1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case -1: |
6 |
cutscene_camera_freeze(720, 440); |
7 |
break; |
8 |
case 0: |
9 |
cutscene_wait(2); |
10 |
break; |
11 |
case 1: |
12 |
audio_resume_sound(obj_radio.current_song); |
13 |
cutscene_advance(); |
14 |
break; |
15 |
case 2: |
16 |
if (draw_alpha > 0) |
17 |
draw_alpha -= 0.05; |
18 |
else |
19 |
cutscene_advance(); |
20 |
break; |
21 |
case 3: |
22 |
instance_create(camera_get_view_x(view_camera[0]) + 320 + 40, obj_pl.y, obj_ed_npc); |
23 |
cutscene_advance(); |
24 |
break; |
25 |
case 4: |
26 |
cutscene_npc_set_sprites(1162, 155, 152, 154, 150, 155, 152, 154, 150); |
27 |
break; |
28 |
case 5: |
29 |
cutscene_npc_walk(1162, 720, obj_ed_npc.y, 3, "x", "up"); |
30 |
break; |
31 |
case 6: |
32 |
if (cutscene_npc_action_sprite(1162, 156, 0.3, false, 0, 237, 6)) |
33 |
{ |
34 |
cutscene_npc_set_sprites(1162, 141, 140, 142, 139, 147, 146, 144, 145); |
35 |
scene -= 1; |
36 |
} |
37 |
break; |
38 |
case 7: |
39 |
cutscene_instance_create(obj_ed_npc.x, obj_ed_npc.y - 10, 1168); |
40 |
break; |
41 |
case 8: |
42 |
cutscene_npc_direction(1168, "down"); |
43 |
break; |
44 |
case 9: |
45 |
cutscene_npc_walk(1162, 660, 500, 3, "y", "right"); |
46 |
break; |
47 |
case 10: |
48 |
var camera_y = camera_get_view_y(view_camera[0]); |
49 |
instance_create(680, camera_y - 30, obj_mooch_npc); |
50 |
instance_create(780, camera_y - 50, obj_ace_npc); |
51 |
instance_create(630, camera_y - 70, obj_moray_npc); |
52 |
cutscene_advance(); |
53 |
break; |
54 |
case 11: |
55 |
cutscene_dialogue(); |
56 |
with (msg) |
57 |
{ |
58 |
talker[0] = 1162; |
59 |
talker[1] = 1165; |
60 |
message[0] = "* Ugh... I'm never# travelin' via laundry# chute again!"; |
61 |
message[1] = "* Ed! You're back!"; |
62 |
prt[0] = 454; |
63 |
} |
64 |
break; |
65 |
case 12: |
66 |
cutscene_npc_direction(1162, "up"); |
67 |
break; |
68 |
case 13: |
69 |
cutscene_npc_direction(1168, "up"); |
70 |
break; |
71 |
case 14: |
72 |
cutscene_npc_walk(1165, 680, 440, 4, "y", "down"); |
73 |
cutscene_advance(); |
74 |
break; |
75 |
case 15: |
76 |
cutscene_wait(0.5); |
77 |
break; |
78 |
case 16: |
79 |
cutscene_npc_walk(1158, 760, 440, 4, "y", "down"); |
80 |
cutscene_advance(); |
81 |
break; |
82 |
case 17: |
83 |
cutscene_npc_walk(1167, 720, 430, 4, "y", "down"); |
84 |
cutscene_advance(); |
85 |
break; |
86 |
case 18: |
87 |
if (obj_mooch_npc.npc_arrived) |
88 |
cutscene_sfx_play(373, 1); |
89 |
break; |
90 |
case 19: |
91 |
cutscene_npc_path_start(1165, 58, 3); |
92 |
break; |
93 |
case 20: |
94 |
cutscene_dialogue(); |
95 |
with (msg) |
96 |
{ |
97 |
talker[0] = 1165; |
98 |
message[0] = "* And Clover too?"; |
99 |
prt[0] = 455; |
100 |
position = 0; |
101 |
} |
102 |
break; |
103 |
case 21: |
104 |
if (!obj_moray_npc.npc_arrived || !obj_ace_npc.npc_arrived) |
105 |
exit; |
106 |
