba = 1161; |
| 10 |
switch (scene) |
| 11 |
{ |
| 12 |
case 0: |
| 13 |
cutscene_music_start(184, 0); |
| 14 |
break; |
| 15 |
case 1: |
| 16 |
if (cutscene_wait(1.5)) |
| 17 |
cutscene_advance(6); |
| 18 |
break; |
| 19 |
case 2: |
| 20 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, 270, 3, "y", "down", "nothing", 640, 270, 720, 375); |
| 21 |
cutscene_advance(); |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
cutscene_wait(0.5); |
| 25 |
break; |
| 26 |
case 4: |
| 27 |
cutscene_fade_in(actor_clover, 2); |
| 28 |
break; |
| 29 |
case 5: |
| 30 |
cutscene_npc_walk(actor_clover, actor_clover.x, 270, 3, "y", "down", "nothing", 640, 270, 700, 375); |
| 31 |
break; |
| 32 |
case 6: |
| 33 |
cutscene_dialogue(); |
| 34 |
with (msg) |
| 35 |
{ |
| 36 |
message[0] = "* Final call!"; |
| 37 |
message[1] = "* Get on over here!"; |
| 38 |
prt[0] = 417; |
| 39 |
prt[1] = 417; |
| 40 |
talker[0] = actor_starlo; |
| 41 |
sndfnt = 107; |
| 42 |
} |
| 43 |
break; |
| 44 |
case 7: |
| 45 |
cutscene_npc_walk(actor_ed, 680, 440, 3, "x", "up"); |
| 46 |
cutscene_npc_walk(actor_ace, 760, 440, 3, "y", "up"); |
| 47 |
cutscene_npc_walk(actor_moray, 640, 375, 3, "y", "right"); |
| 48 |
cutscene_npc_walk(actor_mooch, 800, 375, 3, "x", "left"); |
| 49 |
cutscene_advance(); |
| 50 |
break; |
| 51 |
case 8: |
| 52 |
if (actor_moray.npc_arrived && actor_ed.npc_arrived && actor_mooch.npc_arrived && actor_ace.npc_arrived) |
| 53 |
cutscene_advance(); |
| 54 |
break; |
| 55 |
case 9: |
| 56 |
cutscene_dialogue(); |
| 57 |
with (msg) |
| 58 |
{ |
| 59 |
message[0] = "* Are y'all ready?"; |
| 60 |
sndfnt_array[0] = 107; |
| 61 |
talker[0] = actor_starlo; |
| 62 |
message[1] = "* Actually, there's# something we wanted to# talk about."; |
| 63 |
sndfnt_array[1] = 391; |
| 64 |
talker[1] = actor_moray; |
| 65 |
message[2] = "* Yea. 'Bout the general# work environment."; |
| 66 |
sndfnt_array[2] = 104; |
| 67 |
talker[2] = actor_ed; |
| 68 |
message[3] = "* Maybe later. Let's keep# movin'!"; |
| 69 |
sndfnt_array[3] = 107; |
| 70 |
talker[3] = actor_starlo; |
| 71 |
message[4] = "* ..."; |
| 72 |
sndfnt_array[4] = 391; |
| 73 |
talker[4] = actor_moray; |
| 74 |
message[5] = "* So Clover! I actually# tricked ya."; |
| 75 |
message[6] = "* There is no fourth# mission!"; |
| 76 |
message[7] = "* Well, there used to be# but we cut it out of# the regiment."; |
| 77 |
message[8] = "* Anyway! YOU PASSED# EVERYTHIN'!!"; |
| 78 |
message[9] = "* You are now the proud# deputy of this fine# town!"; |
| 79 |
sndfnt_array[5] = 107; |
| 80 |
talker[5] = actor_starlo; |
| 81 |
message[10] = "* Wait! Deputy???"; |
| 82 |
message[11] = "* I thought this was for# a normal spot on the# team!"; |
| 83 |
sndfnt_array[10] = 105; |
| 84 |
talker[10] = actor_mooch; |
| 85 |
message[12] = "* Clover is too special# and skilled for a# normal spot!"; |
| 86 |
sndfnt_array[12] = 107; |
| 87 |
talker[12] = actor_starlo; |
| 88 |
message[13] = "* Star, this is hardly# fair."; |
| 89 |
sndfnt_array[13] = 106; |
| 90 |
talker[13] = actor_ace; |
| 91 |
