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gml_Object_obj_yellowlogoINTRO_Alarm_0

related scripts: Alarm_0 Alarm_1Create_0Draw_0

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1
audio_play_sound(mus_intronoise, 10, 0);
2
image_index = 1;
3
image_speed = 0;
4
alarm[1]
 = 60;
gml_Object_obj_yellowlogoINTRO_Alarm_1.gml

appear = true;