1 | disjoint_x_sign = 1; |
2 | disjoint_x[0] = 0; |
3 | disjoint_y[0] = -32; |
4 | disjoint_x[1] = -32; |
5 | disjoint_y[1] = -10; |
6 | disjoint_x[2] = -22; |
7 | disjoint_y[2] = 32; |
8 | disjoint_x[3] = 22; |
9 | disjoint_y[3] = 32; |
10 | disjoint_x[4] = 32; |
11 | disjoint_y[4] = -10; |
12 | dj_order[0] = 1; |
13 | dj_order[1] = 3; |
14 | dj_order[2] = 0; |
15 | dj_order[3] = 2; |
16 | dj_order[4] = 4; |
17 | switch (global.player_weapon_modifier) |
18 | { |
19 | case "Silver Ammo": |
20 | outline = 45; |
21 | shrink_speed = 3; |
22 | break; |
23 | default: |
24 | outline = 30; |
25 | shrink_speed = 2; |
26 | } |
27 | small_circle = 16; |
28 | shrink = true; |
29 | color[0] = c_white; |
30 | color[1] = c_black; |
31 | color_number = 0; |
32 | cursor_color = color[0]; |
33 | outline_color = color[1]; |
34 | color_alt_speed = 0.2; |
35 | color_alt_max = 1; |
36 | color_alt_total = 0; |
37 | shot_add = 0; |
38 | shot_type = "nothing"; |
39 | button_pressed = false; |
40 | no_loop = false; |