message[14] = "* Life ain't always fair# in the Wild East, bucko!"; |
| 92 |
message[15] = "* They passed their# trainin' like anyone# else."; |
| 93 |
sndfnt_array[14] = 107; |
| 94 |
talker[14] = actor_starlo; |
| 95 |
message[16] = "* That was trainin'?"; |
| 96 |
message[17] = "* We barely did anything!"; |
| 97 |
message[18] = "* That last mission# especially was awful!"; |
| 98 |
sndfnt_array[16] = 104; |
| 99 |
talker[16] = actor_ed; |
| 100 |
message[19] = "* Calm down, will ya?"; |
| 101 |
message[20] = "* Ye're killin' my good# mood!"; |
| 102 |
message[21] = "* I have to run to the# Mines to get Clover's# badge made."; |
| 103 |
message[22] = "* I was too busy with# everythin' that it# slipped my mind."; |
| 104 |
message[23] = "* You five have fun!"; |
| 105 |
message[24] = "* I'll be riiiight back!"; |
| 106 |
sndfnt_array[19] = 107; |
| 107 |
talker[19] = actor_starlo; |
| 108 |
prt[0] = 417; |
| 109 |
prt[1] = 449; |
| 110 |
prt[2] = 451; |
| 111 |
prt[3] = 407; |
| 112 |
prt[4] = 448; |
| 113 |
prt[5] = 417; |
| 114 |
prt[6] = 422; |
| 115 |
prt[7] = 421; |
| 116 |
prt[8] = 422; |
| 117 |
prt[9] = 417; |
| 118 |
prt[10] = 456; |
| 119 |
prt[11] = 460; |
| 120 |
prt[12] = 418; |
| 121 |
prt[13] = 435; |
| 122 |
prt[14] = 421; |
| 123 |
prt[15] = 419; |
| 124 |
prt[16] = 451; |
| 125 |
prt[17] = 453; |
| 126 |
prt[18] = 453; |
| 127 |
prt[19] = 403; |
| 128 |
prt[20] = 410; |
| 129 |
prt[21] = 421; |
| 130 |
prt[22] = 418; |
| 131 |
prt[23] = 417; |
| 132 |
prt[24] = 417; |
| 133 |
} |
| 134 |
break; |
| 135 |
case 10: |
| 136 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
| 137 |
cutscene_camera_freeze(); |
| 138 |
break; |
| 139 |
case 11: |
| 140 |
cutscene_wait(1); |
| 141 |
break; |
| 142 |
case 12: |
| 143 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, 600, 3, "y", "down"); |
| 144 |
break; |
| 145 |
case 13: |
| 146 |
cutscene_wait(1); |
| 147 |
break; |
| 148 |
case 14: |
| 149 |
cutscene_npc_walk(actor_ed, 690, 420, 3, "x", "up"); |
| 150 |
cutscene_npc_walk(actor_ace, 730, 420, 3, "y", "up"); |
| 151 |
cutscene_npc_walk(actor_moray, 660, 375, 3, "y", "right"); |
| 152 |
cutscene_npc_walk(actor_mooch, 750, 375, 3, "x", "left"); |
| 153 |
cutscene_advance(); |
| 154 |
break; |
| 155 |
case 15: |
| 156 |
if (actor_moray.npc_arrived && actor_ed.npc_arrived && actor_mooch.npc_arrived && actor_ace.npc_arrived) |
| 157 |
cutscene_advance(); |
| 158 |
break; |
| 159 |
case 16: |
| 160 |
cutscene_dialogue(); |
| 161 |
with (msg) |
| 162 |
{ |
| 163 |
message[0] = "* This is just peachy.# You gettin' this# attention n' all."; |
| 164 |
message[1] = "* How come you waltz in# here and Star instantly# makes ya deputy?"; |
| 165 |
prt[0] = 454; |
| 166 |
prt[1] = 453; |
| 167 |
sndfnt_array[0] = 104; |
| 168 |
talker[0] = actor_ed; |
| 169 |
message[2] = "* We didn't get this kind# of treatment."; |
| 170 |
message[3] = "* We had to go through# weeks of lasso lessons.# Lassons for short."; |
| 171 |
prt[2] = 435; |
| 172 |
prt[3] = 435; |
| 173 |
sndfnt_array[2] = 106; |