cutscene_dialogue(); |
107 |
with (msg) |
108 |
{ |
109 |
talker[0] = 1167; |
110 |
talker[2] = 1162; |
111 |
talker[3] = 1167; |
112 |
talker[5] = 1158; |
113 |
talker[6] = 1162; |
114 |
message[0] = "* I was worried sick# about you!"; |
115 |
message[1] = "* Where's Star?"; |
116 |
message[2] = "* Ceroba ran away so he# chased after her."; |
117 |
message[3] = "* Alone!?"; |
118 |
message[4] = "* Why did you let him do# that!?"; |
119 |
message[5] = "* Star knows Ceroba more# than anyone, Moray."; |
120 |
message[6] = "* Well... I'm not so sure# of that anymore."; |
121 |
prt[0] = 449; |
122 |
prt[1] = 449; |
123 |
prt[2] = 454; |
124 |
prt[3] = 450; |
125 |
prt[4] = 448; |
126 |
prt[5] = 437; |
127 |
prt[6] = 454; |
128 |
if (message_current == 5) |
129 |
obj_ace_npc.npc_direction = "left"; |
130 |
if (message_current == 6) |
131 |
obj_ace_npc.npc_direction = "down"; |
132 |
position = 0; |
133 |
} |
134 |
break; |
135 |
case 22: |
136 |
var camera_y = camera_get_view_y(view_camera[0]); |
137 |
instance_create(720, camera_y + 240 + 40, obj_martlet_npc); |
138 |
cutscene_advance(); |
139 |
break; |
140 |
case 23: |
141 |
cutscene_npc_walk(1164, 720, 540, 4, "y", "up"); |
142 |
break; |
143 |
case 24: |
144 |
obj_player_npc.npc_direction = "down"; |
145 |
obj_ed_npc.npc_direction = "down"; |
146 |
scene++; |
147 |
break; |
148 |
case 25: |
149 |
cutscene_dialogue(); |
150 |
with (msg) |
151 |
{ |
152 |
talker[0] = 1164; |
153 |
talker[5] = 1164; |
154 |
talker[12] = 1164; |
155 |
talker[15] = 1164; |
156 |
talker[3] = 1162; |
157 |
talker[8] = 1162; |
158 |
talker[13] = 1162; |
159 |
talker[4] = 1167; |
160 |
message[0] = "* Clover!"; |
161 |
message[1] = "* Moray messaged me about# you being in danger..."; |
162 |
message[2] = "* ...so I dropped what I# was doing and flew over# here!"; |
163 |
message[3] = "* Why'd you get Feathers# involved, Moray!?"; |
164 |
message[4] = "* I just thought she# deserved to know... She# can help."; |
165 |
message[5] = "* Thank you for reaching# out."; |
166 |
message[6] = "* I heard that you found# something in Ceroba's# old house?"; |
167 |
message[7] = "* What was it?"; |
168 |
message[8] = "* We didn't have the time# to look over everythin'# closely but..."; |
169 |
message[9] = "* It raised some serious# concerns."; |
170 |
message[10] = "* Papers... tapes...# belonging to Chujin."; |
171 |
message[11] = "* All way too scientific# for me."; |
172 |
message[12] = "* Clover and I can scope# it out."; |
173 |
message[13] = "* No way! I was told to# keep Clover here."; |
174 |
message[14] = "* There's a potential# threat to their life!"; |
175 |
message[15] = "* There's always a# potential threat to# their life."; |
176 |
message[16] = "* If anyone can fix this,# it's Clover."; |
177 |
prt[0] = 333; |
178 |
prt[1] = 317; |
179 |
prt[2] = 320; |
180 |
prt[3] = 451; |
