| 1 | disjoint_x_sign = 1; |
| 2 | disjoint_x[0] = 0; |
| 3 | disjoint_y[0] = -32; |
| 4 | disjoint_x[1] = -32; |
| 5 | disjoint_y[1] = -10; |
| 6 | disjoint_x[2] = -22; |
| 7 | disjoint_y[2] = 32; |
| 8 | disjoint_x[3] = 22; |
| 9 | disjoint_y[3] = 32; |
| 10 | disjoint_x[4] = 32; |
| 11 | disjoint_y[4] = -10; |
| 12 | dj_order[0] = 1; |
| 13 | dj_order[1] = 3; |
| 14 | dj_order[2] = 0; |
| 15 | dj_order[3] = 2; |
| 16 | dj_order[4] = 4; |
| 17 | switch (global.player_weapon_modifier) |
| 18 | { |
| 19 | case "Silver Ammo": |
| 20 | outline = 45; |
| 21 | shrink_speed = 3; |
| 22 | break; |
| 23 | default: |
| 24 | outline = 30; |
| 25 | shrink_speed = 2; |
| 26 | } |
| 27 | small_circle = 16; |
| 28 | shrink = true; |
| 29 | color[0] = c_white; |
| 30 | color[1] = c_black; |
| 31 | color_number = 0; |
| 32 | cursor_color = color[0]; |
| 33 | outline_color = color[1]; |
| 34 | color_alt_speed = 0.2; |
| 35 | color_alt_max = 1; |
| 36 | color_alt_total = 0; |
| 37 | shot_add = 0; |
| 38 | shot_type = "nothing"; |
| 39 | button_pressed = false; |
| 40 | no_loop = false; |