1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
2 |
{ |
3 |
instance_destroy(); |
4 |
exit; |
5 |
} |
6 |
if (image_alpha < 1) |
7 |
{ |
8 |
image_alpha += 0.1; |
9 |
if (image_alpha > 1) |
10 |
image_alpha = 1; |
11 |
} |
12 |
if (state == "normal") |
13 |
{ |
14 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
15 |
animation_disjoint_angle = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
16 |
time_elapsed += time_increase; |
17 |
if (time_elapsed >= time_max) |
18 |
{ |
19 |
time_elapsed = 0; |
20 |
sign_modifier = -sign_modifier; |
21 |
} |
22 |
image_angle = image_angle_n + animation_disjoint_angle; |
23 |
} |
24 |
else if (state == "detract") |
25 |
{ |
26 |
if (no_loop_t == false) |
27 |
{ |
28 |
image_angle_d = image_angle; |
29 |
image_angle_d_location = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
30 |
image_angle_r_location = image_angle; |
31 |
no_loop_t = true; |
32 |
} |
33 |
image_angle_d += (image_angle_d_speed * sign(image_angle_d_location - image_angle_d)); |
34 |
if (abs(image_angle_d_location - image_angle_d) < image_angle_d_speed) |
35 |
image_angle_d = image_angle_d_location; |
36 |
if (image_angle_d == image_angle_d_location) |
37 |
{ |
38 |
image_angle_r = image_angle_d; |
39 |
state = "retract"; |
40 |
no_loop_t = false; |
41 |
} |
42 |
image_angle = image_angle_d; |
43 |
} |
44 |
else if (state == "retract") |
45 |
{ |
46 |
image_angle_r += (image_angle_r_speed * sign(image_angle_r_location - image_angle_r)); |
47 |
if (abs(image_angle_r_location - image_angle_r) < image_angle_r_speed) |
48 |
image_angle_r = image_angle_r_location; |
49 |
if (image_angle_r == image_angle_r_location) |
50 |
state = "normal"; |
51 |
image_angle = image_angle_r; |
52 |
} |
53 |
with (obj_battle_enemy_attack_frostermit_pincher_left_2) |
54 |
event_user(0); |
55 |
with (obj_battle_enemy_attack_frostermit_pincher_left_3_outer) |
56 |
event_user(0); |
57 |
with (obj_battle_enemy_attack_frostermit_pincher_left_3_inner) |
58 |
event_user(0); |