| 174 |
talker[2] = actor_ace; |
| 175 |
message[4] = "* For me to become part# of the team..."; |
| 176 |
message[5] = "* Star made me walk# around with a snake in# my boot for a week!"; |
| 177 |
message[6] = "* ...It was rubber but# the rashes it gave me# were unbearable!"; |
| 178 |
prt[4] = 446; |
| 179 |
prt[5] = 448; |
| 180 |
prt[6] = 446; |
| 181 |
sndfnt_array[4] = 391; |
| 182 |
talker[4] = actor_moray; |
| 183 |
message[7] = "* Yeah and he made me# pickpocket monsters by# the Oasis!"; |
| 184 |
prt[7] = 455; |
| 185 |
sndfnt_array[7] = 105; |
| 186 |
talker[7] = actor_mooch; |
| 187 |
} |
| 188 |
break; |
| 189 |
case 17: |
| 190 |
cutscene_wait(1); |
| 191 |
break; |
| 192 |
case 18: |
| 193 |
cutscene_dialogue(); |
| 194 |
with (msg) |
| 195 |
{ |
| 196 |
message[0] = "* Star didn't make you do# that."; |
| 197 |
prt[0] = 447; |
| 198 |
sndfnt_array[0] = 391; |
| 199 |
talker[0] = actor_moray; |
| 200 |
message[1] = "* :)"; |
| 201 |
prt[1] = 466; |
| 202 |
sndfnt_array[1] = 105; |
| 203 |
talker[1] = actor_mooch; |
| 204 |
message[2] = "* Ya know what? This# ain't fair to any of us."; |
| 205 |
message[3] = "* Clover needs a# challenge."; |
| 206 |
message[4] = "* We need to see if# they're truly worthy of# joining our squad!"; |
| 207 |
prt[2] = 453; |
| 208 |
prt[3] = 453; |
| 209 |
prt[4] = 451; |
| 210 |
sndfnt_array[2] = 104; |
| 211 |
talker[2] = actor_ed; |
| 212 |
message[5] = "* Finally, some REAL# excitement!"; |
| 213 |
prt[5] = 463; |
| 214 |
sndfnt_array[5] = 105; |
| 215 |
talker[5] = actor_mooch; |
| 216 |
message[6] = "* Feisty Four! Here we# come!"; |
| 217 |
prt[6] = 449; |
| 218 |
sndfnt_array[6] = 391; |
| 219 |
talker[6] = actor_moray; |
| 220 |
} |
| 221 |
break; |
| 222 |
case 19: |
| 223 |
cutscene_battle_initiate("feisty five", false, false); |
| 224 |
break; |
| 225 |
case 20: |
| 226 |
global.dunes_flag[22] = 1; |
| 227 |
instance_destroy(); |
| 228 |
break; |
| 229 |
case 21: |
| 230 |
with (obj_radio) |
| 231 |
audio_stop_sound(current_song); |
| 232 |
cutscene_camera_freeze(720, 400); |
| 233 |
break; |
| 234 |
case 22: |
| 235 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, 480, 4, "y", "up"); |
| 236 |
break; |
| 237 |
case 23: |
| 238 |
cutscene_dialogue(); |
| 239 |
with (msg) |
| 240 |
{ |
| 241 |
message[0] = "* What in the actual# goshdarn tarnation is# happenin' here?"; |
| 242 |
prt[0] = 403; |
| 243 |
sndfnt_array[0] = 107; |
| 244 |
talker[0] = actor_starlo; |
| 245 |
position = 1; |
| 246 |
} |
| 247 |
break; |
| 248 |
case 24: |
| 249 |
cutscene_npc_walk(actor_ed, 680, 420, 2, "y", "down"); |
| 250 |
cutscene_npc_walk(actor_ace, 740, 420, 2, "y", "down"); |
| 251 |
cutscene_npc_walk(actor_moray, 620, 420, 2, "x", "down"); |
| 252 |
cutscene_npc_walk(actor_mooch, 780, 420, 2, "x", "down"); |
| 253 |
cutscene_advance(25); |
| 254 |
break; |
| 255 |
case 25: |
| 256 |
if (cutscene_wait(2)) |
| 257 |
{ |
| 258 |
cutscene_music_start(197); |
| 259 |
cutscene_advance(26); |
| 260 |
} |
| 261 |
break; |
| 262 |
case 26: |
| 263 |