181 |
prt[4] = 449; |
182 |
prt[5] = 321; |
183 |
prt[6] = 328; |
184 |
prt[7] = 328; |
185 |
prt[8] = 454; |
186 |
prt[9] = 453; |
187 |
prt[10] = 451; |
188 |
prt[11] = 454; |
189 |
prt[12] = 328; |
190 |
prt[13] = 453; |
191 |
prt[14] = 453; |
192 |
prt[15] = 309; |
193 |
prt[16] = 313; |
194 |
if (message_current == 3) |
195 |
obj_ed_npc.npc_direction = "up"; |
196 |
if (message_current == 5) |
197 |
obj_ed_npc.npc_direction = "down"; |
198 |
} |
199 |
break; |
200 |
case 26: |
201 |
cutscene_wait(0.75); |
202 |
break; |
203 |
case 27: |
204 |
cutscene_npc_direction(1162, "left"); |
205 |
break; |
206 |
case 28: |
207 |
cutscene_audio_fade(cutscene_music, 0, 1500, 0.15, false, true); |
208 |
break; |
209 |
case 29: |
210 |
cutscene_wait(0.5); |
211 |
break; |
212 |
case 30: |
213 |
global.dunes_flag[41] = 1; |
214 |
scr_radio_restart(); |
215 |
cutscene_advance(); |
216 |
break; |
217 |
case 31: |
218 |
cutscene_npc_direction(1162, "down"); |
219 |
break; |
220 |
case 32: |
221 |
cutscene_dialogue(); |
222 |
with (msg) |
223 |
{ |
224 |
talker[3] = 1164; |
225 |
talker[6] = 1164; |
226 |
talker[0] = 1162; |
227 |
talker[4] = 1162; |
228 |
message[0] = "* Fine... Just stay on# track."; |
229 |
message[1] = "* I can't have them# runnin' away or nothin'."; |
230 |
message[2] = "* You know the way?"; |
231 |
message[3] = "* I believe so."; |
232 |
message[4] = "* Okay, we'll meet you# there."; |
233 |
message[5] = "* I still have to finish# explainin' everythin' to# the group."; |
234 |
message[6] = "* Until then."; |
235 |
message[7] = "* Come on, Clover."; |
236 |
prt[0] = 454; |
237 |
prt[1] = 453; |
238 |
prt[2] = 451; |
239 |
prt[3] = 321; |
240 |
prt[4] = 451; |
241 |
prt[5] = 451; |
242 |
prt[6] = 321; |
243 |
prt[7] = 328; |
244 |
} |
245 |
break; |
246 |
case 33: |
247 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_martlet_npc.y - 30, 3, "y", "down"); |
248 |
break; |
249 |
case 34: |
250 |
cutscene_wait(0.5); |
251 |
break; |
252 |
case 35: |
253 |
cutscene_npc_walk(1164, obj_martlet_npc.x, 700, 3, "y", "down"); |
254 |
scene++; |
255 |
break; |
256 |
case 36: |
257 |
cutscene_npc_walk(1168, obj_player_npc.x, 700, 3, "y", "down"); |
258 |
scene++; |
259 |
break; |
260 |
case 37: |
261 |
cutscene_wait(2.5); |
262 |
break; |
263 |
case 38: |
264 |
persistent = true; |
265 |
cutscene_change_room(126, 600, 30, 0.03); |
266 |
break; |
267 |
case 39: |
268 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
269 |
obj_player_npc.npc_direction = "down"; |
270 |
instance_create(obj_player_npc.x, obj_player_npc.y + 30, obj_martlet_npc); |
271 |
obj_martlet_npc.npc_direction = "down"; |
272 |
obj_martlet_npc.can_walk = false; |
273 |
cutscene_advance(); |
274 |
break; |
275 |
case 40: |
276 |
cutscene_npc_walk(1164, obj_martlet_npc.x, 140, 3, "y", "down"); |
277 |
