Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_wild_revolver_circle_pre_Create_0

(view raw script w/o annotations or w/e)
1
disjoint_x_sign = 1;
2
disjoint_x[0] = 0;
3
disjoint_y[0] = -32;
4
disjoint_x[1] = -32;
5
disjoint_y[1] = -10;
6
disjoint_x[2] = -22;
7
disjoint_y[2] = 32;
8
disjoint_x[3] = 22;
9
disjoint_y[3] = 32;
10
disjoint_x[4] = 32;
11
disjoint_y[4] = -10;
12
dj_order[0] = 1;
13
dj_order[1] = 3;
14
dj_order[2] = 0;
15
dj_order[3] = 2;
16
dj_order[4] = 4;
17
switch (global.player_weapon_modifier)
18
{
19
    case "Silver Ammo":
20
        outline = 45;
21
        shrink_speed = 3;
22
        break;
23
    default:
24
        outline = 30;
25
        shrink_speed = 2;
26
}
27
small_circle = 16;
28
shrink = true;
29
color[0] = c_white;
30
color[1] = c_black;
31
color_number = 0;
32
cursor_color = color[0];
33
outline_color = color[1];
34
color_alt_speed = 0.2;
35
color_alt_max = 1;
36
color_alt_total = 0;
37
shot_add = 0;
38
shot_type = "nothing";
39
button_pressed = false;
40
no_loop = false;