4 |
scr_summon_shopscr_summon_shopfunction scr_summon_shop(arg0)
{
global.current_room_overworld = room_get_name(room);
switch (arg0)
{
case "Wild East Gunshop":
global.sound_carry_overworld = false;
if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2))
global.sound_carry_overworld = true;
break;
default:
global.sound_carry_overworld = true;
break;
}
global.shop_name = arg0;
instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_shop_fade_out_screen);
scr_cutscene_start();
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("Wild East Gunshop"); |
6 |
scr_summon_shopscr_summon_shopfunction scr_summon_shop(arg0)
{
global.current_room_overworld = room_get_name(room);
switch (arg0)
{
case "Wild East Gunshop":
global.sound_carry_overworld = false;
if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2))
global.sound_carry_overworld = true;
break;
default:
global.sound_carry_overworld = true;
break;
}
global.shop_name = arg0;
instance_create(__view_get(e__VW.XView, 0), __view_get(e__VW.YView, 0), obj_overworld_shop_fade_out_screen);
scr_cutscene_start();
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("Wild East Gunshop Geno"); |