| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        if (!instance_exists(obj_target_bar_battle))  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            if (instance_exists(obj_dialogue_box_battle_transformation_attack))  | 
    
    
    
        | 6 | 
            { | 
    
    
    
        | 7 | 
                with (obj_dialogue_box_battle_transformation_attack)  | 
    
    
    
        | 8 | 
                { | 
    
    
    
        | 9 | 
                    max_frames_default = 10;  | 
    
    
    
        | 10 | 
                    transform_type = "out";  | 
    
    
    
        | 11 | 
                }  | 
    
    
    
        | 12 | 
            }  | 
    
    
    
        | 13 | 
            image_alpha -= 0.2;  | 
    
    
    
        | 14 | 
            image_xscale -= 0.1;  | 
    
    
    
        | 15 | 
            image_yscale -= 0.1;  | 
    
    
    
        | 16 | 
        }  | 
    
    
    
        | 17 | 
        if (image_alpha <= 0)  | 
    
    
    
        | 18 | 
            instance_destroy();  | 
    
    
    
        | 19 | 
        if (!instance_exists(obj_wild_revolver_circle_pre) && target_current < target_max && ((multishot_id == -4 && !instance_exists(obj_wild_revolver_circle_multi_pre)) || (multishot_id != -4 && instance_exists(multishot_id) && multishot_id.gun_spin)) && no_loop_rotate == false)  | 
    
    
    
        | 20 | 
        { | 
    
    
    
        | 21 | 
            if (continue_shot == false)  | 
    
    
    
        | 22 | 
            { | 
    
    
    
        | 23 | 
                with (obj_target_bar_battle)  | 
    
    
    
        | 24 | 
                    alarm[0] = 1;  | 
    
    
    
        | 25 | 
            }  | 
    
    
    
        | 26 | 
            else  | 
    
    
    
        | 27 | 
            { | 
    
    
    
        | 28 | 
                can_rotate = true;  | 
    
    
    
        | 29 | 
                target_angle_default = target_angle;  | 
    
    
    
        | 30 | 
            }  | 
    
    
    
        | 31 | 
            if (multishot_id != -4)  | 
    
    
    
        | 32 | 
                multishot_id.gun_spin = false;  | 
    
    
    
        | 33 | 
            no_loop_rotate = true;  | 
    
    
    
        | 34 | 
        }  | 
    
    
    
        | 35 | 
        if (can_rotate == true)  | 
    
    
    
        | 36 | 
        { | 
    
    
    
        | 37 | 
            time_elapsed += time_increase;  | 
    
    
    
        | 38 | 
            game_maker_cannot_do_math = power((time_elapsed / ((tm[target_current - 1] / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);  | 
    
    
    
        | 39 | 
            animation_disjoint_angle = sign_modifier * (max_rise - round(game_maker_cannot_do_math));  | 
    
    
    
        | 40 | 
            target_angle = target_angle_default + animation_disjoint_angle;  | 
    
    
    
        | 41 | 
            if (time_elapsed >= (tm[target_current - 1] / 2))  | 
    
    
    
        | 42 | 
                event_user(0);  | 
    
    
    
        | 43 | 
        }  |