cutscene_npc_walk(1168, obj_player_npc.x, 110, 3, "y", "down"); |
278 |
scene++; |
279 |
break; |
280 |
case 41: |
281 |
if (obj_martlet_npc.npc_arrived && obj_player_npc.npc_arrived) |
282 |
cutscene_wait(0.5); |
283 |
break; |
284 |
case 42: |
285 |
cutscene_npc_direction(1164, "up"); |
286 |
break; |
287 |
case 43: |
288 |
cutscene_dialogue(); |
289 |
with (msg) |
290 |
{ |
291 |
talker[0] = 1164; |
292 |
message[0] = "* Hey, before we go, I# need to apologize."; |
293 |
message[1] = "* I shouldn't have let# Ceroba take you."; |
294 |
message[2] = "* I just... I really# thought I could trust# her. We all did."; |
295 |
message[3] = "* And what I had to take# care of in Snowdin was# far too impor..."; |
296 |
message[4] = "* You know what? Doesn't# matter anymore."; |
297 |
message[5] = "* Let's focus on what Ed# told us."; |
298 |
message[6] = "* Concerns regarding# Chujin he said?"; |
299 |
message[7] = "* Surely it's nothing...# right? "; |
300 |
message[8] = "* Chujin was almost like# a father to me."; |
301 |
message[9] = "* I don't know where I'd# be in life without him."; |
302 |
prt[0] = 317; |
303 |
prt[1] = 329; |
304 |
prt[2] = 329; |
305 |
prt[3] = 317; |
306 |
prt[4] = 321; |
307 |
prt[5] = 320; |
308 |
prt[6] = 321; |
309 |
prt[7] = 338; |
310 |
prt[8] = 321; |
311 |
prt[9] = 317; |
312 |
} |
313 |
break; |
314 |
case 44: |
315 |
cutscene_npc_direction(1164, "left"); |
316 |
break; |
317 |
case 45: |
318 |
cutscene_wait(1); |
319 |
break; |
320 |
case 46: |
321 |
cutscene_npc_direction(1164, "up"); |
322 |
break; |
323 |
case 47: |
324 |
cutscene_dialogue(); |
325 |
with (msg) |
326 |
{ |
327 |
talker[0] = 1164; |
328 |
message[0] = "* I'll... let you lead.# Just head to Oasis# Valley."; |
329 |
message[1] = "* Nice to see you again,# by the way."; |
330 |
prt[0] = 317; |
331 |
prt[1] = 320; |
332 |
} |
333 |
break; |
334 |
case 48: |
335 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y - 20, 3, "x", "down"); |
336 |
break; |
337 |
case 49: |
338 |
scr_actor_into_followerscr_actor_into_followerfunction scr_actor_into_follower(arg0, arg1)
{
if (!instance_exists(arg0))
return false;
if (arg1 == -4)
return false;
instance_create(arg0.x, arg0.y, arg1);
arg1.x = arg0.x;
arg1.y = arg0.y;
with (arg0)
{
switch (npc_direction)
{
case "up":
arg1.sprite_index = arg1.up_sprite_idle;
break;
case "down":
arg1.sprite_index = arg1.down_sprite_idle;
break;
case "left":
arg1.sprite_index = arg1.left_sprite_idle;
break;
case "right":
arg1.sprite_index = arg1.right_sprite_idle;
break;
}
}
instance_destroy(arg0);
} (1164, 1170); |
339 |
global.party_member = 1170; |
340 |
obj_martlet_follower.dir_new[1] = 270; |
341 |
obj_martlet_follower.npc_reset = true; |
342 |
cutscene_advance(); |
343 |
break; |
344 |
case 50: |
345 |
instance_destroy(obj_player_npc); |
346 |
cutscene_end(); |
347 |
break; |
348 |
} |