| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 1: |
| 6 |
var dialogue = instance_create_depth(camera_get_view_x(view_camera[0]) + 120, y - 40, -9999, obj_dialogue_withered_floweys); |
| 7 |
with (dialogue) |
| 8 |
{ |
| 9 |
message[0] = "* h-hello?"; |
| 10 |
message[1] = "* where am i?"; |
| 11 |
} |
| 12 |
scene++; |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
if (!instance_exists(obj_dialogue_withered_floweys)) |
| 16 |
scene++; |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
cutscene_wait(1); |
| 20 |
break; |
| 21 |
case 4: |
| 22 |
sprite_index = -4; |
| 23 |
visible = true; |
| 24 |
draw_alpha += 0.1; |
| 25 |
if (draw_alpha >= 1) |
| 26 |
scene++; |
| 27 |
break; |
| 28 |
case 5: |
| 29 |
cutscene_wait(0.5); |
| 30 |
break; |
| 31 |
case 6: |
| 32 |
cutscene_camera_move(980, obj_pl.y, 1); |
| 33 |
break; |
| 34 |
case 7: |
| 35 |
scr_cutscene_end(); |
| 36 |
scene++; |
| 37 |
break; |
| 38 |
case 8: |
| 39 |
if (obj_pl.x > camera_get_view_x(view_camera[0] + 160)) |
| 40 |
{ |
| 41 |
camera_set_view_target(view_camera[0], 1031); |
| 42 |
instance_destroy(); |
| 43 |
} |
| 44 |
break; |
| 45 |
} |