cutscene_dialogue(); |
| 264 |
with (msg) |
| 265 |
{ |
| 266 |
color = true; |
| 267 |
col_modif[0] = make_color_rgb(255, 206, 106); |
| 268 |
message[0] = "* We felt yer trainin'# was lackluster..."; |
| 269 |
message[1] = "* ...So we gave Clover# a real challenge."; |
| 270 |
sndfnt_array[0] = 104; |
| 271 |
talker[0] = actor_ed; |
| 272 |
message[2] = "* I'm disappointed in you# four!"; |
| 273 |
message[3] = "* Eight weeks of lassons# for this?"; |
| 274 |
message[4] = "* I oughta lock you away# with Feathers!"; |
| 275 |
sndfnt_array[2] = 107; |
| 276 |
talker[2] = actor_starlo; |
| 277 |
message[5] = "* Star, what's going on?"; |
| 278 |
message[6] = "* You've been... different."; |
| 279 |
sndfnt_array[5] = 391; |
| 280 |
talker[5] = actor_moray; |
| 281 |
message[7] = "* A real meanie!"; |
| 282 |
sndfnt_array[7] = 105; |
| 283 |
talker[7] = actor_mooch; |
| 284 |
message[8] = "* It's true. This hasn't# been any fun."; |
| 285 |
sndfnt_array[8] = 106; |
| 286 |
talker[8] = actor_ace; |
| 287 |
message[9] = "* W-what are y'all# blabbering about?"; |
| 288 |
message[10] = "* This is the most alive# this town has ever been!"; |
| 289 |
sndfnt_array[9] = 107; |
| 290 |
talker[9] = actor_starlo; |
| 291 |
message[11] = "* Why's everythin' hav'ta# be a spectacle, huh?"; |
| 292 |
message[12] = "* I miss the old North# Star; the fearless# leader!"; |
| 293 |
message[13] = "* The monster who could# make their own fun in# the little things!"; |
| 294 |
message[14] = "* This new Star is# selfish and reckless."; |
| 295 |
message[15] = "* Or should I call you by# yer real name?"; |
| 296 |
message[16] = "* Should I? Starlo?"; |
| 297 |
message_col[16][0] = " Starlo "; |
| 298 |
sndfnt_array[11] = 104; |
| 299 |
talker[11] = actor_ed; |
| 300 |
message[17] = "* Why you..."; |
| 301 |
sndfnt_array[17] = 107; |
| 302 |
talker[17] = actor_starlo; |
| 303 |
position = 1; |
| 304 |
prt[0] = 453; |
| 305 |
prt[1] = 453; |
| 306 |
prt[2] = 410; |
| 307 |
prt[3] = 410; |
| 308 |
prt[4] = 421; |
| 309 |
prt[5] = 446; |
| 310 |
prt[6] = 446; |
| 311 |
prt[7] = 460; |
| 312 |
prt[8] = 439; |
| 313 |
prt[9] = 406; |
| 314 |
prt[10] = 406; |
| 315 |
prt[11] = 453; |
| 316 |
prt[12] = 451; |
| 317 |
prt[13] = 454; |
| 318 |
prt[14] = 453; |
| 319 |
prt[15] = 453; |
| 320 |
prt[16] = 453; |
| 321 |
prt[17] = 403; |
| 322 |
} |
| 323 |
break; |
| 324 |
case 27: |
| 325 |
instance_create(640, 270, obj_ceroba_npc); |
| 326 |
cutscene_advance(); |
| 327 |
break; |
| 328 |
case 28: |
| 329 |
cutscene_npc_walk(actor_ceroba, 640, 350, 3, "y", "down"); |
| 330 |
break; |
| 331 |
case 29: |
| 332 |
cutscene_dialogue(); |
| 333 |
with (msg) |
| 334 |
{ |
| 335 |
message[0] = "* What's with all the# shouting?"; |
| 336 |
message[1] = "* What's happening?"; |
| 337 |
sndfnt_array[0] = 108; |
| 338 |
position_array[0] = 0; |
| 339 |
position_array[1] = 0; |
| 340 |
talker[0] = actor_ceroba; |
| 341 |
message[2] = "* It seems my posse don't# RESPECT me no more!"; |
| 342 |
sndfnt_array[2] = 107; |
| 343 |
position_array[2] = 1; |
| 344 |
