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gml_Object_obj_wild_east_gunshop_Step_0

related scripts: Other_4Step_0 Step_1

(view raw script w/o annotations or w/e)
1
if (global.cutscene == false && place_meeting(x, y, obj_pl) && !instance_exists(obj_transition))
2
{
3
    if (!global.geno_complete[3])
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scr_summon_shop
scr_summon_shop

function
scr_summon_shop(arg0)
{ global.current_room_overworld = room_get_name(room); switch (arg0) { case "Wild East Gunshop": global.sound_carry_overworld = false; if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2)) global.sound_carry_overworld = true; break; default: global.sound_carry_overworld = true; break; } global.shop_name = arg0; instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_shop_fade_out_screen);
scr_cutscene_start();
} enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("Wild East Gunshop");
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    else
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scr_summon_shop
scr_summon_shop

function
scr_summon_shop(arg0)
{ global.current_room_overworld = room_get_name(room); switch (arg0) { case "Wild East Gunshop": global.sound_carry_overworld = false; if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2)) global.sound_carry_overworld = true; break; default: global.sound_carry_overworld = true; break; } global.shop_name = arg0; instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_shop_fade_out_screen);
scr_cutscene_start();
} enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
("Wild East Gunshop Geno");
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}