1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 1: |
6 |
var dialogue = instance_create_depth(camera_get_view_x(view_camera[0]) + 120, y - 40, -9999, obj_dialogue_withered_floweys); |
7 |
with (dialogue) |
8 |
{ |
9 |
message[0] = "* h-hello?"; |
10 |
message[1] = "* where am i?"; |
11 |
} |
12 |
scene++; |
13 |
break; |
14 |
case 2: |
15 |
if (!instance_exists(obj_dialogue_withered_floweys)) |
16 |
scene++; |
17 |
break; |
18 |
case 3: |
19 |
cutscene_wait(1); |
20 |
break; |
21 |
case 4: |
22 |
sprite_index = -4; |
23 |
visible = true; |
24 |
draw_alpha += 0.1; |
25 |
if (draw_alpha >= 1) |
26 |
scene++; |
27 |
break; |
28 |
case 5: |
29 |
cutscene_wait(0.5); |
30 |
break; |
31 |
case 6: |
32 |
cutscene_camera_move(980, obj_pl.y, 1); |
33 |
break; |
34 |
case 7: |
35 |
scr_cutscene_end(); |
36 |
scene++; |
37 |
break; |
38 |
case 8: |
39 |
if (obj_pl.x > camera_get_view_x(view_camera[0] + 160)) |
40 |
{ |
41 |
camera_set_view_target(view_camera[0], 1031); |
42 |
instance_destroy(); |
43 |
} |
44 |
break; |
45 |
} |