talker[2] = actor_starlo; |
| 345 |
message[3] = "* It's not that."; |
| 346 |
message[4] = "* We just want you to# take it down a notch."; |
| 347 |
position_array[3] = 0; |
| 348 |
position_array[4] = 0; |
| 349 |
sndfnt_array[3] = 106; |
| 350 |
talker[3] = actor_ace; |
| 351 |
message[5] = "* You can't just throw us# around for this human# business."; |
| 352 |
message[6] = "* That isn't what friends# do, Star."; |
| 353 |
position_array[5] = 0; |
| 354 |
position_array[6] = 0; |
| 355 |
sndfnt_array[5] = 391; |
| 356 |
talker[5] = actor_moray; |
| 357 |
message[7] = "* ..."; |
| 358 |
sndfnt_array[7] = 108; |
| 359 |
position_array[7] = 0; |
| 360 |
talker[7] = actor_ceroba; |
| 361 |
message[8] = "* I know what all this is# about..."; |
| 362 |
message[9] = "* Y'all are just FULL of# envy! Overflowin' with# it!\t"; |
| 363 |
message[10] = "* Clover's shot circles# 'round you and you just# can't accept it!"; |
| 364 |
sndfnt_array[8] = 107; |
| 365 |
position_array[8] = 1; |
| 366 |
position_array[9] = 1; |
| 367 |
position_array[10] = 1; |
| 368 |
talker[8] = actor_starlo; |
| 369 |
message[11] = "* Clover has nothing to# do with this...# It's you."; |
| 370 |
position_array[11] = 0; |
| 371 |
sndfnt_array[11] = 109; |
| 372 |
talker[11] = actor_moray; |
| 373 |
message[12] = "* No, Star's totally# right!"; |
| 374 |
message[13] = "* Clover's \"super# skilled\" at everythin'!"; |
| 375 |
message[14] = "* In fact, I think they# could carry the whole# squad on their own!"; |
| 376 |
message[15] = "* Who needs us when you# got a powerhouse# \"deputy\"?"; |
| 377 |
position_array[12] = 0; |
| 378 |
position_array[13] = 0; |
| 379 |
position_array[14] = 0; |
| 380 |
position_array[15] = 0; |
| 381 |
sndfnt_array[12] = 104; |
| 382 |
talker[12] = actor_ed; |
| 383 |
message[16] = "* What'r you sayin'?"; |
| 384 |
position_array[16] = 1; |
| 385 |
sndfnt_array[16] = 107; |
| 386 |
talker[16] = actor_starlo; |
| 387 |
message[17] = "* I'm sayin' that I'm# done."; |
| 388 |
message[18] = "* I resign from the# Feisty Five, okay?"; |
| 389 |
position_array[17] = 1; |
| 390 |
position_array[18] = 1; |
| 391 |
sndfnt_array[17] = 104; |
| 392 |
talker[17] = actor_ed; |
| 393 |
message[19] = "* Really now?"; |
| 394 |
message[20] = "* It'll still be the# Feisty Five without ya# so go ahead."; |
| 395 |
position_array[19] = 1; |
| 396 |
position_array[20] = 1; |
| 397 |
sndfnt_array[19] = 107; |
| 398 |
talker[19] = actor_starlo; |
| 399 |
prt[0] = 370; |
| 400 |
prt[1] = 370; |
| 401 |
prt[2] = 410; |
| 402 |
prt[3] = 437; |
| 403 |
prt[4] = 435; |
| 404 |
prt[5] = 448; |
| 405 |
prt[6] = 446; |
| 406 |
prt[7] = 394; |
| 407 |
prt[8] = 416; |
| 408 |
prt[9] = 403; |
| 409 |
prt[10] = 403; |
| 410 |
prt[11] = 448; |
| 411 |
prt[12] = 451; |
| 412 |
prt[13] = 451; |
| 413 |
prt[14] = 454; |
| 414 |
prt[15] = 453; |
| 415 |
prt[16] = 418; |
| 416 |
prt[17] = 453; |
| 417 |
prt[18] = 453; |
| 418 |
prt[19] = 416; |
| 419 |
prt[20] = 416; |
| 420 |
} |
| 421 |
break; |
| 422 |
case 30: |
| 423 |
