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gml_Object_part_steam_mo_Create_0

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1
part_smokesys = part_system_create();
2
part_smokeEm = part_emitter_create(part_smokesys);
3
part_system_depth(part_smokesys, -room_height - 1000);
4
part_smoke = part_type_create();
5
part_type_sprite(part_smoke, 665, 0, 1, 1);
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part_type_size(part_smoke, 0.25, 0.25, 0, 0);
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part_type_colour2(part_smoke, 8421504, 8421504);
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part_type_alpha3(part_smoke, 0.15, 0.15, 0);
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part_type_speed(part_smoke, 0.4, 0.4, -0.001, 0);
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part_type_direction(part_smoke, 45, 135, 0, 3);
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part_type_orientation(part_smoke, 0, 359, random_range(-2, 2), 0.1, 1);
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part_type_life(part_smoke, 100, 100);
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part_type_blend(part_smoke, 1);
14
alarm[0] = 75;
gml_Object_part_steam_mo_Alarm_0.gml

particle_emit = true; audio_play_sound(snd_puzzle_icemelt, 1, 0); alarm[1] = 45;
15
particle_emit = false;