cutscene_npc_walk(actor_ed, actor_ed.x, 620, 3, "x", "down"); |
| 424 |
break; |
| 425 |
case 31: |
| 426 |
cutscene_wait(0.5); |
| 427 |
break; |
| 428 |
case 32: |
| 429 |
cutscene_dialogue(); |
| 430 |
with (msg) |
| 431 |
{ |
| 432 |
message[0] = "* I-I'm leaving too."; |
| 433 |
message[1] = "* I don't wanna work# under a big-headed# sheriff."; |
| 434 |
prt[0] = 460; |
| 435 |
prt[1] = 460; |
| 436 |
sndfnt_array[0] = 105; |
| 437 |
talker[0] = actor_mooch; |
| 438 |
position = 1; |
| 439 |
} |
| 440 |
break; |
| 441 |
case 33: |
| 442 |
cutscene_npc_walk(actor_mooch, actor_mooch.x, 620, 4, "y", "down"); |
| 443 |
break; |
| 444 |
case 34: |
| 445 |
cutscene_wait(0.5); |
| 446 |
break; |
| 447 |
case 35: |
| 448 |
cutscene_dialogue(); |
| 449 |
with (msg) |
| 450 |
{ |
| 451 |
message[0] = "* Seems like life dealt# you a bad hand, Star."; |
| 452 |
message[1] = "* I'm following them."; |
| 453 |
prt[0] = 439; |
| 454 |
prt[1] = 437; |
| 455 |
sndfnt_array[0] = 106; |
| 456 |
talker[0] = actor_ace; |
| 457 |
position = 1; |
| 458 |
} |
| 459 |
break; |
| 460 |
case 36: |
| 461 |
cutscene_npc_walk(actor_ace, actor_ace.x, 620, 3, "y", "down"); |
| 462 |
break; |
| 463 |
case 37: |
| 464 |
cutscene_wait(0.5); |
| 465 |
break; |
| 466 |
case 38: |
| 467 |
cutscene_dialogue(); |
| 468 |
with (msg) |
| 469 |
{ |
| 470 |
message[0] = "* Sorry, Star..."; |
| 471 |
message[1] = "* Please work on yourself."; |
| 472 |
message[2] = "* Forgiveness is only one# apology away."; |
| 473 |
prt[0] = 446; |
| 474 |
prt[1] = 446; |
| 475 |
prt[2] = 446; |
| 476 |
sndfnt_array[0] = 391; |
| 477 |
talker[0] = actor_moray; |
| 478 |
position = 1; |
| 479 |
} |
| 480 |
break; |
| 481 |
case 39: |
| 482 |
cutscene_npc_walk(actor_moray, actor_moray.x, 620, 3, "y", "down"); |
| 483 |
break; |
| 484 |
case 40: |
| 485 |
cutscene_npc_direction(actor_starlo, "down"); |
| 486 |
break; |
| 487 |
case 41: |
| 488 |
cutscene_wait(0.5); |
| 489 |
break; |
| 490 |
case 42: |
| 491 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, 440, 3, "y", "down"); |
| 492 |
break; |
| 493 |
case 43: |
| 494 |
cutscene_dialogue(); |
| 495 |
with (msg) |
| 496 |
{ |
| 497 |
message[0] = "* Fine! I was considerin'# firin' y'all anyway!"; |
| 498 |
message[1] = "* Ceroba, you understand,# right?"; |
| 499 |
message[2] = "* They're bein'# ridiculous!"; |
| 500 |
prt[0] = 403; |
| 501 |
prt[1] = 416; |
| 502 |
prt[2] = 416; |
| 503 |
sndfnt_array[0] = 107; |
| 504 |
talker[0] = actor_starlo; |
| 505 |
position = 1; |
| 506 |
if (message_current == 1) |
| 507 |
actor_starlo.npc_direction = "up"; |
| 508 |
} |
| 509 |
break; |
| 510 |
case 44: |
| 511 |
cutscene_npc_walk(actor_ceroba, 660, 400, 1, "y", "down"); |
| 512 |
break; |
| 513 |
case 45: |
| 514 |
cutscene_wait(0.5); |
| 515 |
break; |
| 516 |
case 46: |
| 517 |
cutscene_dialogue(); |
| 518 |
with (msg) |
| 519 |
{ |
| 520 |
message[0] = "* Starlo..."; |
| 521 |
message[1] = "* They're right."; |
| 522 |
message[2] = "* You HAVE changed a lot# from the monster I once# knew."; |
| 523 |
message[3] = "* I tried to brush it off# as you having fun at# first but..."; |
| 524 |
message[4] = "* This Wild East thing# has damaged your# personality."; |
| 525 |
message[5] = "* I want to see the real# Starlo."; |
| 526 |
prt[0] = 370; |
| 527 |
prt[1] = 394; |
| 528 |
prt[2] = 370; |
| 529 |
prt[3] = 394; |
| 530 |
prt[4] = 394; |
| 531 |
prt[5] = 370; |
| 532 |
sndfnt_array[0] = 108; |
| 533 |
position_array[0] = 0; |
| 534 |
talker[0] = actor_ceroba; |
| 535 |
message[6] = "* ..."; |
| 536 |
message[7] = "* That's North Star to# you."; |
| 537 |
prt[6] = 416; |
| 538 |
prt[7] = 416; |
| 539 |
sndfnt_array[6] = 107; |
| 540 |
position_array[6] = 0; |
| 541 |
talker[6] = actor_starlo; |
| 542 |
message[8] = "* ..."; |
| 543 |
prt[8] = 394; |
| 544 |
sndfnt_array[8] = 108; |
| 545 |
position_array[8] = 0; |
| 546 |
talker[8] = actor_ceroba; |
| 547 |
} |
| 548 |
break; |
| 549 |
case 47: |
| 550 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 551 |
cutscene_npc_walk(actor_ceroba, actor_ceroba.x, 620, 2, "x", "down"); |
| 552 |
break; |
| 553 |
case 48: |
| 554 |
cutscene_wait(2); |
| 555 |
break; |
| 556 |
case 49: |
| 557 |
cutscene_npc_direction(actor_starlo, "down"); |
| 558 |
break; |
| 559 |
case 50: |
| 560 |
cutscene_dialogue(); |
| 561 |
with (msg) |
| 562 |
{ |
| 563 |
message[0] = "* Well..."; |
| 564 |
message[1] = "* Everyone is gone."; |
| 565 |
message[2] = "* I got no posse... No# friends..."; |
| 566 |
message[3] = "* I..."; |
| 567 |
message[4] = "* I need to think."; |
| 568 |
message[5] = "* I can fix this."; |
| 569 |
prt[0] = 410; |
| 570 |
prt[1] = 416; |
| 571 |
prt[2] = 416; |
| 572 |
prt[3] = 416; |
| 573 |
prt[4] = 410; |
| 574 |
prt[5] = 410; |
| 575 |
sndfnt_array[0] = 107; |
| 576 |
talker[0] = actor_starlo; |
| 577 |
position = 1; |
| 578 |
} |
| 579 |
break; |
| 580 |
case 51: |
| 581 |
cutscene_npc_walk(actor_starlo, 1020, actor_starlo.y, 4, "x", "right"); |
| 582 |
break; |
| 583 |
case 52: |
| 584 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
| 585 |
break; |
| 586 |
case 53: |
| 587 |
cutscene_wait(1); |
| 588 |
break; |
| 589 |
case 54: |
| 590 |
global.dunes_flag[20] = 9; |
| 591 |
instance_destroy(actor_starlo); |
| 592 |
instance_destroy(actor_ed); |
| 593 |
instance_destroy(actor_ace); |
| 594 |
instance_destroy(actor_moray); |
| 595 |
instance_destroy(actor_mooch); |
| 596 |
instance_destroy(actor_ceroba); |
| 597 |
instance_destroy(actor_clover); |
| 598 |
instance_destroy(); |
| 599 |
instance_create(720, 380, obj_determination); |
| 600 |
__view_set(e__VW.Object, 0, obj_pl); |
| 601 |
obj_radio.bgm = 542; |
| 602 |
scr_radio_restart(); |
| 603 |
scr_cutscene_end(); |
| 604 |
break; |
| 605 |
} |
| 606 |
|
| 607 |
enum e__VW |
| 608 |
{ |
| 609 |
XView, |
| 610 |
YView, |
| 611 |
WView, |
| 612 |
HView, |
| 613 |
Angle, |
| 614 |
HBorder, |
| 615 |
VBorder, |
| 616 |
HSpeed, |
| 617 |
VSpeed, |
| 618 |
Object, |
| 619 |
Visible, |
| 620 |
XPort, |
| 621 |
YPort, |
| 622 |
WPort, |
| 623 |
HPort, |
| 624 |
Camera, |
| 625 |
SurfaceID |
| 626 |
} |